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Spector: Good design is "not about how clever and creative" the dev is

Warren Spector's famous sandbox-style gameplay leanings makes a return in Epic Mickey 2.

Speaking to OPM UK, the Deus Ex designer reiterated that his approach to design involves giving players problems and tools, not guiding them to pre-determined solutions.

“A lot of games are all about trying to read the designer’s mind. A designer creates an incredible puzzle and you have to try and solve that puzzle in the one way that the designer lets you," he said.

"I don’t make games like that/ The games that I make are about offering problems to players. In Epic Mickey you’re constantly making choices. It’s all about you deciding what’s important.

"It’s not about how clever and creative I am – it’s about how clever and creative you are.”

Disney Epic Mickey 2: The Power of Two is due on Mac, PC, PlayStation 3, Wii and Xbox 360 in November.

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Epic Mickey 2: The Power of Two

PS3, Xbox 360, PlayStation Vita, Nintendo Wii U, Nintendo Wii, PC, Mac

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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