Super Smash Bros. roster has “hit the limit of what’s feasible”

Tuesday, 3rd July 2012 03:16 GMT By Brenna Hillier

Super Smash Bros. creator Masahiro Sakurai has warned fans not to expect another significant roster expansion.

“It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough,’” Sakurai told Nintendo Power via Nintendo Everything.

“There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive.

“In terms of quantity, we’ve probably already reached the limit of what’s feasible.”

The developer re-iterated comments that the series needs a refresh this time around, something he has said will hinge on the connection between the 3DS and Wii U versions.

“I think a change of direction may be what’s needed,” he added.

The next Smash Bros. game is to be co-developed by a team from Namco Bandai. No release window has been set at this early stage.

Thanks, Shack.



  1. Gekidami

    More like they’ve reached the limit of what IP’s Nintendo own, i felt Brawl was already starting to scratch the bottom of the barrel.

    It wouldnt surprise me if the main reason of getting Namco Bandai to make the game was they they could bolster the roster with their characters.

    #1 3 years ago
  2. Ireland Michael

    @1 I completely disagree; there are still tonnes of characters that they could use. But bigger =//= better. I would rather have 25 balanced and distinctive characters than 50 unbalanced and vaguely different ones.

    #2 3 years ago
  3. Chris8bits

    @1 Not even close. Nintendo’s got TONS. Everybody knows that.

    #3 2 years ago

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