Dishonored PC won’t use a console UI

Wednesday, 20th June 2012 02:20 GMT By Brenna Hillier

Although Arkane Studios has its share of passionate console gamers, its heart lies with the PC – which is why the PC release of Dishonored has its own user interface rather than sharing one with the control-pad friendly console versions.

“Our background is very PC for sure, and now in this game we have a mix of strong console players and fans, and also hardcore PC people,” Arkane boss Raphael Colantonio told PC Gamer.

“So both sides are very influential, and in the end, yes, the PC has its own different interface.”

Co-creator Harvey Smith said Arkane Studios has a strong culture of PC development and gaming, so much so that PC standards are almost a “religion” to the team.

It’s interesting to note that The Elder Scrolls V: Skyrim, a Bethesda stablemate, was criticised for its console-centric user interface despite the franchise’s long association with PC gaming.

Dishonored is due on PC, PlayStation 3 and Xbox 360 in October.



  1. roadkill

    Thank you very much! I wasn’t expecting anything less anyway.

    #1 3 years ago
  2. silkvg247

    It frightens me does this growing trend of adding basic PC functionality and somehow advertising it as a “bonus”.

    I know lots of crap ports e.g. Skyrim are downright lazy, but it surely doesn’t mean they are going to become the norm, right? Right? Well, let’s hope not.

    #2 3 years ago
  3. Scared

    If they are adding in things for PC then there HAS TO BE an option for FOV. The trailer from E3 looked horrible because of the extremely low FOV.

    #3 3 years ago
  4. freedoms_stain

    Dice take note.

    So much of the BF3 interface is horribly unoptimised for PC.

    #4 3 years ago

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