Blizzard believes it has finished stomping the European server issues raised during Diablo III’s troubled launch.
In a statement issued to Eurogamer, the publisher claimed to have provided a steady service for most of the month since Diablo III released.
“In the weeks following the game’s May 15 launch, we added hardware infrastructure to improve capacity, and during that time the game’s European servers were accessible and stable for the great majority of the time,” Blizzard said.
“Since June 2, players in Europe have been able to consistently access and play the game in their home region, though we occasionally perform routine maintenance from time to time. We are continuing to work around the clock to provide the best possible service and deliver a great gameplay experience for Diablo III players around the globe.”
Elsewhere in the statement, Blizzard gave some explanation for the service interruptions which generated plenty of ill will and bad press during the RPG’s launch window.
“As we announced previously, Diablo III represented the biggest PC-game launch in history and became the fastest-selling PC game of all time,” the publisher reminded us.
“However, as discussed in our earlier post-launch update, despite our very aggressive projections in terms of server infrastructure, Diablo III players initially experienced some difficulty logging in to the game due to the sheer number of people accessing our servers at the moment the game launched and at peak times.
Diablo III has been patched several times since launch, including a recent fix which should have eradicated the notorious error 37.