Fils-Aime: Multi touch “just feels unwieldy” with Wii U Game Pad

Tuesday, 12th June 2012 09:36 GMT By Brenna Hillier

The Wii U Game Pad doesn’t do multi touch controls, which seems sort of like madness until you imagine trying to do two-handed gestures while gripping the traditional controls with your other hand.

Nintendo of America boss Reggie Fils-Aime told Kotaku multi touch is just too cumbersome.

“When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you’ve got other button configurations,” he said.

“Is this really the way you want to play a game? I don’t think so,” he added, demonstrating how you need to lay a tablet down in order to use two hands easily.

“We envision this as a controller that you’re putting in your hands and you’re doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy.”

Kotaku’s article is chock full of choice Reggie quotes so hit it up for the NoA predisent’s thoughts on the Game Pad’s battery, Wii U friend codes, MiiVerse moderation and more.

Thanks, Shack.



  1. SolidGamerSnake

    you dont need two hands for that!^^

    sounds rather like a lame excuse…

    #1 3 years ago
  2. The_Red

    At least stick to your previous word (Multi touch would be too expensive) instead of trying to justify a real weakness / deficiency in your product.

    #2 3 years ago
  3. Dragon246

    “The concept of putting it in your lap to do multi-touch for us just feels unwieldy.”
    Yeah sure, and for me the concept of buying Wii U seems unwieldy.

    #3 3 years ago
  4. Erthazus


    #4 3 years ago
  5. Fin

    Does this mean no pinch or rotate gestures too?

    #5 3 years ago
  6. locus2k1

    I often find this to be a odd omission… Nintendo want to sell to the biggest demographic possible, and, well, everyone and their mothers (and grandmothers) have in some shape of form used a smartphone/tablet that has mutli-touch; just out of habit, if I want to zoom in I’ll pinch the screen as will many others.

    OK, it’s going to be a bit more costly but multi-touch in my opinion would been a more user friendly introduction. But that’s just my 2 cents :)

    #6 3 years ago
  7. Ignatius_Cheese

    Erm, can’t see why people are having difficulties with this tbh.

    The GamePad is not the primary screen, as with say a smartphone, iPad or PS Vita. It is used supplementarily to the main TV screen. You will spend less time staring at the GamePad screen and more using it for a set of additional buttons etc.

    It would have been nice for include multi-touch but it isn’t a great loss for Wii U. I’m more interested in the traditional inputs available for console gaming.

    #7 3 years ago
  8. Christopher Jack

    Damage control. We all know the benefits of certain features like pinch to zoom, rotate & countless other functions that multi touch offers. Was a little surprised the other day when I was playing with Google maps, to notice that dragging two fingers parallel of each other showed the map in a 3d-like view, helpful with tall buildings.

    #8 3 years ago
  9. Ireland Michael

    It’s clearly just damage control and a poor excuse. The use of multi-touch opens up a lot more options in game.

    #9 3 years ago
  10. ManuOtaku

    #7 agree thats the key issue here, we are comparing two different products therefore if one has it, it will means the other one two, they are very different in nature, also i think the economical aspect has something to do with this, i just prefer they just said so, i mean i know this is PR talk, but i just expect something better from them.

    #10 3 years ago
  11. DrDamn

    It’s an economic issue. Particularly considering they are going to want to sell additional controllers to people, that price has to be manager. A multi-touch capacitive screen has lots of advantages over resistive – price is the one which is most important to them though.

    #11 3 years ago
  12. sh4dow

    I agree with the damage control comments and would like to add that I virtually never use two hands on my phone whenever I do use multi-touch. Hell, even something like “Tap Tap Revolution” (or what that was called), I played with one hand.

    #12 3 years ago
  13. Gadzooks!

    Any examples of a game that would benefit from multitouch?

    You would have to adjust grip to use it so forget it in action games.

    Personally I can see no need for it. For menus, map navigation, inventory, etc.. single touch will do just fine.

    I don’t want to pay for a kitchen sink on my controller if its used once in a blue moon.

    #13 3 years ago
  14. DrDamn

    For a start it doesn’t have to be considered just as something additional to the other inputs. In some games and situations it could be the only or primary input – so adjustment isn’t a consideration. If it’s used in a primary way then flexibility in terms of multitouch gestures is useful. It’s also a sizeable screen too, so benefits from multitouch more than a phone.

    There are always going to be ways you can work around the restriction, but it is a restriction. For example:-

    When used as a map a pinch/zoom would be a practical use for multi-touch.

    When used as an inventory or something else which could have multiple pages a two fingered swipe could switch pages rather than having a button you touch taking up screen space.

    When used as a lock picking minigame you’ve got more possibilities for finger twister.

    When using the WiiU web browser multi-touch gestures would be useful.

    If using the edges of the screen as additional input your thumbs can usefully reach then only one input could be used at a time without multitouch.

    There is also the point that going for cheaper and non-multitouch = resistive tech too. The 3DS lower screen is resistive. It works with touch but it’s a bit rubbish.

    #14 3 years ago

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