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Gaming will go cloud-based “someday”, says MS’s Spencer

Thursday, 7th June 2012 14:37 GMT By Johnny Cullen

Microsoft Studios boss Phil Spencer has said all gaming will be based in the cloud “someday”, but stressed that day is far out for now.

“Cloud is a huge opportunity. And someday, yes, someday,” Spencer said to IGN.

“But if you look at the internet capabilities today, it’s a challenge. Even, forget about games. If you said everybody was going to watch the Champions League Final concurrently via the internet at HD-level quality, the internet can’t handle that.

“And that’s just people watching a football game. That doesn’t include the level of interactivity of a game and a two-way pipe going back and forth.”

Spencer had a lot of praise for cloud service Gaikai, but said the cloud services of today weren’t up to scratch to have full games in a stream only capability without disc.

“I like the work that Gaikai does, I play games on Gaikai, and if I get the right bandwidth situation they’re actually good experiences,” said Spencer.

“But today it’s not really up to scale. You’re still going to be pushing boxes out to people’s houses that they’re going to plug into the TV. That’s what they’re going to use to play their triple-A games. And I think that’ll be the case for a while.

“But that’s not trying to downplay what Gaikai is doing, because I think that it’s great that they’re investing in it.”

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15 Comments

  1. The_Red

    No it won’t. Even if you have a 100Gb connection, the response times will never be as quick as PC / console / tablet on cloud because the whole thing was NOT meant for real-time action and reaction.

    It was made for bulk data transfer and processing. With Cloud gaming, you always have to suffer through some unavoidable delays. They are all micro seconds but when combined, become milliseconds while then combine with actual response delay of gameplay engine and that’s when everything will feel like Killzone 2′s delayed reaction and then some.

    #1 2 years ago
  2. G1GAHURTZ

    Before all you irrational types get your knickers in a twist, here’s the full quote:

    Cloud is a huge opportunity. And someday, yes, someday. But if you look at the internet capabilities today, it’s a challenge. Even, forget about games. If you said everybody was going to watch the Champions League Final concurrently via the internet at HD-level quality, the internet can’t handle that. And that’s just people watching a [soccer] game. That doesn’t include the level of interactivity of a game and a  two-way pipe going back and forth.

    Sly, Johnny…

    …very sly.

    #2 2 years ago
  3. The_Red

    @2
    He says it’s a challenge now (meaning that soon it won’t) and that’s the problem. People think Cloud’s problem is the speed connection. You can have the fasted net connection and the performance of cloud gaming won’t change ONE BIT compared to a medium or slow connection.

    The input lag problem is a propagation type of problem which just keeps piling up as interface devices between player and what he/she sees on monitor increase in numbers. Unless the whole architecture of many huge and global networks is changed along with connection protocols, Cloud gaming will not work for gaming.

    #3 2 years ago
  4. Phoenixblight

    @3

    Its works just fine for Onlive and Galkai. It may be in its infancy but it is there and it does work.

    #4 2 years ago
  5. OlderGamer

    I agree with PB.

    #5 2 years ago
  6. ManuOtaku

    The thing it will not be only that, also that games will require more space now games are gigas, in the past were Megas, in the future will be teras, and thats faces two problems, first the amount of memory space per user account for this devices, and then the ceiling of the internet connection will be hit, and surpassed, with every newest advance in games (size of games), therefore it will very difficult for this to become a reality, this without including the legal aspects of what is yours legally under this type of thing, and what you will be allow to do with your things?, and what the server of this type of service is bound to?, that will be another issue entirely.

    #6 2 years ago
  7. daytripper

    Hey OG is your Live account deleted?

    #7 2 years ago
  8. OlderGamer

    No, not yet. My wife took the liberty of purging my friends list and personal details. We have four xbox360s currently and a live Gold family pack. But we canceled our sub and are readying the systems for sale.

    I’d like to keep one system, mine, because of all of the investment into dlc I have. From Pinball to Rockband and lots more.

    Don’t take it personaly, she just got rid of everything. I think a couple people might still be on it, not too sure. I will look next time I sit down with it.

    Mostly what I/we play now is PC. We also play on PS3 and Wii. We have been playing mutliplayer lan/online PC games alot recently. I curently have 7 family members playing wow with us right now. Takes most of our time.

    #8 2 years ago
  9. Phoenixblight

    @6

    “first the amount of memory space per user account for this devices, and then the ceiling of the internet connection will be hit, and surpassed, with every newest advance in games (size of games), therefore it will very difficult for this to become a reality”

    There is no downloading with these services so if anything it proves that there is an absolute need for cloud gaming because if game even get to 100 GBs its time to move to that direction. Streaming is mbs to every GB much like Netflix.

    “including the legal aspects of what is yours legally under this type of thing, and what you will be allow to do with your things?”

    You don’t get to do anything with your game it will all be locked into the server. ANd it will be just like Onlive you get access to it for a period of time then after that period of time, you have to rebuy the game.

    “what the server of this type of service is bound to?”

    Just need an account to log into. As I said there is no downloading for the games that is all streamed off the server.

    I think people need to go try Galkai or look into Onlive before talking about these things.

    #9 2 years ago
  10. daytripper

    @8 no no nothing personal taken I thought you might you might of hacked by some dickhead or something and the account was removed plus I know you was not satisfied with the Xbox and so forth. All the best

    #10 2 years ago
  11. ManuOtaku

    #9 “Just need an account to log into”

    Thats the legal aspect precisely, they own the account more than i do, they can block it for any reason they see fit, i dont hold the key they do, and i dont like that, thats why i dont try gaikai, onlive or steam.

    As for the other, let me get it straight, you are saying i will not save my games like with XBLA/PSN games in the console or device or whatever is use?, i was thinking they meant something more like steam rather than netflix or onlive, that you will at least have the games on some physical device.

    #11 2 years ago
  12. Phoenixblight

    @11

    Nope CLoud gaming, everything is on the server. You may not like it but its the direction we are going especially with how large the games are getting along with Publishers and Developers fighting against used sales Cloud Gaming gets rid of that as well.

    #12 2 years ago
  13. Ireland Michael

    It’s never going to become mainstream until someone invents a way to remove the lag completely.

    And I’m pretty sure the laws of physics make that impossible.

    #13 2 years ago
  14. ManuOtaku

    #12 thanks for the respond, really, but ill be damned if this is the future.

    #14 2 years ago
  15. Phoenixblight

    @13

    Its in its infancy I am sure they will find a way to resolve any issues along the way. Its constantly evolving especially since Nvidia has made GPus that help with cloud gaming. Just have to wait and see.

    #15 2 years ago

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