Long play sessions helped SWTOR players hit end game “far faster” than expected

Wednesday, 6th June 2012 08:14 GMT By Brenna Hillier

The long hours early Star Wars: The Old Republic players devoted to the MMORPG meant they reached end-game more quickly than BioWare estimated.

“We got a game that in contrast to a lot of other MMO’s, was actually fun to sit down and play through the level-up game. Which meant we got the longest play sessions that anybody had ever seen in an MMO,” BioWare’s Daniel Erickson told Gamespy.

“This also meant ‘Oh my god, people have run through this stuff really quick.’ Players moved to a new stage of SWTOR far faster than we expected them to.”

The developer said the first group of players chewed through the initial content offering a “record setting lightning speed”.

“They were moving through it at a rate of six hours on average for a gameplay time. People were just not putting The Old Republic down,” he said.

“We looked at games that had come before in order to figure out where we expected people to be. What we found was that people played SWTOR far more at the beginning.

“And once we got in there, we also realized that a number of features we created to take off the parts from the MMO genre we didn’t like, like making sure you can craft in the field and do almost everything while you’re still moving.”

It seems The Old Republic’s virtues have been both a blessing and a curse for BioWare, as the developer must now design new content and gameplay systems for players who have been trained by the game itself to expect something different from other MMOs. The Group Finder is one example of a system specifically catering to this impatient new breed.



  1. Llewelyn_MT

    Yet again silly gamers broke a perfect game.

    #1 3 years ago
  2. roadkill

    Perfect? :))

    #2 3 years ago
  3. Stardog

    This guy is deluded. The game is boring.

    #3 3 years ago
  4. TheWulf


    I think it was irony.

    I want to believe it was irony.

    #4 3 years ago
  5. Hirmetrium

    To be fair, he is right – SWTOR was an easy game to play. You cruised through a planet, moving rapidly from area to area, with absolutely no reason to ever go anywhere other than to the next area or the next planet. The questing structure was “go here, do this”, without any of that stupid backtracking that is present in other MMO’s.

    I enjoyed the time I had with SWTOR – just that it made everything else so difficult. I love that they are now using the dungeon finder as an “HEY WE LISTENED TO FANS” rather than the obvious fact it was essential from day 1.

    #5 3 years ago
  6. GrimRita

    The problem they have now, is that those few left still playing have ‘rested’ XP – double XP. The level cap will be raised – ‘coming soon’ and they will breeze through that as well.

    Even I was stunned watching their ‘guild chat’ thing, someone actually had like maxed out the Legacy bar(Before Legacy went live!) and I think that was like lvl 50, which was SOME grind!!!

    But it shows that despite all the voice acting and cut scenes, the spacebar was everyones friend(AKA skip it)

    #6 3 years ago
  7. Giskard

    Have they been sleeping under a rock?

    People have been rushing through MMOs for quite some time now, and watching how WoW expansions go, they should’ve predicted at least some rush.

    #7 3 years ago

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