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E3 2012: Sony’s Shuhei Yoshida on Vita and disruption

Wednesday, 6 June 2012 08:13 GMT By Nathan Grayson

Sony’s E3 press conference was startlingly light on hoped-for Vita games, exasperating many. Nathan Grayson caught Sony Worldwide Studios president Shuhei Yoshida to find out where the platform holder’s headed.

“We have 25 new games on the show floor, playable during E3. And many of them are fantastic-looking games. We could have shown more during the press conference, but I observed that the PR team’s one big focus was to make the conference shorter this year. We have been criticised for having a long conference in the past. So this year’s focus was let’s make it very compact and impactful. If you really look for new information for PS Vita games coming out this year and early next year, we totally under-represented that.”

Sony Worldwide Studios president Shuhei Yoshida has never been busier. In charge of Sony’s entire games development effort, Yoshida now not only creates software for PS3, but is faced with AAA Vita development and the challenges of taking PlayStation content into the mobile and tablet spaces.

Many were startled at the lack of Vita software announcements in the firm’s E3 press conference on Monday, during which only Call of Duty and Assassin’s Creed were confirmed for the platform, but Yoshida reckons Sony has a firm plan for the handheld as it moves into the main hardware transition and beyond.

VG247 spoke to the executive in Los Angeles yesterday.

VG247: During Sony’s E3 press conference on Monday, Vita was, at least to my mind, strikingly absent. There were two major announcements of third-party titles, which were admittedly very impressive, but there weren’t really any first-party games. PlayStation Classics were announced, but that was about it. What’s the plan for the Vita going forward?

Shuhei Yoshida: It was our fault for not spending enough time on PS Vita content. We have 25 new games on the show floor, playable during E3. And many of them are fantastic-looking games; from our own library is LittleBigPlanet on Vita, which looks fantastic. We could have shown it off, or SoundShapes – coming up in August; it plays great – or some third-party [game] – Jet Set Radio on Vita is amazingly sharp and playable. So we could have shown more during the press conference. But I observed that the PR team’s one big focus was to make the conference shorter this year. We have been criticised for having a long conference in the past. So this year’s focus was let’s make it very compact and impactful. We have a kind of new thinking going on. But we still have to cover PS3, PS3-exclusive titles, third-party partnerships, and PS Move, and new initiatives on PS Mobile and network services, and PS Vita. If you really look for new information for PS Vita games coming out this year and early next year, we totally under-represented that.

One of the main concerns I’ve seen with Vita is that both Uncharted and Resistance were both solid games in their own right, but they didn’t really live up to the franchises they are part of. They were sort of second-tier games in those franchises. I guess the worry is that Call of Duty and Assassin’s Creed could end up in the same boat. Is there a renewed focus in really making Vita a platform worth owning, setting it apart from the PlayStation 3 or the legacy of the franchises that it’s basically continuing on a portable platform?

I can answer from two different perspectives. One is we are working on new ideas for PS Vita and just-made-for-Vita kind of projects. One game that I’m really excited about is Gravity Rush, which is coming out next week. That core mechanic, the use of the gyro, is not possible on any other platform. It requires both analog sticks and very high-performance sensors. We just announced a game called Soul Sacrifice. It’s Keiji Inafune’s game; he’s hands-on making games, getting back to creative. A very exciting game, only possible or imagined for PS Vita.

At the same time, we’re bringing in our bigger franchises like Uncharted and Resistance like you said, not just to recreate the same thing that is already available on PS3. That was our problem on PSP. We just tried to do the same thing and PSP didn’t allow much for us to do in creating a unique experience. But PS Vita was designed – the hardware itself – to first do a really good job of core mechanics, of the interface of playing these games, and to provide additional features like gyro sensors, or portability and 3G, or Near. And portability – that is not possible to be created on the console.

Soul Sacrifice.

In my mind we have some of those goals with these titles. In your mind, we can’t show [that]. But I think we continue to try to bring our IP, or third-parties will bring their IPs, to PS Vita, not just to recreate the same thing but to take advantage of the unique PS Vita functionalities. And I hope LittleBigPlanet Vita will be one of the greatest examples of showing off that the PS Vita version is not a lesser version of LittleBigPlanet, because of the touch functionalities.

We can make games using touch panels and it’s much easier to [play] – also you can create [UGC] using touch controls. That’s not possible on PS3. That’s the idea: both new IPs and existing IPs taking great advantage of PS Vita.

On to the PlayStation 3. Microsoft is touting its new $99 subscription model which is really interesting because it completely changes how you sell a console. Do you have plans to do anything similar?

We’re not talking about things like that. But it’s very interesting. It sounds like when you buy a new car. You can get your car and pay later. It’s a financial kind of engineering, and some people would like those options. It’s something we could consider. I’m very curious how it will do.

The PlayStation Suite – now PlayStation Mobile – was a big part of the press conference yesterday. Last year it was announced as a platform that would evolve over time from having retro titles to having newer ones, but it’s still taking shape. What’s the plan for PlayStation Mobile? How will it expand? What sort of games will it bring into its line-up?

For PlayStation Mobile, they have been totally engineering the SDK. The SDK that we offer now, for people to download, is completely new thinking. You can make games using the SDK for smartphones, certified phones – like HTC’s 1X – Sony Mobile phones, Sony tablets and PS Vita. In the past we provided PSOne emulated titles to these devices but there was an individual effort to port those titles to these devices. But going forward, when we launch the store later this year, our focus with PlayStation Mobile is to provide games made on the new PlayStation Mobile SDK that work on all this certified hardware. In short, less of a PSOne games [focus], more of new titles or mobile developers bringing their content and new games onto the platform.

It’s always struck me that especially iOS and Android have really big issues with people being able to find games on their services because there are so many of them. Are you hoping to leverage the PlayStation brand to point out – especially to your audience, which tends to be very different from the mobile gaming audience – to say there are great games on these platforms, here they are, we’re highlighting them for you? Is that the general direction you want to take it in?

“In the past PlayStation platforms have been very hard – quite a high hurdle – in terms of getting the license or purchasing the development kit or going through the concept approval process. But we are totally going for a much more simplified, easy approach. “

Yeah. We haven’t really announced the details of the kind of content or the process for bringing games out to the market as yet. But one very important thing for us to do is communicate what kind of consumers we are trying to reach with this initiative. One interesting feedback we are getting from the developers who downloaded this SDK is that they are very keen to makes games on PS Vita. In the past PlayStation platforms have been very hard – quite a high hurdle – in terms of getting the license, or purchasing the development kit, or going through the concept approval process. But we are totally going for a much more simplified, easy approach. You don’t even have to have smartphones or a PS Vita to start developing your games. You just need a PC. Eventually if you want or need to test your games on the target platform it’s that easy. So we’re trying to reach to much broader independent developers on PS Mobile, and because PS Vita is part of the ecosystem, it’s natural for those people to think they’re able to reach the PS Vita audience. And these are very dedicated core gamers on the platform right now.

The gaming industry’s in an interesting spot financially, especially in the US industry. Things are either in a holding pattern, or there’ve been losses month over month in some cases. Some people are chalking it up to a very rocky transition. Obviously this generation’s been extended quite a bit and that’s new territory – some people are calling it signs of a transition to a new generation, others are saying it’s a result of things staying similar. Is this the on-ramp to a new generation of platforms, or are we still firmly entrenched in this one?

It’s amazing how many new platforms appear and grow. Some quickly grow and mature, and some might go away. There are so many new opportunities for developers and publishers to make games and publish these days. And it’s the same for consumers. There are so many different opportunities to play games on. That changes every year. One year it seems making games on Facebook is the biggest success story, the next it could be iOS or Android. There are so many things happening at the same time that people are really trying to find what is the best for their resources, their IP.

“What we are seeing now from the traditional console platform standpoint is our traditional partners have seen this disruptive growth in social and mobile sectors, so they are kind of jumping onto the opportunities and directing lots of resources to that. It’s getting harder to get their attention, to say, ‘Here, you have your IP that’s perfect for these platforms.’”

What we are seeing now from the traditional console platform standpoint is our traditional partners have seen this disruptive growth in social and mobile sectors, so they are kind of jumping onto the opportunities and directing lots of resources to that. It’s getting harder to get their attention, to say, ‘Here, you have your IP that’s perfect for these platforms.’ Our third-party relation team’s effort has to be really elevated to communicate with our third-party partners, as well as smaller development communities, because we now have a platform that can cater to those people. At the same time we continue to provide great, deep, immersive experiences on PlayStation; at the same time, to reach out to broader consumers who have fun playing games for the first time on smartphones.

For Sony specifically, what does 2013 look like? Is it still focused on PS3 and Vita, or is it moving into new territory?

We are not ready to talk about 2013. But some of the games we showed like God of War and The Last of Us are not coming out this year. We will talk more about what our line-up of games will be like in 2013. PS Vita we just launched. It’s been just four months. It’s in second year next year; it’s a really crucial year for us, so we will continue to invest in making games from our first party studio standpoint, and at the same time, we would like to see more publishers do games like Assassin’s Creed III Liberation; that is fantastic. And also smaller developers come to the PS Vita platform, either through native development or through PS Mobile. That’s one big focus that we have.

Sony’s done a really impressive job of focusing on smaller developers and indies. Earlier this year you launched Journey, which became the biggest game on PSN. Is that one of the things you see as setting PlayStation as a platform apart from everyone else?

We really love working with smaller developers, because they have much less fear to try something new. People like Jenova Chen; he has his own inner universe of thinking and approach to games. That’s so refreshing. We can learn. We learned a lot from working with these young people. Very, very creative. Working with these indies is not a big part of our business from the money standpoint. But for the industry, unless these people are able to try out their thinking and test it through the market, the industry will continue to focus on big IPs and big development. It’s really difficult to bring in new fresh ideas if each team has to have a $50 million development budget. It’s very important to have the digital market [being] very productive. We support smaller developers so that millions of younger people can aspire to do the same.

Watching the press conferences yesterday it seemed there were some really similar games all around. There were a lot of shooters, a lot of very straightforward action titles. Was that disheartening to see, that a lot of other publishers aren’t emphasising these creative ideas? Here’s this game 4, here’s this thing 3, etc.

David Cage’s Beyond: Two Souls.

It’s kind of understandable when you’re spending $30 million. You tend to try some proven market. We are a company who encourages a more unique approach, like David Cage’s game. We really have fun watching the Media Molecule people, who have big ideas. Because we are platform holders, we have a good excuse to try something new so that we can show to the industry and consumers that PlayStation has something unique and new. We’re in an advantageous position as a publisher for development groups to be able to try something new even if it’s very risky. Our company supports our efforts. That’s how we think we can differentiate PlayStation platforms. That’s something we’re wanting to do.

There’s been a big focus on multimedia from both Sony and Microsoft in terms of having Netflix, Hulu, YouTube, and so on. Especially Microsoft likes to tout that it’s the highest-used living room Netflix box. Do you think there’s a danger that the gaming industry, at least in that portion of it, is no longer focusing on games?

In terms of focus, people may not know that we have dedicated group of people who are just focused on providing network services. Whether it’s first-party services like Video Unlimited or Music Unlimited, or third-party partner efforts like Hulu or Netflix. So their focus is there. But when you look at the whole company, we have a dedicated group of people, huge studios, making games. And we have dedicated teams who are working with third party publishers and developers to support their efforts to make games on PlayStation. It’s just a presentation that the same person, Jack Tretton, talks about games and music services. From the company focus standpoint we have dedicated people really focused on games and network services.

One last thing. It’s not a question but I think I’ve figured it out. The Last Guardian is going to be a launch title for Wonderbook.

For Wonderbook? Wonderbook’s launch title is The Book of Spells. But that’s interesting.

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9 Comments

  1. aseddon130

    I’ll admit while the announcement of an Assassin’s Creed and CoD on the Vita is sorta neat, i was shocked with the lack of Vita stuff too. Glad to see there are nearly 25 games actually on the show floor, now how many are retail products and how many are just small downloadable ones though? that’s the next ‘worry’ i think.

    #1 3 years ago
  2. Goffee

    Still fails to explain why there wasn’t a single screen or video clip of CODBOD. Given the Bioshock embarrassment from the Vita’s unveiling – still no sign of that one either – I’d worry about it making 2012.

    #2 3 years ago
  3. Dragon246

    @2,
    “Bioshock embarrassment”
    It was just announced. It will probably not come before 2014.

    #3 3 years ago
  4. Robo_1

    @2 As I understand it, MS have conference exclusivity rights for showing footage of CoD; so that’s probably why it was represented by a logo again.

    #4 3 years ago
  5. Erthazus

    “We could have shown more during the press conference, but I observed that the PR team’s one big focus was to make the conference shorter this year. We have been criticised for having a long conference in the past. ”

    Ahh, so 25 minutes of that fucking childs book for the Move is a good idea then?

    VITA has NO GAMES. Sorry. I’m selling it and have no regrets.

    #5 3 years ago
  6. Annoyinglobster

    Wait!! Jet Set Radio on Vita

    #6 3 years ago
  7. Talyis

    Erthazus don’t act like you even have a Vita!

    #7 3 years ago
  8. absolutezero

    Hes been selling his Vita for the past two months.

    #8 3 years ago
  9. Razor

    Shu wasn’t amused by the Last Guardian/Wonderbook launch joke, was he :P

    #9 3 years ago

Comments are now closed on this article.

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    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]