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E3 2012: Sony’s Shuhei Yoshida on Vita and disruption

Wednesday, 6 June 2012 08:13 GMT By Nathan Grayson

Sony’s E3 press conference was startlingly light on hoped-for Vita games, exasperating many. Nathan Grayson caught Sony Worldwide Studios president Shuhei Yoshida to find out where the platform holder’s headed.

“We have 25 new games on the show floor, playable during E3. And many of them are fantastic-looking games. We could have shown more during the press conference, but I observed that the PR team’s one big focus was to make the conference shorter this year. We have been criticised for having a long conference in the past. So this year’s focus was let’s make it very compact and impactful. If you really look for new information for PS Vita games coming out this year and early next year, we totally under-represented that.”

Sony Worldwide Studios president Shuhei Yoshida has never been busier. In charge of Sony’s entire games development effort, Yoshida now not only creates software for PS3, but is faced with AAA Vita development and the challenges of taking PlayStation content into the mobile and tablet spaces.

Many were startled at the lack of Vita software announcements in the firm’s E3 press conference on Monday, during which only Call of Duty and Assassin’s Creed were confirmed for the platform, but Yoshida reckons Sony has a firm plan for the handheld as it moves into the main hardware transition and beyond.

VG247 spoke to the executive in Los Angeles yesterday.

VG247: During Sony’s E3 press conference on Monday, Vita was, at least to my mind, strikingly absent. There were two major announcements of third-party titles, which were admittedly very impressive, but there weren’t really any first-party games. PlayStation Classics were announced, but that was about it. What’s the plan for the Vita going forward?

Shuhei Yoshida: It was our fault for not spending enough time on PS Vita content. We have 25 new games on the show floor, playable during E3. And many of them are fantastic-looking games; from our own library is LittleBigPlanet on Vita, which looks fantastic. We could have shown it off, or SoundShapes – coming up in August; it plays great – or some third-party [game] – Jet Set Radio on Vita is amazingly sharp and playable. So we could have shown more during the press conference. But I observed that the PR team’s one big focus was to make the conference shorter this year. We have been criticised for having a long conference in the past. So this year’s focus was let’s make it very compact and impactful. We have a kind of new thinking going on. But we still have to cover PS3, PS3-exclusive titles, third-party partnerships, and PS Move, and new initiatives on PS Mobile and network services, and PS Vita. If you really look for new information for PS Vita games coming out this year and early next year, we totally under-represented that.

One of the main concerns I’ve seen with Vita is that both Uncharted and Resistance were both solid games in their own right, but they didn’t really live up to the franchises they are part of. They were sort of second-tier games in those franchises. I guess the worry is that Call of Duty and Assassin’s Creed could end up in the same boat. Is there a renewed focus in really making Vita a platform worth owning, setting it apart from the PlayStation 3 or the legacy of the franchises that it’s basically continuing on a portable platform?

I can answer from two different perspectives. One is we are working on new ideas for PS Vita and just-made-for-Vita kind of projects. One game that I’m really excited about is Gravity Rush, which is coming out next week. That core mechanic, the use of the gyro, is not possible on any other platform. It requires both analog sticks and very high-performance sensors. We just announced a game called Soul Sacrifice. It’s Keiji Inafune’s game; he’s hands-on making games, getting back to creative. A very exciting game, only possible or imagined for PS Vita.

At the same time, we’re bringing in our bigger franchises like Uncharted and Resistance like you said, not just to recreate the same thing that is already available on PS3. That was our problem on PSP. We just tried to do the same thing and PSP didn’t allow much for us to do in creating a unique experience. But PS Vita was designed – the hardware itself – to first do a really good job of core mechanics, of the interface of playing these games, and to provide additional features like gyro sensors, or portability and 3G, or Near. And portability – that is not possible to be created on the console.

Soul Sacrifice.

In my mind we have some of those goals with these titles. In your mind, we can’t show [that]. But I think we continue to try to bring our IP, or third-parties will bring their IPs, to PS Vita, not just to recreate the same thing but to take advantage of the unique PS Vita functionalities. And I hope LittleBigPlanet Vita will be one of the greatest examples of showing off that the PS Vita version is not a lesser version of LittleBigPlanet, because of the touch functionalities.

We can make games using touch panels and it’s much easier to [play] – also you can create [UGC] using touch controls. That’s not possible on PS3. That’s the idea: both new IPs and existing IPs taking great advantage of PS Vita.

On to the PlayStation 3. Microsoft is touting its new $99 subscription model which is really interesting because it completely changes how you sell a console. Do you have plans to do anything similar?

We’re not talking about things like that. But it’s very interesting. It sounds like when you buy a new car. You can get your car and pay later. It’s a financial kind of engineering, and some people would like those options. It’s something we could consider. I’m very curious how it will do.

The PlayStation Suite – now PlayStation Mobile – was a big part of the press conference yesterday. Last year it was announced as a platform that would evolve over time from having retro titles to having newer ones, but it’s still taking shape. What’s the plan for PlayStation Mobile? How will it expand? What sort of games will it bring into its line-up?

For PlayStation Mobile, they have been totally engineering the SDK. The SDK that we offer now, for people to download, is completely new thinking. You can make games using the SDK for smartphones, certified phones – like HTC’s 1X – Sony Mobile phones, Sony tablets and PS Vita. In the past we provided PSOne emulated titles to these devices but there was an individual effort to port those titles to these devices. But going forward, when we launch the store later this year, our focus with PlayStation Mobile is to provide games made on the new PlayStation Mobile SDK that work on all this certified hardware. In short, less of a PSOne games [focus], more of new titles or mobile developers bringing their content and new games onto the platform.

It’s always struck me that especially iOS and Android have really big issues with people being able to find games on their services because there are so many of them. Are you hoping to leverage the PlayStation brand to point out – especially to your audience, which tends to be very different from the mobile gaming audience – to say there are great games on these platforms, here they are, we’re highlighting them for you? Is that the general direction you want to take it in?

“In the past PlayStation platforms have been very hard – quite a high hurdle – in terms of getting the license or purchasing the development kit or going through the concept approval process. But we are totally going for a much more simplified, easy approach. “

Yeah. We haven’t really announced the details of the kind of content or the process for bringing games out to the market as yet. But one very important thing for us to do is communicate what kind of consumers we are trying to reach with this initiative. One interesting feedback we are getting from the developers who downloaded this SDK is that they are very keen to makes games on PS Vita. In the past PlayStation platforms have been very hard – quite a high hurdle – in terms of getting the license, or purchasing the development kit, or going through the concept approval process. But we are totally going for a much more simplified, easy approach. You don’t even have to have smartphones or a PS Vita to start developing your games. You just need a PC. Eventually if you want or need to test your games on the target platform it’s that easy. So we’re trying to reach to much broader independent developers on PS Mobile, and because PS Vita is part of the ecosystem, it’s natural for those people to think they’re able to reach the PS Vita audience. And these are very dedicated core gamers on the platform right now.

The gaming industry’s in an interesting spot financially, especially in the US industry. Things are either in a holding pattern, or there’ve been losses month over month in some cases. Some people are chalking it up to a very rocky transition. Obviously this generation’s been extended quite a bit and that’s new territory – some people are calling it signs of a transition to a new generation, others are saying it’s a result of things staying similar. Is this the on-ramp to a new generation of platforms, or are we still firmly entrenched in this one?

It’s amazing how many new platforms appear and grow. Some quickly grow and mature, and some might go away. There are so many new opportunities for developers and publishers to make games and publish these days. And it’s the same for consumers. There are so many different opportunities to play games on. That changes every year. One year it seems making games on Facebook is the biggest success story, the next it could be iOS or Android. There are so many things happening at the same time that people are really trying to find what is the best for their resources, their IP.

“What we are seeing now from the traditional console platform standpoint is our traditional partners have seen this disruptive growth in social and mobile sectors, so they are kind of jumping onto the opportunities and directing lots of resources to that. It’s getting harder to get their attention, to say, ‘Here, you have your IP that’s perfect for these platforms.’”

What we are seeing now from the traditional console platform standpoint is our traditional partners have seen this disruptive growth in social and mobile sectors, so they are kind of jumping onto the opportunities and directing lots of resources to that. It’s getting harder to get their attention, to say, ‘Here, you have your IP that’s perfect for these platforms.’ Our third-party relation team’s effort has to be really elevated to communicate with our third-party partners, as well as smaller development communities, because we now have a platform that can cater to those people. At the same time we continue to provide great, deep, immersive experiences on PlayStation; at the same time, to reach out to broader consumers who have fun playing games for the first time on smartphones.

For Sony specifically, what does 2013 look like? Is it still focused on PS3 and Vita, or is it moving into new territory?

We are not ready to talk about 2013. But some of the games we showed like God of War and The Last of Us are not coming out this year. We will talk more about what our line-up of games will be like in 2013. PS Vita we just launched. It’s been just four months. It’s in second year next year; it’s a really crucial year for us, so we will continue to invest in making games from our first party studio standpoint, and at the same time, we would like to see more publishers do games like Assassin’s Creed III Liberation; that is fantastic. And also smaller developers come to the PS Vita platform, either through native development or through PS Mobile. That’s one big focus that we have.

Sony’s done a really impressive job of focusing on smaller developers and indies. Earlier this year you launched Journey, which became the biggest game on PSN. Is that one of the things you see as setting PlayStation as a platform apart from everyone else?

We really love working with smaller developers, because they have much less fear to try something new. People like Jenova Chen; he has his own inner universe of thinking and approach to games. That’s so refreshing. We can learn. We learned a lot from working with these young people. Very, very creative. Working with these indies is not a big part of our business from the money standpoint. But for the industry, unless these people are able to try out their thinking and test it through the market, the industry will continue to focus on big IPs and big development. It’s really difficult to bring in new fresh ideas if each team has to have a $50 million development budget. It’s very important to have the digital market [being] very productive. We support smaller developers so that millions of younger people can aspire to do the same.

Watching the press conferences yesterday it seemed there were some really similar games all around. There were a lot of shooters, a lot of very straightforward action titles. Was that disheartening to see, that a lot of other publishers aren’t emphasising these creative ideas? Here’s this game 4, here’s this thing 3, etc.

David Cage’s Beyond: Two Souls.

It’s kind of understandable when you’re spending $30 million. You tend to try some proven market. We are a company who encourages a more unique approach, like David Cage’s game. We really have fun watching the Media Molecule people, who have big ideas. Because we are platform holders, we have a good excuse to try something new so that we can show to the industry and consumers that PlayStation has something unique and new. We’re in an advantageous position as a publisher for development groups to be able to try something new even if it’s very risky. Our company supports our efforts. That’s how we think we can differentiate PlayStation platforms. That’s something we’re wanting to do.

There’s been a big focus on multimedia from both Sony and Microsoft in terms of having Netflix, Hulu, YouTube, and so on. Especially Microsoft likes to tout that it’s the highest-used living room Netflix box. Do you think there’s a danger that the gaming industry, at least in that portion of it, is no longer focusing on games?

In terms of focus, people may not know that we have dedicated group of people who are just focused on providing network services. Whether it’s first-party services like Video Unlimited or Music Unlimited, or third-party partner efforts like Hulu or Netflix. So their focus is there. But when you look at the whole company, we have a dedicated group of people, huge studios, making games. And we have dedicated teams who are working with third party publishers and developers to support their efforts to make games on PlayStation. It’s just a presentation that the same person, Jack Tretton, talks about games and music services. From the company focus standpoint we have dedicated people really focused on games and network services.

One last thing. It’s not a question but I think I’ve figured it out. The Last Guardian is going to be a launch title for Wonderbook.

For Wonderbook? Wonderbook’s launch title is The Book of Spells. But that’s interesting.

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9 Comments

  1. aseddon130

    I’ll admit while the announcement of an Assassin’s Creed and CoD on the Vita is sorta neat, i was shocked with the lack of Vita stuff too. Glad to see there are nearly 25 games actually on the show floor, now how many are retail products and how many are just small downloadable ones though? that’s the next ‘worry’ i think.

    #1 3 years ago
  2. Goffee

    Still fails to explain why there wasn’t a single screen or video clip of CODBOD. Given the Bioshock embarrassment from the Vita’s unveiling – still no sign of that one either – I’d worry about it making 2012.

    #2 3 years ago
  3. Dragon246

    @2,
    “Bioshock embarrassment”
    It was just announced. It will probably not come before 2014.

    #3 3 years ago
  4. Robo_1

    @2 As I understand it, MS have conference exclusivity rights for showing footage of CoD; so that’s probably why it was represented by a logo again.

    #4 3 years ago
  5. Erthazus

    “We could have shown more during the press conference, but I observed that the PR team’s one big focus was to make the conference shorter this year. We have been criticised for having a long conference in the past. ”

    Ahh, so 25 minutes of that fucking childs book for the Move is a good idea then?

    VITA has NO GAMES. Sorry. I’m selling it and have no regrets.

    #5 3 years ago
  6. Annoyinglobster

    Wait!! Jet Set Radio on Vita

    #6 3 years ago
  7. Talyis

    Erthazus don’t act like you even have a Vita!

    #7 3 years ago
  8. absolutezero

    Hes been selling his Vita for the past two months.

    #8 3 years ago
  9. Razor

    Shu wasn’t amused by the Last Guardian/Wonderbook launch joke, was he :P

    #9 3 years ago

Comments are now closed on this article.

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  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]