Sat, Jun 02, 2012 | 20:03 BST
Forza Horizon shots, details surface ahead of E3
Details and the first shots of Turn 10′s Forza Horizon have surfaced via the German site Forza Life.

According to the site, which pulled the information from the latest issue of GamePro Germany, the game will maintain the physics from Forza 4, but optimized for off-road as there will be 65 types of terrain ranging from mud and gravel to grass and asphalt.
It’s an open-world racer with dynamic day and night cycles, and takes place in Colorado – as you can see via the screenshots below. Looks a bit like Route 550 to us.
The game will also contain gas stations, paint shops, car dealerships and players can race various vehicles in the game, including a plane.
According to Forza Life, the game is slated for release on October 23, 2012.
Expect more information on the racer Monday during Microsoft’s press event at E3.
Thanks, Xboxygen.












19 comments
#1
diego-rbb-93
02/06/12, 4:06 pm
Beauty – rendered – shots.
A plane?
#2
Stephany Nunneley
02/06/12, 4:12 pm
@1 I know! That’s what it said though.
Sounds like the Bugatti race from Top Gear to me
#3
Razor
02/06/12, 5:43 pm
Looks good.
#4
G1GAHURTZ
02/06/12, 6:04 pm
I don’t want to pay attention to this game, because it looks like it has the potential to be one of my favourite games of all time, but I’m sure it’ll just end up making a complete mess of things, so I’ll try and keep it at arms length.
#5
DSB
02/06/12, 6:09 pm
It worked great for Test Drive Unlimited!
Okay, that was mean.
#6
G1GAHURTZ
02/06/12, 6:17 pm
What? What do you mean?
#7
Ireland Michael
02/06/12, 6:18 pm
They’re target renders. These shots are about as real as Sean William Scott’s acting skills.
#8
itsucks
02/06/12, 6:52 pm
lmao, you know your game looks unbelivable when phonybots start to cry its rendered just because it looks so much better than that old fart GT5.
#9
OrbitMonkey
02/06/12, 7:03 pm
^ yep, y’hear that Ireland? You’ve been unmasked!!
P.s. Racing a plane?!
#10
Ireland Michael
02/06/12, 7:15 pm
@9 Yeah, and here was thinking I was an Xbot…
#11
sb319
02/06/12, 7:16 pm
Playground Games have a good pedigree so I’d expect good things from this.
#12
Psychotext
02/06/12, 7:29 pm
Wouldn’t be too surprised if it looks like this given it’s 30fps and the GT / Forza sims have to run 60fps. Not to mention not having to worry about all those expensive physics calculations.
#13
Ireland Michael
02/06/12, 7:50 pm
@12 The amount of post-processing effects in the background is well beyond anything the 360 (or even the PS3) are capable of doing in real time. You might be able to do that to a still shot in-game, but that’s it. The actual gameplay or replays will look nothing like that.
#14
G1GAHURTZ
02/06/12, 7:50 pm
“Not to mention having to worry about all those expensive physics calculations.”
What, like making you bounce gently off a wall after hitting it at 200mph?
#15
DrDamn
02/06/12, 8:45 pm
@12
Article mentions its retaining the physics. Though they could rein it back in speed, currently Forza physics run at about 240Hz don’t they?
I’m getting a few Need for Speed back when it was about rolling coastal roads and super cars vibes too. Open world plus off road … Forza is Forza
#16
DrDamn
02/06/12, 8:53 pm
RE:Screenshots
Forza games always do this, as does Gran Turismo. Shots released tend to be processed screen grabs. Stuff you can do in game in replays, not that representative of what you will experience in gameplay.
#17
Erthazus
02/06/12, 9:27 pm
Ahaha, someone believe it’s real?
LOL. These are prerended shots with AA, FXAA and fancy lightning effects. GT5 and Forza both do this to make things look beautiful. PC can easily make these games look like that, but not Xbox 360 or PS3 with hardware that is from Cretaceous period.
Your Xbox is not a magical device that magically upgrades shaders, graphics cores and video memory.
#18
Psychotext
02/06/12, 10:51 pm
@15: Yeah, they say it uses Forza physics but doesn’t mention just how much. At the end of the day it’s an arcade racer, they’re not going to use the full on calculations.
As for the graphics, the “post processing” just looks like the usual horrible coating of OTT bloom and motion blur. It doesn’t look significantly better than some other 30fps racing titles which have been released recently. No question these are bullshots (who doesn’t do that for a racer these days), but as I said before, I doubt the reality will be too far from them.
#19
HauntaVirus
02/06/12, 11:21 pm
Going to wait and see on this one, wasn’t hugely impressed with Forza 4. If I hadn’t of played the hell out of the Forza 3 I’m sure I would feel different about 4. Just felt too similar with new cars.