Sections

Forza Horizon shots, details surface ahead of E3

Saturday, 2nd June 2012 15:46 GMT By Stephany Nunneley

Details and the first shots of Turn 10′s Forza Horizon have surfaced via the German site Forza Life.

According to the site, which pulled the information from the latest issue of GamePro Germany, the game will maintain the physics from Forza 4, but optimized for off-road as there will be 65 types of terrain ranging from mud and gravel to grass and asphalt.

It’s an open-world racer with dynamic day and night cycles, and takes place in Colorado – as you can see via the screenshots below. Looks a bit like Route 550 to us.

The game will also contain gas stations, paint shops, car dealerships and players can race various vehicles in the game, including a plane.

According to Forza Life, the game is slated for release on October 23, 2012.

Expect more information on the racer Monday during Microsoft’s press event at E3.

Thanks, Xboxygen.

Latest

19 Comments

  1. diego-rbb-93

    Beauty – rendered – shots.

    A plane?

    #1 2 years ago
  2. Stephany Nunneley

    @1 I know! That’s what it said though. :) Sounds like the Bugatti race from Top Gear to me :P

    #2 2 years ago
  3. Razor

    Looks good.

    #3 2 years ago
  4. G1GAHURTZ

    I don’t want to pay attention to this game, because it looks like it has the potential to be one of my favourite games of all time, but I’m sure it’ll just end up making a complete mess of things, so I’ll try and keep it at arms length.

    #4 2 years ago
  5. DSB

    It worked great for Test Drive Unlimited!

    Okay, that was mean.

    #5 2 years ago
  6. G1GAHURTZ

    What? What do you mean?

    #6 2 years ago
  7. Ireland Michael

    They’re target renders. These shots are about as real as Sean William Scott’s acting skills.

    #7 2 years ago
  8. itsucks

    lmao, you know your game looks unbelivable when phonybots start to cry its rendered just because it looks so much better than that old fart GT5.

    #8 2 years ago
  9. OrbitMonkey

    ^ yep, y’hear that Ireland? You’ve been unmasked!! :-P

    P.s. Racing a plane?!

    #9 2 years ago
  10. Ireland Michael

    @9 Yeah, and here was thinking I was an Xbot…

    #10 2 years ago
  11. sb319

    Playground Games have a good pedigree so I’d expect good things from this.

    #11 2 years ago
  12. Psychotext

    Wouldn’t be too surprised if it looks like this given it’s 30fps and the GT / Forza sims have to run 60fps. Not to mention not having to worry about all those expensive physics calculations.

    #12 2 years ago
  13. Ireland Michael

    @12 The amount of post-processing effects in the background is well beyond anything the 360 (or even the PS3) are capable of doing in real time. You might be able to do that to a still shot in-game, but that’s it. The actual gameplay or replays will look nothing like that.

    #13 2 years ago
  14. G1GAHURTZ

    “Not to mention having to worry about all those expensive physics calculations.”

    What, like making you bounce gently off a wall after hitting it at 200mph?

    #14 2 years ago
  15. DrDamn

    @12
    Article mentions its retaining the physics. Though they could rein it back in speed, currently Forza physics run at about 240Hz don’t they?

    I’m getting a few Need for Speed back when it was about rolling coastal roads and super cars vibes too. Open world plus off road … Forza is Forza ;)

    #15 2 years ago
  16. DrDamn

    RE:Screenshots
    Forza games always do this, as does Gran Turismo. Shots released tend to be processed screen grabs. Stuff you can do in game in replays, not that representative of what you will experience in gameplay.

    #16 2 years ago
  17. Erthazus

    Ahaha, someone believe it’s real?

    LOL. These are prerended shots with AA, FXAA and fancy lightning effects. GT5 and Forza both do this to make things look beautiful. PC can easily make these games look like that, but not Xbox 360 or PS3 with hardware that is from Cretaceous period.

    Your Xbox is not a magical device that magically upgrades shaders, graphics cores and video memory.

    #17 2 years ago
  18. Psychotext

    @15: Yeah, they say it uses Forza physics but doesn’t mention just how much. At the end of the day it’s an arcade racer, they’re not going to use the full on calculations.

    As for the graphics, the “post processing” just looks like the usual horrible coating of OTT bloom and motion blur. It doesn’t look significantly better than some other 30fps racing titles which have been released recently. No question these are bullshots (who doesn’t do that for a racer these days), but as I said before, I doubt the reality will be too far from them.

    #18 2 years ago
  19. HauntaVirus

    Going to wait and see on this one, wasn’t hugely impressed with Forza 4. If I hadn’t of played the hell out of the Forza 3 I’m sure I would feel different about 4. Just felt too similar with new cars.

    #19 2 years ago

Comments are now closed on this article.