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38′s Amalur IP valued at $20 million, says analyst

Wednesday, 23rd May 2012 15:53 GMT By Stephany Nunneley

Wedbush Securities analyst Michael Pachter has estimated the value of 38 Studios’ Amalur IP is worth around $20 million, according to Joystiq.

According to Pachter, “nobody is buying MMOs after Star Wars fizzled,” and the $20 million value attached to the Amalur IP “is low.”

“There is just no demand for game assets right now, as THQ proved when it tried to sell the Warhammer MMO,” he said. “I think [Electronic Arts] could step in, since they are the publisher, so you might see some alternative way to get 38 some bridge financing.”

EA was Kingdoms of Amalur: Reckoning’s publisher, but hasn’t said whether or not it will publish the firm’s MMO, Project Copernicus.

“We don’t have any new announcements to make regarding 38 Studios,” EA corporate communications boss Jeff Brown told the site. “We enjoyed working with Curt and his team on their first game, Kingdoms of Amalur: Reckoning. Like game fans all over the world, we look forward to what 38 Studios creates next.”

Last night, Turbine held a recruitment fair in Providence, Rhode Island and according to a report from WPRI, “more than 300 applicants were applying for 50 jobs with Turbine,” several of which were current or former employees of 38 Studios.

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2 Comments

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  1. Kabby

    You would be crazy to invest in an MMO based on this turd.

    #1 2 years ago
  2. TheWulf

    @1

    Yep. They’re going to, though, and it’s going to fail horribly. The problem I have with it really is that it’s just Everquest HD. That’s honestly what I kept thinking when I played Amalur: “This is Everquest HD with average fable-like controls.”

    The reason why Everquest HD won’t work is due to how the fantasy genre has moved ahead since. I mean, if they were doing something that would genuinely catch my attention, like a fantasy dieselpunk game or something, then I’d stand up and take note. But I’d even go as far as to say that this is less inspired than Everquest because the lore and world aren’t even as captivating.

    I guess that’s what continues to bother me: The absolute lack of imagination. Have you seen the Copernicus trailer? The highlight of it is bendy trees. You know you can’t be fantasy without bendy trees. Oh yes, bendy trees, usually a bad sign because usually that shows that that’s about as far as imagination goes in your product.

    I’ll be honest, even Torchlight II (a game that isn’t supposed to pride itself on story) managed to be far, far more engrossing than Amalur was. I can run around as my engineer in Torchlight II and visit a vast variety of locations, accompanied by my troupe of robots, or I can visit the most typical fantasy towns imaginable in Amalur. Towns with names like Kazyl’fastarap… where I may talk to the Seelie bloody Fae elves.

    In Guild Wars 2 I can work on developing new kinds of technologies that work against ethereal creatures and help roll them out to the military, even deciding how my technology is used. In Amalur I just get to run around in idyllic lands and stunlock things.

    It’s just…

    I have a problem expressing what my problem with Amalur is, but it’s largely its lack of everything. Amalur lacked everything good I expect from an RPG: A decent storyline, interesting lore, varied world locations that aren’t just all about ooh, look at how pretty it is, and things that break out of the most base fantasy tropes.

    I mean, that’s the problem. Look at the most base, absolutely the most base fantasy tropes… the most boring, the most average, the most commonly used in everything ever. Get the top 20 of the most commonly used ones, the most familiar, and then put them in a game and don’t do anything to give the game it’s own identity.

    Because of that, Amalur felt like a bargain bin title.

    And instead of trying to fix that, all we got from both 38 Games and Big Huge Games was people being defensive instead of admitting that they pretty much had the Poundland of fantasy settings. Just old, tired tat with only some base novelty (pretty things) that wears off in minutes. It honestly depresses me that there’s something that exists that makes TES IV: Oblivion look genuinely interesting by comparison.

    Nothing like that should exist.

    Please future developers… for the sake of the fantasy genre… just TAKE CHANCES.

    To make my point succinctly: Look the differences between Mass Effect, Farscape, and Doctor Who. Now look at the differences between Lord of the Rings, Everquest, and Amalur/Copernicus.

    Yeah.

    I like fantasy, damn it. It’s just that… it’s always the bloody same. I remember when Japanese developers at least tried to shake things up a bit, or you’d get modern fantasy titles, or science-fantasy, or steampunk, or dieselpunk, or games which features ALL OF THAT AT THE SAME TIME.

    I just can’t imagine what kind of person enough would be so boring as to actually enjoy it at all. They would have to be very, very boring, and conversations with them would likely drive me crazy.

    #2 2 years ago