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BioWare restructures SWTOR team, announces lay-offs

Tuesday, 22 May 2012 17:43 GMT By Stephany Nunneley

BioWare heads Greg Zeschuk and Ray Muzyka have confirmed a round of layoffs for Star Wars: The Old Republic. A post on the official website confirms the layoffs but is scant on details, and only states the following alongside praise for the team: “We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today.” The statement goes on to say the team remains “dedicated to delivering a high quality service in SWTOR” over “the weeks, months and years to come.”

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26 Comments

  1. Maximum Payne

    INB4GrimRita :D

    #1 3 years ago
  2. DSB

    Holy crap. Are we watching a rerun of the Mythic/WAR saga?

    http://www.destructoid.com/restructuring-layoffs-forthcoming-at-ea-mythic-studios-50896.phtml

    That’s almost the same exact headline.

    I figured SWTOR wasn’t doing stellar, but I didn’t think it was that bad.

    GrimRita 1 – Bioware 0 I guess :P

    #2 3 years ago
  3. Phoenixblight

    @2

    This is what happens after a game has met its release which it has they haven’t laid off anyone since release so it was going to happen. It happens all the time you hire as much people to meet a goal and once that goal is done time to cut some costs.

    #3 3 years ago
  4. DSB

    @3 To a certain extent. That would certainly go for a normal release, but this game is in continual development, and I’m pretty sure that Blizzard had more people working on WoW within the first two years, than what they started out with.

    You have to consider the similarities here. WAR was named a winner by EA right up until the point where they could no longer refute it, and keep a straight face. What’s to say that things are different this time? SWTOR has more players, but it also has a much bigger pricetag.

    This doesn’t strike me as the kind of move you would put on a promising growth business.

    #4 3 years ago
  5. Stephany Nunneley

    It could also be temps, contract employees etc. The post didn’t detail it, but that’s a normal occurrence.

    #5 3 years ago
  6. DSB

    @5 Definitely, but those wouldn’t be described as layoffs, unless those contracts were forcibly ended by EA.

    At least to my mind, not renewing contracts would fall under something like “restructuring”. A layoff to me means someone who is part of the company, is let go.

    I’m sure that there are idle hands once the game is done, but I don’t think it’ll be anything like a regular game, where you might use a release to trim the herd.

    Getting rid of the experienced guys, in favor of new blood once it becomes time to crunch an expansion, or content patch, seems pretty risky to me.

    I guess we’ll hear more on that soon.

    #6 3 years ago
  7. Hunam

    +1

    I’ve been part of a 40+ QA team and everyone got let go at the end of the game, it’s just normal and needed no announcements.

    #7 3 years ago
  8. Phoenixblight

    @4

    This is happening in the first quarter of the fiscal year this is the best time to trim the fat which this game development has had with 7 years of development with constant hiring and very little laying off. The game has released, its time to trim the fat which will be laying off all the project managers and leads. Start merging teams together like the level designers with the environmental artists under a single management team when they have had multiple manager between those teams.

    THis is what happened when I worked at CIsco when we were working on a project and we had a goal we would hire in bulk and then when that goal was met 80% were either laid off or put into other departments. If it was close to end of the fiscal year and they had goal OMG they would hire 500% of the team we had which was normally 12 people.

    THis is the same thing happening here. I have two professors that work on TOR, one is a lead animator and another a lead artist and they talk about this type of stuff without going into detail.

    #8 3 years ago
  9. TheWulf

    I feel bad for the people being laid off, they likely figured that they had fairly steady jobs at a company like Bioware. Well, I hope they’ll all find replacement jobs soon enough. Or even better, that some of them will take their earnings and form successful indie studios (since that would be even better for them).

    Either way, whenever this happens, I just feel for the people who’ve been given the pink slip. I’m not a fan of TOR (it’s way too much like WoW for my tastes), but… yeah, I still empathise.

    Good luck, ladies and gents!

    #9 3 years ago
  10. GrimRita

    I will ask a few of my friends who work for Bioware. But once any MMO has been released, teams are normally scaled down.

    However, Bioware do have a huge useless Community team who appear to be doing fuck all and a QA team who are blind and clueless. Throw in a couple of clueless Producers and bingo, you have your cull.

    It wont be long before more heads roll as the numbers fall under 1 million by next EA investors call and the game struggles to roll out regular content.

    @2 – dont like keeping score when people are losing their jobs. I wish them all well and hopefully get to work in a better studio with some creative flair.

    And this ‘high quality service’ they speak of. Did anyone actually see this? Because I never did when I needed help after losing 150k in their bugged in game mail service.

    The response was a classic. ‘After careful investigation, we cant help you’. that was it.

    #10 3 years ago
  11. Phoenixblight

    The people that were laid off at Mythic went to TES: Online. Not sure if thats good or bad but they have a job until the game is released.

    @10
    Never lost money but when I needed to call the CSR to fix an account issue in January and I got a person within 10 mins on a Friday. Try doing that with Blizzard and you will be waiting for hours. I know I had to when my account was hacked was on hold for 4 hours before I could talk to someone.

    #11 3 years ago
  12. GrimRita

    @11 – Theres a big difference. Blizzard handles millions whilst Bioware probably handle a 100.

    My problem wasnt an account issue as such but something to do with the in game mail problems at launch and a few bugs.

    Another thing about this announcement, is that it probably couldnt have come at a worse time for this flagging game. With low populated servers, players screaming for server mergers(early summer..another carrot dangled) probably more will think ‘fuck it, im off’

    #12 3 years ago
  13. Phoenixblight

    @12

    Doubt it especially since 1.3 will be allowing free transfers and a transfer service and the fact the majority of gamers could care less about lay offs, profits, and how the company does their business unless its related to the game which it really isn’t. As I said they will be removing project managers and unneccessary leads not so much the actual development of the game.

    Also CSR for TOR do not handle 100 people they take in a lot of calls more than Xbox live does in December. I have a few friends who do CSR for TOR who have a far more streamlined system than at Blizzard at least that’s what my friend said who also worked at Blizzard.

    #13 3 years ago
  14. GrimRita

    I dont think there will be anyone left by the time 1.3 arrives. Players and probably staff.

    And theres no point even debating the facts with a fanboi now is there? This game isnt the success they wanted and once an MMO starts to see a decline in numbers, 95% of the time, they will never claw them back unless major changes happen – and 1.3 isnt that game changer.

    #14 3 years ago
  15. endgame

    Ownd EA/Bioware! Well, maybe next time you’ll learn how to properly price a WoW clone.

    #15 3 years ago
  16. DSB

    @10 Oh, I certainly wasn’t pointing and laughing at the news. If it really is like it was with Mythic, that’s very sad indeed.

    http://www.escapistmagazine.com/articles/view/issues/issue_213/6341-Casualty-of-Warhammer

    That’s a pretty good article on it. Sad story.

    #16 3 years ago
  17. Phoenixblight

    @14

    Well seeing how the people that are being laid off already knew about it last month and the fact that the game still is making a profit from the investors call they won’t be losing half or more of their subs within 3 months. You are just as illogical as a fanboy and base everything on your opinion. Where I have professors who work at Bioware and quite open about what goes on at work when it comes to this type of stuff and they even hint at stuff that most people don’t know about. I am done arguing with you because I actually have the facts where you do not.

    #17 3 years ago
  18. GrimRita

    @17 – see fanboi response.

    I wont go over too much history but you are yet to prove me wrong on anything to do with this turd of a game. You questioned my stance about falling numbers – I was right – TWICE.

    If they can return a profit on a player base of 100k since that’s who will be left playing it by this time next year, then good luck to them. SWG managed to last 8 years at £15 a month, despite all the crap thrown at it by a dumb development team and Producer with NGE, CU etc – it managed to yield a profit with a small player base.

    But EA are cut throat. The second this game doesnt make any money, they will switch it off with probably 7 days notice.

    #18 3 years ago
  19. daytripper

    Sorry for those losing jobs, always felt a Knights of the Old Republic 3 would of been a better strategy.

    #19 3 years ago
  20. Phoenixblight

    @18

    You do realize there is quite a few employees from SWG that are working in TOR? One of them being the professor that is the lead artist. He had worked at SWG as the lead artist there too and most of the lead development team from SWG went to TOR. SO maybe when you are praising SWG you should think that some of those people that worked on that game are also working on TOR right now.

    #20 3 years ago
  21. GrimRita

    There is an interesting post on the SWTOR forums about the recent history of claims and counter claims http://www.swtor.com/community/showpost.php?p=4436883&postcount=214

    The denial by EA about job losses, the denial about dropping server numbers etc and now both have been proven true.

    Essentially, if this game doesnt succeed, it could break EA. Their investors will be very angry, and some of them already off loaded their stock once the SWTOR decline in subs was announced.

    #21 3 years ago
  22. GrimRita

    @20 – Like an artist has a hand in design mechanics.

    And I am fully aware of who came from SWG. Before EA took over everything and fucked the game up, the Producer – Jake Nerri worked on the final stages of SWG and brought back many features removed by fuck face Juilo Torres with NGE.

    Jake then moved on to this – he worked for LucasArts. Under their direction, the game looked promising but after the shuffle, its almost like EA cut out lots of stuff because it wasnt ready and just pushed this out before xmas.

    Now, you drone on about 1.3 – but whats so great about something introducing mostly key features to a game some SEVEN MONTHS after launch, that should have been there from day one, and probably could have helped combat the decline in numbers.

    Why? Cross server looking for groups, would have at least eased the pain for those on low populated servers until they merged but right now, they have fuck all.

    #22 3 years ago
  23. Phoenixblight

    @21

    I don’t read forums they provide nothing but bickering much like you and I are. The people that were going to be fired got a few months telling them when they will be let go so that those that knew can update their resumes and prepare for it most studios don’t do that stuff look at article DSB posted. We will see but if Warhammer is still going with P2P and having less than 100k subs than there is no reason why TOR can if what you were saying was true which it isn’t.

    Investors know shit about anything but money and the game is making a profit the issue is the investors are not seeing a WOW killer which this game was never going to be. Bioware had this stated multiple times. There will be no more WOW’s. WoW will be the last game that will yield the amount of subscribers or players that it has had. Thats one thing I can promise.

    #23 3 years ago
  24. TheWulf

    I’m actually feeling bad for Bioware at the moment.

    You know, GrimRita makes a lot of good points. Please, I’d prefer to deal with reality than the unreality borne of cognitive dissonance, so let’s not go there. Anyway, I wonder how much of what was wrong with TOR and thus the reasons for its continuing failure were down to corporate bods sticking their fingers in too many pies?

    I mean, I remember the Bioware guys feeding us some fairly desperate lines. My favourite one was “If you disobey any of the rules of WoW, then you’re an idiot. The way to be successful is to clone WoW.” and I got a good laugh. I mean, I’m sure anyone who wasn’t a fan did. It was a very silly statement to make. But here’s where hindsight comes in.

    Back then, I had the idea that TOR would be success because of its name, based upon the ‘people will buy any old thing if it happens to be marketed well enough’ idea. (See: Diablo III.) Therefore I didn’t see the harm in having a go at them for not breaking out of the norm, because I figured that if anything could be a mediocre game and yet still a grand success, it would be TOR.

    Now look at where things are.

    TOR is failing, Bioware are suffering layoffs, and things aren’t looking good. I look back at what the Bioware head honchos said and… it looks like a lot of bluster and panic, now. They were terrified, they didn’t want to lose their jobs, they were basically talking head robots bent to the will of the more corporate EA. They were speaking the line EA fed them, because they didn’t want Bioware to fail.

    It was a case of “We’re all in this shitty ship together, sink or sail.”

    On that note, I wonder if videogame developers can suffer with Stockholm syndrome? Because at this point, I feel that Bioware are just going along with whatever EA wants in order to secure a future for both of them. Yet the poor management and terrible PR of EA is just driving them both into the ground. But they can’t detach from EA, of course.

    I actually feel really sorry for them. I really do. The kind of pressure that’s on them right now is enough to drive anyone to drink, and I really can imagine that a lot of this is EA’s fault. I’m betting that before EA’s tampering, TOR was a hell of a lot different. But there was always that corporate suit, watching their progress, and then saying ‘my kid loves WoW and he says this isn’t enough like it, make it more like WoW.’

    And they did. Their pay-cheques depended on it.

    Thus my hatred of EA increases tenfold.

    Still, whatever happens in regards to Bioware/EA in the future is going to be interesting. Very interesting. I mean, I liked ME3, but even I could see the EA-ification of Mass Effect 3. In 2 you were given lots of free DLC and post game patches, 3 is monetised out the wazoo. And I can’t imagine that Bioware made that choice consciously. Again it’s going to be Mr. Suit, offering his sage advice.

    “You could charge a microtransaction for those unlocks, couldn’t you? Do it.”

    Bioware…

    This is actually depressing.

    Going to stop thinking about this, now.

    #24 3 years ago
  25. GrimRita

    @21 Warhammer isnt SWTOR. EA have thrown alot of money behind this and, its a much bigger licence. Investors put up their cash because they were led to believe they were on to a winner (Star Wars licence combined with Biowares track record)and one that could or come close to, beating WoW.

    Fast forward and Investors are worried because the game is failing. Yes, investors know fuck all about gaming but this is a price you pay when you use someone elses money.

    EA just do not know or understand the MMORPG market – other wise they wouldnt have tried and failed twice to topple WoW. WAR was released way too early and that killed it before it even got started and the same thing has happened with SWTOR.

    I was right again to say that things werent looking good once Bioware/EA decided to launch free trials so soon – their ‘metrics’, the only thing they seem too look at, clearly showed heavy declines in players, despite their PR bull shit machine saying otherwise.

    Going forward, EA are going to find it very difficult to obtain investments if SWTOR falls flat on its face which could stop future development.

    This all kind of reminds me when Govnr Tarkin was on the Death Star in the original Star Wars and about to wipe out the Rebels – so it appeared, when he was asked if he should have his shuttle prepared incase the Rebels managed to strike a killing blow.

    His arrogance is the same kind shown by EA/Bioware here. Why? Because they believed no matter how poor the game was, it would sell and people would stick around with carrots dangled to keep them. Well, they were wrong and clearly havent a plan B in place for a ‘what if we are wrong’ scenario and will end up paying the price.

    Based on EAs stats – 2.4 million copies sold. 2 million joined up. 1.7 left by Feb (down 300k). 1.3 left by end of April.(down 400k) – Thats a 700k drop in players in just 4 months. Thats ALOT of cash kissed goodbye.

    #25 3 years ago
  26. GrimRita

    And just to update. Some of these lay offs are NOT contracted staff. Some from their Community Team(Including their Senior Online Community Manager, amongst others, has been let go)

    #26 3 years ago

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    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]