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EA shutting down Dragon Age Legends in June

Saturday, 19 May 2012 15:16 GMT By Stephany Nunneley

EA has announced it’s to shut down Dragon Age Legends next month. The firm said it will offer a free downloadable version of the game for users who want to play the title with out multiplayer. EA didn’t provide a reason for pulling the title, but during GDC Online 2011, BioWare’s Ethan Levy said the browser game failed to meet EA’s expectations. The free-to-play, social RPG debuted in March 2011 to coincide with the release of Dragon Age II. Thanks, Gamasutra.

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16 Comments

  1. Sadismek

    I bet it was really good, that’s why I’ve never heard of it.

    #1 3 years ago
  2. TheWulf

    Didn’t live up to EA’s expectations? There’s the reason for Banner Saga right there. See, when a bunch of developers want to make things that aren’t that bloody ur-game that imbecilic publishers tend to chase, and they get cockblocked by those suit-encrusted, corporate zombies, they often just up and leave instead.

    It’s sad to hear that EA is fucking around with Bioware like this, but it could definitely explain Banner Saga. I mean, the same thing happened at Blizzard with Blizzard North. (People have short memories, I don’t.) Blizzard North get fed up of the corporate nature of Vivendi and couldn’t stand that they were being forced to chase the ur-game. So they left.

    Not some of them, damn near ALL of them. I think by the end there were only two or three people left there, so Blizzard had to close the studio. This was all thanks to Vivendi. And let’s be honest, a lot of voices are currently making noises about how Diablo III is kind of a bit shallow, barren, and empty.

    It’s not really Blizzard’s fault, I never blamed Blizzard (something that a lot of people fail to understand), but rather that the corporate influences of Vivendi, and now Activision, have just ruined them and left them a lifeless husk of what they once were.

    The Blizzard North people went on to staff Runic Games and ArenaNet and have produced and are still producing some seminal titles.

    Why explain this?

    Just to shed some light on what’s going on, here. This is the Blizzard North situation all over again. EA says “Make the ur-game!”, to which someone replies “But we’d rather actually make a really good game targeted at a demographic! And it would actually be a good game!”, which makes EA furious. “It won’t bring in the money we need!! Make this ur-game or you’re fired!”

    And that’s how it goes. People left Bioware after that because of EA’s shenanigans, just like people have left various developers because of the craziness of a publisher. And if you look at Banner Saga, it’s fairly damned clear that the Dragon Age Legends people were the ones that left.

    #2 3 years ago
  3. Sadismek

    It’s interesting to read your rants. It’s almost like you’re having a dialogue… with yourself.

    #3 3 years ago
  4. Judicas

    @2 I agree completely with what you said however if your going to make up a term (ur-game) could you please define what it means?

    #4 3 years ago
  5. Phoenixblight

    “There’s the reason for Banner Saga right there. See, when a bunch of developers want to make things that aren’t that bloody ur-game that imbecilic publishers tend to chase, and they get cockblocked by those suit-encrusted, corporate zombies, they often just up and leave instead.”

    Stop romanticizing indies. THe 3 guys from Banner Saga worked on TOR for 3-4 years and wanted to do their own thing so they left Bioware and were going to fund the game themeselves until this great thing called Kickstarter happened. They didn’t go to EA to sell Banner Saga they were going to do it by themself anyways.

    Source: They live in Austin and I have gone to their “studio”.

    #5 3 years ago
  6. TheWulf

    @4

    I have, many times, around the comment threads. But I’ll do it again.

    The notion of the ur-game is one where the publisher puts a ridiculous amount of funding into it in the hopes that it will bring in such a large audience to the point where not only will the funding be returned in revenue, but the profits will soar to realms unimaginable.

    Think of it like Michael Bay films. Except the games industry is a LOT of Michael Bay films, rather than there being a variety. That’s the issue with the ur-game. There’s so much funding involved that they feel like they have to substantiate that funding. How do they do it? They play it safe and they aim for the lowest common denominator.

    What happens is that you have the publisher stepping in and telling developers (and I’ve read interviews where developers have said as much) that they can’t do X or Y because they feel that it would alienate or offend such and such an audience, and thus it would receive less sales. Think of Bioware, they must have had to fought tooth and nail to get gay characters in Mass Effect 3.

    The thing is is that in the original Mass Effect, there were supposed to be gay characters, the script for them was there. But this clearly got a big “Ohhhh no!” from Electronic Arts, because apparently EA felt that homophobes make up a big amount of their sales, and they couldn’t risk offending them with something that may make them not buy the game.

    That’s what the ur-game is: Lots of funding. Play it safe. Don’t offend anyone. Don’t do anything original.

    The counter to the ur-game is, essentially, a lesser funded and more focused experience. One that targets a specific demographic (rather than ‘every person alive’), and creates a game which is focused on being enjoyable to that demographic. Look at Kickstarter. In fact, pick a game project on Kickstarter, almost any game project.

    This is why I’m hoping that the Kickstarter thing will work out, because it’s like the antithesis of the ur-game. It’s something that the developer wants to make and knows will apply to a certain demographic, they set the scale of the game (ambition and funding) based upon how big their demographic is and they run with that. The end result is a really great game for their demographic, because the people running that Kickstarter really wanted to make it.

    I’ve put loads of money out on Kickstarter projects because I want to see them succeed. The most recent being Tex Murphy: Project Fedora. It’s stuff you couldn’t hope to see in today’s industry because it’s too off the beaten path. And the RPG I backed last… Shadowrun. Shadowrun is fantastic, and it does much to upset the RPG status quo, it just tosses genre purism out the window.

    Is it fantasy? Is it cyberpunk? Who can say? They don’t care, they just made the setting they wanted to, and now they’re making the game they want to. And they don’t have publishers stepping in and saying “Oh no, that’s too risky. That’s not safe enough. You can’t do this. You do this and we’ll cancel your project.”

    How is this relevant to EA?

    The Dragon Age Legends guys likely wanted to make more of that sort of thing, but because it wasn’t a massive ur-game, it didn’t satisfy their greed for profit. The end result? The guys who’re told they can’t make more Dragon Age Legends stuff leave, and they form their own studio to make Banner Saga.

    I really think that we’re at the point where the ur-game is going to collapse, soon. And it really couldn’t be soon enough, for me. I am really tired of boring, safe games. I mean, look at 38 Games latest effort. Their Project Copernicus. Go watch that trailer. It’s like they’re terrified to throw in a really ugly, intimidating area, or that they’re afraid of fantasy subgenres that aren’t large busted elves and dwarves with giant hammers. It’s narcoleptic in how typical and stereotypical it is.

    And the world feels really twee and less for it. You can have more than one kind of setting in a game. It’s like how Blizzard used a washed out palette for everything in Diablo III, because they believed that people wanted a game that was almost greyscale. Whereas Torchlight went down its own path, away from that.

    It’s… basically obsessive crowd-pleasing, but it goes beyond that, it’s like trying to create this ultimate product that every person alive wants to buy. Trying to whittle it down to some kind of perfected ambrosia that contains the elements that the majority want, without the elements that they don’t. But chasing this notion is folly. And that’s the ur-game.

    #6 3 years ago
  7. TheWulf

    @5

    You just completely derped because you justified my point.

    Yes, they wanted to do their own thing. But they couldn’t in the corporate environment that they were in, so their only choice was to leave. If you believe that they didn’t take this project to some of their higher-ups as a proposal before leaving, then you’re a very naive person.

    Also, to think less of them for not having a large, shiny studio betrays how incredibly shallow you are.

    #7 3 years ago
  8. TheWulf

    @3

    Actually, I just try to anticipate any questions that might arise. That you put it with so much vitriol just makes you sound jealous and bitter, frankly. I’m glad I’m not you.

    #8 3 years ago
  9. Phoenixblight

    @7

    They didn’t want to do it in a corporate environment they had made enough money from working on TOR that they wanted to go and do their own thing as friends not as a little man proving Corporation wrong. They wanted to leave to make a game that they wanted to play.

    #9 3 years ago
  10. TheWulf

    @9

    Exactly. But you’re postulating that they didn’t take this idea to their higher-ups. I’m saying that you’re naive for believing so. I’m just trying to explain to you that you’ve made my point for me.

    There’s absolutely no way that they wouldn’t have bounced this off of Bioware and EA before leaving. Often, a group of developers leave because the corporate environment has made it impossible for them to work on the projects that they want to. So their only choice is to go and make this game they believe in on their own.

    See: Blizzard North.

    #10 3 years ago
  11. Phoenixblight

    @8

    Bitter or jealous of who? You? Hell No. Of Stoic, not really they did their stint with working in the industry and got where they want to be. I am just barely in my infancy in the industry. If anything I look up to Stoic and Tim Schaffer. I just don’t like people spinning their own lies when they don’t know the actual truth which you are doing and seem to always do then you post a giant wall of text that is completely rubbish because its based on that opinion based on your own “truth”.

    #11 3 years ago
  12. TheWulf

    @9

    In fact, let me tell you something. In the interviews with the guys from Blizzard North, they actually said this. They openly admitted to PC Gamer that they left because Vivendi wouldn’t let them work on their own project, and any time they did manage to pitch a project that Vivendi liked, they’d tamper with it so much that it just wasn’t worth it.

    It made them pretty much ragequit Blizzard. And if you believe that this story isn’t common, then you haven’t been paying attention. With all the layoffs and people leaving big developers in droves, lately, and all the indie studios springing up in the wake of this…

    You really haven’t been paying attention to the way things are going.

    #12 3 years ago
  13. Phoenixblight

    @12

    Again you are wrong about Blizzard North there may have been some developers that felt that way but they were actually going to be bought up by Blizzard and Blizzard North signed the Paperwork Blizzard never went with it and thats where the studio fell apart and they each went to do their own thing, Runic Games and ArenaNet which are both owned by a public company.

    @10 Again I have met them and they willingly chose to not go to the higher ups because they wanted to do their own thing. How hard is that to believe? THat people work on a game with a corporation and leave to do their own thing and not because the man presses them down but because they have the resources and the environment to allow them to. When you work for corporation you are working for a company who is paying your salary and dictating where the money is to be going with development when it is more fun and interesting to be your own boss and work with a small team of people that are focused as you are.

    #13 3 years ago
  14. shogoz

    wulf stop acting like you know so much about games. if you did you would be being paid for your god-like knowledge about how you think things work best in your deluded mind! the reality is that you are a normal person (probably fat with a beard) sitting behind a computer talking about things that nobody cares about. not only this but you aren’t even IN the industry otherwise you would be doing something real to earn your money. i bet your parents bought your computer. you made this article boring and im going to find another one to look at, good day. don’t get me wrong though….i by no means meant to offend you. i love you you fat bearded woman!

    #14 3 years ago
  15. Sadismek

    @8 For the sake of my eyes (and your frail image on this site), please don’t try to anticipate the questions that might arise, ok? The outcome is a comment of the size of a novel, with little to no heart which makes you sound like a bigger arse than you already are. You will thank me later, when you’ll realise that everyone is avoiding you and you have no friends, just your ego.

    “People have short memories, I don’t”

    “It’s oddly satisfying that I’m right all the time about this. It must be frustrating for people in a position of opposition to my viewpoints to see that almost every day there’s news on VG24/7 that completely supports my views and opinions.”

    No. I’m glad I’m not you.

    #15 3 years ago
  16. NeoSquall

    Fact is, that game kinda sucked for being a Facebook game: not enough “social” to lure people in it, not enough “single-player” to allow gamers to go on without adding 100+ friends.
    Also it got repetitive pretty fast and, in the end, was inferior to Dragon Age: Journeys (the first flash game).
    I’m surprised it was still running now.

    Everything else in this discussion is just unrelated blabbering.

    #16 3 years ago

Comments are now closed on this article.

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    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]