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Capcom “re-evaluating” on-disc DLC strategy

Senior vice president Christian Svensson has said Capcom is taking feedback on board regarding its unpopular on-disc DLC adventures, and seems set to jettison the strategy entirely.

"We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future," Svensson wrote on Capcom Unity's forums.

The executive's next comment suggests that Capcom has decided to axe on-disc DLC as soon as possible, as it half-apologises for those upcoming games which utilise the tech:

"As this process has only just commenced in the past month or so, there will be some titles, where development began some time ago and that are scheduled for release in the coming months, for which we are unable to make changes to the way some of their post release content is delivered," he said.

Svensson mentioned that Dragon's Dogma, Capcom's next release, will have on-disc DLC, because the decision was made early in development.

That said, Svensson stressed that not all of the DLC available for the action RPG will be on-disc, and that core content included in the cover price will stretch to "30-40 hours of gameplay" or even "around 100 hours" if players explore all side quests.

"Just wanted people to know in advance the whys, wherefores and where we're going in the future. You are being heard. Thanks," Svensson concluded.

Capcom has come under fire for its on-disc DLC strategy with fighters like Ultimate Marvel vs Capcom 3 and Street Fighter x Tekken, as well as the significant story content of premium DLC for Asura's Wrath.

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In this article

Asura's Wrath

PS3, Xbox 360

Dragon's Dogma

PS3, Xbox 360

See 2 more

Street Fighter x Tekken

iOS, PS3, Xbox 360, PlayStation Vita, PC

Ultimate Marvel vs. Capcom 3

PS4, Xbox One, PS3, Xbox 360, PlayStation Vita, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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