Mon, May 14, 2012 | 00:44 BST

Wasteland 2 to be built on Unity, but not browser-based

Brian Fargo has announced that inXile will employ the Unity engine in developing Wasteland 2.

The tech is probably best-known as a solid browser engine, but it’s also extremely portable; Fargo has assured fans that Wasteland 2 will be an installed game, not online-only, and will look “detailed and rich“.

Wasteland 2 was funded through Kickstarter, and is expected on Mac and PC. It attracted over $3 million in crowd funding, and is the successor to a 1980′s classic which Fargo has repeatedly attempted to fund through traditional publishing methods.

Thanks, StrategyInformer.

12 comments

#1

Stardog
14/05/12, 1:46 am

Nice choice. Unity is amazing.

#2

TheWulf
14/05/12, 3:31 am

Yep, that is an intelligent choice. I’ve played a lot of good Unity games, and it saves on development time of their own engine, too. It lets them get more into the design of things.

#3

back_up
14/05/12, 7:02 am

wasteland for wasted gamers

#4

Kabby
14/05/12, 8:44 am

Pat, please IP ban this idiot permanently.

#5

shogoz
14/05/12, 8:51 am

#3 i completely agree that its for wasted gamers!
#4 shut your mouth

#6

StolenGlory
14/05/12, 9:30 am

Ban this prick too.

He’s stealing my oxygen.

#7

endgame
14/05/12, 9:57 am

Well, it’s good to see companies that will be using something else other than that horrid Unreal engine. Good choice inXile! ;)

#8

freedoms_stain
14/05/12, 11:08 am

Oh look, a story I’m interested in has more comments than it had last night , *click*… oh, instead of interesting comments we have some troll shit instead. How fun.

#9

StolenGlory
14/05/12, 11:11 am

Apparently, we’re due to get the first screenshot in the next few weeks; looking forward to that indeed!

#10

absolutezero
14/05/12, 11:21 am

I guess Unity is perfectly fine for what its aiming for, I mean its never going to look pretty because thats going to be part of the charm and a selling point. Look upon how hardcore this is!

PLUS they can spend more of that money on actually cool stuff instead of pretty bells and whistles.

#11

TheWulf
14/05/12, 3:49 pm

@7

Agreed. I’m tired of everything in games looking like plastic. Even Mass Effect suffers with that because of its choice of engine. :|

@10

But the thing is is that Unity can be very pretty. In fact, without all of those bloody crazy shader effects and various types of texture mapping going on, the developers tend to concentrate on texture work more.

See: Rochard, Pirates of New Horizons, Shadow Era, and I’m sure there are others.

#12

shogoz
14/05/12, 4:40 pm

#6 sorry for offending you dude, you can take off the clip on pubic hair now and stop crying in a corner while your father comforts you from behind haha

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