If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Arcen Games "wouldn't have been able to stay in business" without Steam

The developer behind the much-feted A Valley Without Wind credits Steam with helping to keep indies afloat.

Arcen Games founder Chris Park told Gamespy that Steam is a key part of the indie's business.

"The Steam audience is massive, and quite frankly we wouldn't have been able to stay in business these last three years without them," he said.

Although Steam takes a cut from all sales, Park doesn't seem to mind the decrease in revenue selling through a third-party brings.

"Some players like to buy direct from developers because logically the developers get a larger cut of the revenue, and that's great - but when you buy through a distributor you increase our sales rank and visibility through that distributor, which is also valuable," he explained.

"No matter where you buy it from, everybody wins."

Park also noted that players should buy in whichever way meets their needs best.

Arcen's latest, A Valley Without Wind, has drawn praise for its Metroidvania-style gameplay; huge, randomly generated worlds; and layered strategy and RPG mechanics. It's available through Arcen's website, Gamersgate, Gamestop and Steam, among others.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article
Awaiting cover image

Arcen Games

Video Game

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

Comments