When Dragon’s Dogma was announced, many in the gaming community felt Capcom missed out on the opportunity to add co-op elements, especially once the pawn system was revealed. However, producer Hiroyuki Kobayashi said the team never considered adding co-op, or multiplayer for that matter, for a couple of reasons.
Speaking with CVG, Kobayashi said cooperative play was nixed in order to “focus on the single-player experience while being able to use network functions.”
“A big reason for that is that we wanted to let players make their own character as well as their main pawn,” he said. “So their pawns weren’t actually other people playing, but were ones that you had made and levelled up through the game.”
The pawn system is also the reason why the game isn’t being released on PC, as the team found it “a bit difficult,” considering players will be able to borrow and lend out their pawn to other players. Still, the game could end up on other platforms besides PS3 and Xbox 360, possibly even Wii U providing the first outing does well, according to Kobayashi.
“If people like it, there is definitely a possibility of future installments,” he said. “As far as future consoles are concerned, we’re still not sure yet: we want to focus on the first one and see how well it is accepted around the world first before we can even think about next-gen consoles.”
Dragon’s Dogma releases in North America on May 22 and across Europe on May 25, and for those disappointed in the lack of multiplayer, there’s always the Ur-Dragon challenge available through PSN and XBL.
Enjoy the game’s launch trailer below.
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