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Camouflaj “asked for what was needed” with $500K République Kickstarter

Wednesday, 9th May 2012 05:31 GMT By Brenna Hillier

With just 65 hours and over $200,000 to go, former Halo designer Ryan Payton maintains Camouflaj did the right thing in asking for half a million bucks to Kickstart République.

Speaking to PocketGamer, Payton said he knew right ffrom the first day that the project faced a “rabid dog cage match” to reach its funding goal.

“But with that said, I don’t think that asking for $500,000 was too much. We asked for what we needed,” he said.

“If we had set the bar lower, I’m not sure how I would have messaged it. I would have had to come up with some fabricated excuse as to why we would only need $200,000, and I don’t think that’s what Kickstarter should be about. I think we need to be honest and transparent with the community.”

Payton argued that République is a high quality game and requires a six figure budget.

“The truth of the matter is that, in terms of game budgets, République is an absolute bargain,” he said.

“I know that people in the community have really struggled with the notion that this game will cost over a million dollars to make, but the reality is that it would cost at least five times that to produce this at established companies like EA, Sega, Activision.”

Originally announced for mobile devices only, République has since extended its reach to Mac and PC. The team is still significantly short of its $500,000 goal. Camouflaj fears it will lose creative control of the IP if forced to follow more traditional funding routes.

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5 Comments

  1. Stardog

    Expect coverage of this to increase over the last 60 hours for some reason.

    #1 2 years ago
  2. Sini

    This was icrap only before realization occurred they couldn’t make it and added pc support. Stone them.

    #2 2 years ago
  3. Freek

    Ryan Payton isn’t a big enough name to atach that kind of funding request to. He’s worked on MGS, he’s worked on Halo. But he wasn’t THE guy behind those games. He’s not Kojima or a Tim Shafer, designers with a proven track record of delivering high quality games.
    Then you can get this kind of money upfront, but not on blind faith that someone who used to be on the Halo team can make a great game on his own.

    #3 2 years ago
  4. brotherhoodofthewolf

    #3 you’re right. this project reeks of a last man’s stand – pulling favours off all his previous work contacts.

    #4 2 years ago
  5. absolutezero

    To be honest to the average person most of the games on Kickstarter no longer have all that great track records, take Brian Fargo for instance. Alot of faith has been put in there simply because around 15 years ago he did something amazing.

    So the theory goes that if you make something great and then produce nothing but shit for 10 years the power of nostalgia will still win out. If you are new and have nothing to fall back to pull heartstrings with you can get the fuck out.

    Its a shame because this and Grim Dawn (yay) stood as the two games on Kickstarter I was interested in.

    #5 2 years ago

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