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ZeniMax wants to make “a good game” first, instead of a “good MMO, Elder Scrolls game”

Tuesday, 8th May 2012 20:54 GMT By Stephany Nunneley

Paul Sage, creative director for The Elder Scrolls Online, has told Game Informer that players will still be able to experience being the hero in the MMO as much as in the single-player versions of the series.

“You absolutely get that same experience of the world with that distraction-based gameplay where you really get to control your own destiny in how you experience the game,” said Sage. “I don’t think [being the hero] is much different in an MMO than it is in any other medium, really, any other typical RPG. I think this just gives us more opportunity to make you the hero.

“When I’m looking at the screen, when the NPCs see me, they see me as the hero, they react to me as the hero. When you’re playing with a group of friends, or even strangers, and you’re a healer, and you heal that guy that’s on his last leg, it sounds silly, but in a way you’re that person’s hero. I think that’s a big thing for people, it reinforces that social bond. You get to be a hero amongst your friends.”

As far as how fans will react to the idea of an MMO based on the much lauded series, Sage said it was important for the team to make “a good game first” and foremost.

“We have to make our own game,” he said. “We want to make a good game first. Not a good MMO, not a good Elder Scrolls game, we want to make a good game first, a great experience for the player.”

You can watch the entire interview through the link.

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1 Comments

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  1. TheWulf

    I wonder if these guys will get the balance that Bethesda never quite did.

    To be honest, the best game I’ve really seen to do the peasant-to-hero thing is Skies of Arcadia. Where you have a ‘notoriety rank,’ and that rank reflects how people respond to you. So if you’re in a town which responds well to pirates and you’ve been doing a lot of good, you may have a shop owner treat you with reverence and offer you discounts.

    I’d really like to see other games adopt this sort of system. Bethesda always felt like they understood it subconsciously, but they never really did it with the level of polish and flair that Skies did.

    What I’m hoping they don’t mean here is that everyone in the game sees you as an insta-god, worthy of ridiculous levels of reverence, because that would be bad.

    #1 2 years ago