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Diablo III Inferno mode twice as difficult as internal testers approved

Monday, 7 May 2012 00:37 GMT By Brenna Hillier

When Blizzard tested Diablo III’s Inferno difficulty, it ran detailed testing to ensure it found an appropriate challenge level – and then threw that data straight out the window in favour of turning the dial all the way up.

“Internally, we had this super hardcore test group – we’ve got a lot of hardcore players at Blizzard – that tested Inferno, and we got it to the point where they thought it was challenging enough,” Blizzard’s Jay Wilson told IGN.

“Then we doubled it. Because we knew, no matter how good we are, our players are gonna be better. We focussed on making that as difficult as we could make it.”

Wilson said the hardcore “can absolutely solo” Inferno, as the game scales depending on the number of players there are, but that multiple skilled players co-ordinating abilities will have an easier time of it.

“The ability to combine different classes together is one of the things that makes Inferno really interesting,” he noted.

Diablo III releases on May 15 for Mac and PC. Hit the link above for more tips on how to survive Diablo III’s ultimate difficulty, which is accessible only to level 60 players.

Thanks, Evil Avatar.

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15 Comments

  1. mad1723

    This should be interesting. I can imagine the designers discussing Inferno.

    So, we have this epicly hard level, what should we do? Crank it over 9000! :D

    #1 3 years ago
  2. GwynbleiddiuM

    I just hope it doesn’t get nerfed every 2 weeks.

    #2 3 years ago
  3. TMRNetShark

    They better be right about the difficulty. I know there will be someone who will breeze right through it and be done with the campaign in a couple of days.

    #3 3 years ago
  4. Sini

    this is blizzard, shit gets nerfed on daily basis

    #4 3 years ago
  5. BULArmy

    Yeah Inferno is super hardcore, but Normal is rainbows and flowers. The Beta was so friggin’ easy.

    #5 3 years ago
  6. Erthazus

    Shit gets nerfed on daily basis, but only 3% of the WoW community can only pass the Dragon Soul Raid.

    #6 3 years ago
  7. Zeydlitz

    It’s just stupid. Increasing difficulty by turning dial is not clever and just unfriendly method.

    #7 3 years ago
  8. Sini

    this is WoW community, they don’t care about deathwing
    http://www.youtube.com/watch?v=BIsIHgVWP7g

    #8 3 years ago
  9. OlderGamer

    “Internally, we had this super hardcore test group – we’ve got a lot of hardcore players at Blizzard – that tested Inferno, and we got it to the point where they thought it was challenging enough,” Blizzard’s Jay Wilson told IGN.

    “Then we doubled it. Because we knew, no matter how good we are, our players are gonna be better. We focussed on making that as difficult as we could make it.”

    This is false. The same bs approach to end game cati is a problem too.

    The issue here isn’t that some players could be that good. The issue that most player aren’t. You cannot tune your game for 5% or 12% of the players base. I have zero problem with requiring skill to beat something. I have a huge problem when games cross the line into frustraition.

    The fact is all of a games players pay the same amount to enjoy the game. Dificulty should be a player option. An adjustable slider. A choice. Likly Diablo III is going to be a short game, and if the game cuts a large section of the people that paid for it off at the second mode, thats crazy. I had that problem with Diablo II, it got to a point where you couldn’t even play some classes solo.

    The idea that the devs think this is ok is sad news to me.

    #9 3 years ago
  10. DSB

    @9 It is a fully optional difficulty level out of four, what’s the problem?

    I haven’t see any suggestion that Diablo III is going to be a short game either, unless you consider Diablo II a short one. Blizzards community manager and Jay Wilson claim that it will be slightly longer than that.

    http://www.escapistmagazine.com/news/view/103191-Blizzard-Diablo-III-About-as-Big-as-Diablo-II

    http://forums.battle.net/thread.html?topicId=27026379243&sid=3000

    Personally I think WoW became a far lesser game once they started trying to cater to everyone. The result was incredibly easy entry-level raids, leaving the serious raiders with little more than a tweaked version of bosses they had already killed, or aiming for pretty lame achievements.

    It just ruined the sense of accomplishment in raiding to me. It became a chore to have to do the “rehearsal kill” before the real thing. I’m sure that you could find some way of including everyone that didn’t involve taking the fun out of it for the hardcore players, and ruining that whole eco system.

    Choice is all well and good, but there was a system there. The top raiders gave everybody else something to aim for, and even if you started out in a less than top notch group, you actually had somewhere to go if you outgrew your buddies in that guild, which then also helped keep the top level guilds going, by providing new blood.

    #10 3 years ago
  11. OlderGamer

    Play wow w/o add ons or macros, the way most players play. You will find it a different experience all together. I have add ons telling me when to move and what to do. And the reason for those add ons? Because the game can be a pain in the ass to begin with. Mostly it has gimmicks, if you don’t know the gimmicks, you die. The party wipes.

    Wow is a simple math game. Have the gear score, get the right stats. Have the right stats, use the right rotation. Do all of that and you are going to beat every boss, everytime. So they do gimmicks. Don’t use magic attacks here, stop attacking there, move your butt or you die, drag the boss into the lava to debuff him, jump every three seconds, stand here, don’t stand there. …All gimmicks.

    And I understand your a good player DSB, prolly a lot better then me. But I don’t think a game should be geared for the 12% elite players. Nore should it be geared/tuned for players that use add ons/macros. I know your going to strongly disagree. But what you have to understand is that people that spam forums aren’t representive of the bulk of the player base.

    Yet those players pay just as much to play as the elite players. They don’t recieve a discount because they can’t down end game raid bosses. So my agruement is that those players are the ones that need to be catered to and brought along. Wows one glaring failure and flaw is that it is too end game focused. Combine that with the fact that there simply isn’t enough new content(new races, new classes, new expansions). And you have to figure out a way to extend the content you do have so it becomes an end game grind for gear.

    It makes sense that elite players will get bored once they have experienced all their is. But it also makes sense that the bulk of players also get bored because they CAN’T experience all of the content. They feel locked out. And it is worth noting that if said bulk of the player base did get to experience everything, they to would prolly also get bored.

    It is a no win situation for Blizzard. But…a steady flow of new content would help.

    Oh and please don’t think this, please I beg you. it is all kinds of wrong. “The top raiders gave everybody else something to aim for,” All that really does is fuel rage. You see in trade chat all of the time. I don’t becomes inspired to get a mount you have, I becomes angry and dejected when I can’t.

    The whole thing is made worse, imo, by the dungeon finder. The game has pretty much thrown out the entire overworld and questing in it, in favor of random dungeon runs. Plus, as you level those runs are easy. Very easy in contrast to playing end game. Nothing better then running random and having half your party leave once they figure out it is a certian heroic dungeon.

    I could write pages on wow, but I gotta feeling that you and I DSB would be pretty polar in our points of view. thats ok, I can respect that.

    And it is too early to pass judgement on Diablo III. I was just saying that I would rather have a slider to make the game easier or tougher. A choice. I don’t want to be cut off after two or even three modes. I want to be able to get the best outfits and weapons. Call me crazy, but I paid for it, I would like to experience the whole thing.

    #11 3 years ago
  12. canderous

    Had to create an account to reply to #11′s TLDNR

    First off, the max level difficulty on any game shouldn’t be tailored so that the majority of players can complete it, it should be designed so it is very challenging, even for the best of players, the whole point on difficulty settings is to give the sense that there is always a new challenge to be faced.

    I also don’t understand the assumption that making the max difficulty…. Difficult… Somehow robs averge players of content, remember its the same storyline, areas, and quests as the other difficulties… Just harder? Comparing it to endgame raids in WoW makes no sense, its not like people who can’t beat Inferno mode in D3 will be missing out on content…. There are 3 other difficulties for them to work on and leave them alys with another challenge to take on. Unless… The content you are refering to is the loot… Which is even more disagreeable saying that everyone should be able to get the very best items without having to try hard to get the,.

    And if you’ve played the beta, you will see Blizzard has gone to great lengths to allow casuals to easily understand the game and what to do.

    It is a ridiculous statement to say the max difficulty in a game should be easy to beat, it defeats the whole purpose of it existing in the first place.

    #12 3 years ago
  13. ky8306le

    @ #9

    No… absolutely not. The entire idea that everyone should be able to access content regardless of their abilities or play schedule is what ruined WoW and brought on the fail fest that is LFR.

    It’s true that everyone pays the same subscription fees to play a pay to play game, but it’s the hard core gamers that drive the content. By your logic why have any mechanics in the game at all? Why not just make super scary looking bosses that just vomit up loot at the sight of you?

    No hard feelings if you can’t do the hardest difficulty of a game. Enjoy the identical content on the difficulty levels that you can handle, but don’t belly ache and bring the entire experience down to your level when other people can and want more of a challenge.

    Back to the WoW juxtaposition there are plenty of players and guilds out there who aren’t server first HM killers but who still have the skills to clear the content.
    Because of people like you who demand that end game content be handed to them, players are having opportunities for challenges taken away from them.

    So in summary… STFU & L2P. You want casual play, go play bejeweled.

    #13 3 years ago
  14. OlderGamer

    Geez you fellas are scary, good thing your wrong.

    Canderous:

    “it should be designed so it is very challenging, even for the best of players,”

    Article:

    “Internally, we had this super hardcore test group – we’ve got a lot of hardcore players at Blizzard – that tested Inferno, and we got it to the point where they thought it was challenging enough,” Blizzard’s Jay Wilson told IGN.

    “Then we doubled it. Because we knew, no matter how good we are, our players are gonna be better. We focussed on making that as difficult as we could make it.”

    Me:

    “The issue here isn’t that some players could be that good. The issue that most player aren’t. You cannot tune your game for 5% or 12% of the players base. I have zero problem with requiring skill to beat something. I have a huge problem when games cross the line into frustraition.”

    The thing with a game like Diablo III is that the game doesn’t end after one play through. It has four play throughs. Four. Your toons can still advance and grow through all four modes. Four, not three. This isn’t Sonic the Hedghog where you replay the same level in order to get better ranks. Or a game where the only point of a replay is the impress your friends by earning achivements.

    There is content there. 25% of the game there.

    Cad:

    “It is a ridiculous statement to say the max difficulty in a game should be easy to beat, it defeats the whole purpose of it existing in the first place.”

    Why would you think I said it should be easy? Where did I write that? Same lame knee jerk thought process that Ky8 had. Just because someone says it sounds like it will be too hard doesn’t mean that person is saying anything other then it might be too hard.

    I believe a game like this should take skill. I wrote that btw.

    My guess is that your not getting the big picture. My guess is that the difficulty is tooned to encourage players to buy better gear when they get to inferno mode from the AH/blizzard store. Some players won’t need it, most likly will, and Blizzard is there to sell them gold and items.

    All you say was good players will enjoy a chalange and people that complain aren’t good players. I called it the way I see it, there fore in your mind(and your not alone) I must be an outdated relic that has no game skill.

    KY8, your a jerk. Sorry bud for a lack of a better way to put it, your a jerk.

    What ruined wow? LFR?

    No.

    My opinion what ruined started ruining wow was lack of new content. And too much importance on end game. At several points the game threw aside the out of dungeon questing world. Deathknights starting at lvl 55 because the hardcore guys couldn’t stomach building a toon from lvl 1(psst build is the point of the game).

    What happens is that the bulk of the players reach end game, quickly, and then just as quickly become bored. I will take the opisite stance of you, I believe that by opening up the end game to more players, it keeps people playing longer. Maybe not the elite players, but they were alays going to leave anyways. If you gear your game for a small % of the user base, while perhaps satisfying for that small %, what do you think happens to the rest of them?

    I am sure you would like them to all go play Bejeweled. And in truth your not too far off. They play what they can, get mad with they can’t, then leave. That isn’t what Blizz wants. They want active subs.

    I don’t think it is sustainable without a steady stream of new content. New races, new classes, new noob zones, new storylines. Expansions with more then 5 levels.

    W/o new content people get bored. Bored players leave. LFR was a way to open up more content to more players. Here is how much an elitest you are, and it is funny really; without LFR, you had to put together a raid on your own, ussualy from your guild. But with LFR, you can still do that. Nothing has changed in that regaurd. I just think your ticked because your not special, hint, you never were, your just playing a game, doesn’t mean anything. But you prolly feel like some of the glory you worked for has been tarnished because anyone with gear can easily que up for raids. Just plain silly.

    What does LFR really mean?

    It means friends can stay in guilds they enjoy without worrying about trying to join a raiding guild. It means that with falling server popultaions, people can still find raids. It means that people playing in off server hours, can find raids. It means that more players are able to keep playing instead of hitting an impassable brick wall, and that means more money for Blizz.

    It also means that I am right. Too much focus on end game gear grinding.

    Even Blizz admited that they didn’t bring out new content fast enough.

    And also new games hurt wow. Not so much that new games are better, but that they are new. Wow has been out a long time, people get tired of doing the same thing all of the time.

    http://www.vg247.com/2012/03/20/blizzard-attributes-drop-in-subs-to-swtor-other-games-content-wait/

    Trust me, LFR isn’t the caitylist that is ruining wow. That is elitest and delusional.

    “Back to the WoW juxtaposition there are plenty of players and guilds out there who aren’t server first HM killers but who still have the skills to clear the content”

    Yes, I know. I am in a guild like that. In fact I tank, my wife heals, my 19 and 16 year old sons and my brother inlaw dps. That is our heroic group. And half of our guild ten man. Its a family thing. And if family means casual to you, you need to redefine.

    “Because of people like you who demand that end game content be handed to them, players are having opportunities for challenges taken away from them.”

    Really? handed to them? really? Just open your eyes next time your in wow. There are a mega ton of players that can’t break 5K dps, let alone the 25K+ needed for raiding. I won’t blame you, it is all you know. But look around, talk to people(and not just your “Ubber Raiders” guild). There are a ton of players that will never get past their first heroic. And in fairness, I believe it is hard. Esp after the breeze fest that was levels 1-85. Not all players have been playing for 7 years.

    We are bringing my brother inlaw along and it is painfuly slow. The rest of us had forgottten just how hard end game be. He has been playing now for a couple of months. A few hours a day, most days of the week.

    “So in summary… STFU & L2P. You want casual play, go play bejeweled”

    I love this remark. Shows your charecter and class. And your ignorance.

    Something to maybe keep in mind is that for every gamer that visits forums(here or a place like at Blizzard) there are untold masses that play the same game that don’t visit forums. Most gamers can’t be bothered with checking forums all of the time, or even bothered to post if they do. Most people are very content to just play the games. But if you based your pov on forums, and then started thinking that those people posting represented everyone that plays, you would be very misguided. Sometimes that happens to companies too. They think that their game is only played by that pool of players. Doing that can often drive away other gamers.

    Like it or not fellas, your just one fish in a bigger then ever sea of other fish. A face in the crowd. It isn’t about hardcore or casual. Instead it is about selling as many copies as possible. And not all gamers are elite players, infact most or not. Let me replace a word for you. Instead of casual, try average.

    #14 3 years ago
  15. viralshag

    @14, I really don’t understand what point you’re trying to make? Blizz have made a game that’s renowned for being difficult, actually difficult, and in doing so have done something wrong?

    Your characters do not grow and advance through all four levels of difficulty… I’ve only just started hell and I’m 8 levels from max. I imagine I will gain max level during my hell playthrough and from there the only thing “advancing” is my gear and stats.

    And what is the 25% of the game you’re talking about? If I can’t get past Diablo on Hell I won’t feel like I have been cheated out of anything (money especially), I will just feel like I’m not good enough and either a) keep trying until I get better, b) go to the AH and buy what I can to boost my stats to help me proceed or c) get some friends that can handle hell and inferno to help me out. Or, crazy thought, get over it as a game I’m not good enough to finish.

    #15 3 years ago

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    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.