Treyarch studio boss Mark Lamia has said the near-future setting of Call of Duty: Black Ops 2 was planned from the game’s outset.
“From the very beginning, going to the near-future was on the table for us,” said Lamia, speaking in an OPM UK interview (via CVG).
“We really wanted to do something fresh and exciting and new and create this epic fiction. Black Ops doesn’t talk about a timeframe, Black Ops is about what you’re doing.
“It’s about being in black ops and these deniable operations and I think the dark mystery we presented in Black Ops comes through dramatically in the characters, the story, the setting, it’s more about that than any particular timeframe.”
Lamia said the two timelines of the first and second Cold Wars in the game were part of a bigger picture to showcase what he called “the most compelling villain in Call of Duty” in the form of Raul Menendez.
“To do that, we wanted to be able to tell a story that required part of it take place in that first Cold War era in the 80s, not about 20 years after the end of Black Ops 1 where we learn about that villain’s motivations.
“And it isn’t until we get to this later point in time about a decade out or so from now where technology has advanced at such a rapid pace and has been incorporated into our technologies and our military infrastructure to the point where our villain is able to turn our greatest strength into our greatest weakness.”
Black Ops 2 launches on November 13 for PS3, 360 and PC. Get the full OPM interview below.
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