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Notch calls out EA over its Indie Bundle on Steam

Thursday, 3 May 2012 13:41 GMT By Stephany Nunneley

Mojang boss Markus Persson doesn’t seem too impressed with EA’s Indie Bundle currently available on Steam, and has taken to Twitter to call the firm out for using the term indie to describe its game pack.

“EA releases an ‘indie bundle’? That’s not how that works, EA,” he said. “Stop attempting to ruin everything, you bunch of cynical bastards. I don’t even call Mojang indie any more.

“Vlambeer is indie. Polytron is indie. Stephen, Ed, Terry, Derek, Tommy and Chris are indie. Indies are saving gaming. EA is methodically destroying it.”

The bundle in question popped up on Steam yesterday and includes the titles Shank, Shank 2, Deathspank, Deathspank: Thongs Of Virtue, Warp and Gatling Gears – all of which were published by EA.

The studios which developed the titles in the bundle – Klei Entertainment, HotHead Games, Trapdoor Inc, and Vanguard Games – are not owned by EA and all were originally released online through PC, PSN, and XBLA.

Thanks, Develop .

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31 Comments

  1. viralshag

    I don’t get it… what’s the difference between an EA “indie” bundle and say, a Steam sale indie bundle?

    #1 3 years ago
  2. Yoshi

    ‘EA Indie bundle’ = EA has published all of those games.
    ‘Steam sale indie bundle’ = Just a collection of actual indie games on Steam in a sale.

    #2 3 years ago
  3. Strawb

    @1: I’m guessing his definition of indie is that everything is done by the developer. Development, distribution, marketing(if any), and so on. All the games currently being sold as a bundle on Steam are published by EA, which, by his definition, means they’re not indie games. EA simply slaps on the adjective, hoping to get some more sales.

    #3 3 years ago
  4. hives

    Shank isn’t indie game, Deathspank isn’t indie game. Some developers think that if they make ~20$ game it’s automatically “indie”, even if the biggest publisher is behind them…

    #4 3 years ago
  5. viralshag

    Ok, thanks.

    #5 3 years ago
  6. Fin

    @4

    Actually, both those games are indie. The developers are not owned by anyone, and are therefore indie.
    Valve is an indie developer, as an example.

    #6 3 years ago
  7. Phoenixblight

    @2

    All those games are made by an indie developer that has gained money from EA so its as right as the other games that were in other indie bundles. No one has clearly defined what is considered indie is that just a developer that has no publisher? Well in that case Valve, Double fine, Bioware, etc were never really indies. Notch clearly thinks indies are just developers with no publishing backing which is a pretty one sided view and not completely true.

    #7 3 years ago
  8. Strawb

    @6: Deathspank and Shank were both published by EA. That puts them outside the indie realm, I’d say.

    As for Valve, it’s true that Valve isn’t backed by any companies, but considering how massive Valve is, it’s hard to call them “indie”, apart from the literary sense of the word.

    #8 3 years ago
  9. DSB

    Independent company = Indie.

    Notch is definitely too big for his britches on this one. Not everybody can publish their own game and make millions, even if that might make them more indie in terms of popularity.

    #9 3 years ago
  10. viralshag

    Ok, I’m glad people are on the same wavelength as me which is why I questioned what the difference was. What he said just seemed a little off.

    #10 3 years ago
  11. Fin

    @8

    Nah, just because they were published by EA doesn’t stop them being indie. Super Meat Boy was published by Microsoft, does that mean they’re not indie?

    I agree Notch is being a tool on this. Indie is indie, that doesn’t change because of their affiliations.

    #11 3 years ago
  12. WFMMK

    @11 Finally someone who can see this guy for what he is.

    #12 3 years ago
  13. TheWulf

    My amusement over this is still that they’re having this sale bundle on Steam but not on Origin. Are some of the execs at EA realising that Origin was a fairly dumb idea and feeling that it’s going to flop, thus not bothering with sales for it?

    Regardless, it’s kind of funny. It’s also a double-standard considering how EA pulled games off of Steam.

    #13 3 years ago
  14. OlderGamer

    In my mind indie = independant from influence of a big money publisher.

    Some of you guys would define almost anything as indie, as many games are made by independantly owned studios/dev teams, and then they pitch their ideas/alphas/prebuilds to a pubs for funding.

    Thats not Indie in my book.

    Story boarding Deathspank to EA is not indie. Its what happens if you want to make… what are we on three of them now? Thats just one accepted and established path to publishing.

    Now I am not one of those guys that cares too much about selling out or any of that stuff. After all what Indie studio wouldn’t enjoy a three or four game deal with EA? But once they are a part of EAs stable(long binding contract or not) they are no longer completly indie.

    And that is why in my mind inde = free from money influence publisher. You could even say self publishing.

    #14 3 years ago
  15. DSB

    @14 So what would you call them?

    I see your point, but ultimately these developers are greatly distinguished from publisher or hedgefund-owned developers, in that they have choice.

    There’s no choice when you’re owned by someone else, unless you’re Ken Levine and you have executives wrapped around your pinky.

    They are independent developers, and they can choose what to make and where to sign.

    They might be under pressure to pay the rent, and that might shine through with a few of them, but I think it’s pretty clear with developers like Gearbox or CD Projekt Red, that they haven’t been forced to compromise very much of their vision to the whims of an empty suit.

    And when it comes to that, all indies are under the gun when it comes to paying their bills. You can’t say that a small indie is less dependent on paying for his apartment and his family than the head of a bigger independent studio.

    The biggest difference is where they find that money.

    #15 3 years ago
  16. OlderGamer

    “@14 So what would you call them?”

    Games. Sometimes things don’t need a label.

    #16 3 years ago
  17. DSB

    @16 That’s not a cop out to you? :P

    If you say they aren’t indies, and it’s pretty obvious that they have far more options and total self-determination, in contrast to a publisher owned developer that has neither, then I’d say it falls to you to make up a new word for it.

    Calling them nothings isn’t good enough.

    #17 3 years ago
  18. TheWulf

    I think that there needs to be an established and respected term for creator-lead, small development houses, where the publisher can’t dictate to them what they’re allowed to make or how they can do it. That’s what the guys in this bundle are. On a technicality, they’re not indie, and we all know that OlderGamer is right about this. But what makes is sad is that we lack a term to distinguish them from marketing-led games like … well, Call of Duty.

    I mean, they’re obviously not the same as Call of Duty, and they deserve respect for that. These games are still something that a creator-lead and small dev team wanted to do. In a lot of ways they do share SOME similarities with indies in that they’re not letting the publishers take control. This is why I spread my respect around both indies and small development houses which do receive outside funding. I think that all of the games of this bundle are of the latter category.

    But like I said, I respect both equally.

    #18 3 years ago
  19. DSB

    “On a technicality, they’re not indie, and we all know that OlderGamer is right about this.”

    I think it’s pretty obvious that we don’t. I think it’s pretty obvious that it’s widely contested.

    “Technically, I don’t think they’re indie, and I think that OlderGamer is right about this.”

    That’s pretty much how it would look if you weren’t delusional.

    #19 3 years ago
  20. Stardog

    @6, @9 “Independent company = Indie.”

    Not true. The word “indie” has all sorts of connotations that “independent” doesn’t.

    Valve are indpendent, not indie. When someone says “I like indie games”, they’re not talking about Portal 2…

    It’s about gaming culture, not the dictionary definitions.

    #20 3 years ago
  21. Phoenixblight

    @20

    That is subjective and when I say I play indie games that means I play games that are developed by a studio not owned by a publisher or console manufacturer. So yes Portal 2 would be included. No one can clearly define what a indie means not even Notch and him giving advice on what is destroying the industry might as well be a lottery winner explaining how to make money.

    #21 3 years ago
  22. DSB

    @20 That was probably too simple, but I do think it’s generally accurate.

    I see why you define it like that, but I don’t see the sense in it.

    Once something becomes popular or a certain size, the fact that it’s independent means less. Why? Where is the bar, the set amount of employees or revenue that you can enjoy, before you lose the right to call yourself indie?

    There’s no real basis for that argument beyond petty snobbery, of the kind that you find everywhere else.

    “Gaming culture” in itself is totally subjective, and if isn’t subjective, then it’s at best a vague idea shared by a bunch of people whose only qualification is the fact that they agree with eachother, same as you know, “the CoD sheeple” or whatever those guys drop their Cabernet to scoff at.

    I simply don’t buy it. Being more popular, or more relatable doesn’t make you less independent.

    The argument I think is actually worth discussing, is whether indie should refer to an independent developer making their own choices, including their choice to use the resources of a second party, or whether it should refer to a developer who conducts every aspect of their business themselves.

    And if the latter is true, then obviously you can’t be indie and be on Steam at the same time. Steam takes 15-30% of the cut, and handles your business and delivery for you.

    What about Plimus, they do the same thing Steam does. That obviously means that two-man operation Wadjet Eye Games and the developers of To The Moon are off the list of indies.

    What about Paypal, Google Checkout and Kickstarter? All take a cut, all provide a service. Can you use those, or are you not independent once you do?

    #22 3 years ago
  23. yoggesothothe

    I’m surprised nobody’s mentioned Fez. You know, the same Fez that’s won dozens of awards from indie festivals like IGF and IndieCade. The same Fez that’s published by Microsoft.

    So, what’s indie again?

    #23 3 years ago
  24. OlderGamer

    Did MS publish Fez on Steam? Or was it like Minecraft, where MS makes sure the big named indie game gets on their platform. Is that even the same? So many blury lines, like I said best to just call em games. But I totaly understand the urge to indentify them from other games.

    #24 3 years ago
  25. Phoenixblight

    @24

    http://en.wikipedia.org/wiki/Fez_(video_game)

    Fez is indeed published by MS which smacks Notch remark down to the ground. So its ok with MS to publish Fez but its not ok for EA to do it. Uh huh alright, Notch.

    #25 3 years ago
  26. OlderGamer

    @PB Gotcha

    #26 3 years ago
  27. Garo

    Well, in other indie bundles I have seen you have the option to put the prices and you can even give all to charity if you want. But this is not the case on “EA’s indie bundle”, so I’m with Notch on this one, EA is using the name to make some extra bucks. I admit my growing dislike towards EA, and the way they make me feel, that all they want is to squeeze me out of every last cent they can, is influencing my point of view here.

    #27 3 years ago
  28. DSB

    @27 That’s just two different business models.

    There’s no law saying that everything has to be pay-what-you-want. Most of the indies in those bundles are already sold through Steam, part of other bundles, that are also sold for a set price.

    Why wouldn’t they?

    If you want a game early, you can pay full price. 10 bucks. If you wait for the bundle, you wait, but you may only pay a dollar a piece.

    There’s a big difference between getting 10 bucks per copy (minus the Steam cut) and 20.000 dollars from 20.000 copies from the side of the developers.

    I think the bundles are getting a little worrying, because they seem to be raking in less and less. It could end up being a case of the snake eating its own tail to fill its belly.

    #28 3 years ago
  29. Garo

    @28 DSB I’m not saying it’s the law, I’m just comparing to other indie bundles I have seen and mentioning the fact that EA is leveraging the name “indie bundles” to make some extra bucks and that’s what I get from Notch’s comment.
    But yes, this is EA’s marketing if you want to buy the bundle it’s ok and it will be cheaper.

    #29 3 years ago
  30. Cobra951

    #27, *growing* dislike for EA? Man, that should have blossomed into full-grown contempt long ago.

    It’s a barefaced lie, pure and simple. There’s no law against this kind of lie, so they’ll use it to their commercial advantage. EA in a nutshell. End of story.

    #30 3 years ago
  31. Christopher Jack

    I don’t get this elitist view indies & their users have, essentially like small business owners. Yes they’re something different from the typical mainstream stuff but so what? I’d understand his cynicism if EA had grouped Insomniac’s, Bungie’s & Respawn’s future games into an ‘indie’ bundle, but that’s clearly not the case.

    #31 3 years ago

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  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]