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Richard Lemarchand quits Naughty Dog for USC role

Monday, 30th April 2012 09:01 GMT By Johnny Cullen

Naughty Dog lead game designer Richard Lemarchand has quit the studio to take up a new teaching role at the University of Southern California, he’s confirmed to Gamasutra.

Lemarchand, who’s had a massive hand in creating the Uncharted series alongside Amy Hennig, will take up his new role at the USC’s School of Cinematic Arts at its Interactive Media Division. Past students include Thatgamecompany co-founders Jenova Chen and Kellee Santiago.

“I’ve always been a very hands-on game designer,” he said. “And I’m a big believer that no matter what level you’re working at on a project, it’s a very great thing to be able to stay connected to the practical processes of building out a game.”

After a three month backpacking trip around the world, he’ll take up his new role. During which, alongside his teaching commitments, he’ll create new experimental games as part of a research project In other words, where he’ll “be surrounded by awesome people, talking craft and philosophy, and building strange new things!”

We spoke to Lemarchand at Eurogamer Expo last September on Uncharted 3 alongside Nolan North.

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3 Comments

  1. awaltzforvenus

    As much as his talent has been a huge asset to Naughty Dog, this sounds like an amazingly great move. I’m genuinely jealous of his students. It’s awesome to see one of the industry greats take a more active role in influencing tomorrow’s game designers.

    #1 3 years ago
  2. Johnny Cullen

    Yeah. When I spoke to him at EGE, some of his passion for games development definitely came across, regardless of where the content was coming from. If you had a good game from a AAA studio or a garage, you had a good game no matter what. That’s the feeling I got from him.

    #2 3 years ago
  3. Charlie Sheen

    i was talking to him today and he said he was sick of sony milking his team and he wanted no part of it, such a shame really

    #3 3 years ago

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