Thu, Apr 26, 2012 | 17:49 BST
Dynamic battlefields in DUST 514 ensure maps will constantly change
CCP has released a new developer update on the PS Blog detailing how dynamic battlefields will work in DUST 514. Each planet will be divided into separate districts with its own resources and infrastructure with each area varying from one section to the next with the landscape the only thing remaining static. Various battles and player decisions will be reflected, for example: “previous or existing battles may cause the destruction or creation of new infrastructures by orbital fleet bombardments or new deployments by the theater commander that may alter the shape and look of the battlefield,” said CCP’s community manager CmdrWang. Thus, memorizing the map won’t do you much good. Hit up the link for more.


2 comments
#1
Charlie Sheen
26/04/12, 5:53 pm
lol doubt it
#2
Erthazus
26/04/12, 5:57 pm
I just hope that it will not be like the first version of Eve.
Eve is a great game, but when it launched it was buggy as hell and had a lot of issues. Since then Eve Online had 15 Free Add-ons and holy cow, game is amazing with it’s economy and corp stuff right now.
I want this game to have similar approach with Tree skills like in Eve and i’m really interested in F2P aspect of the game. If it is going to be like in Tribes:Ascend, then Oh yes! That’s Awesome.
But if they are going to sell bullets and premium weapons… And i’m talking about CCP which can sell shitty stuff for a lot of money and then say: “Weull, you can take that shit from other player if you’re SMART!1″