Dishonored co-creative director Raf Colantonio has told VG247 that developer Arkane is definitely “open” to the idea of making sequels and more within the IP.
“The world is bigger than the game,” Colantonio said at an eyes-on event for the game last week in London.
“Right now, we’re focussed entirely on the game, we’re not thinking of anything else. But it’s definitely an open universe. We’d be open to sequels and other things.”
His fellow co-creative director Harvey Smith added the creation of the new IP – Arkane’s first since it was snapped up by Bethesda parent ZeniMax two years ago – was “ambitious”, but said its enjoyed how making it has been turning out.
“This was an ambitious project for us and we’re super thrilled with the way its turning out. We’re playing the game all the time and we’re just thrilled to have been part of it,” said Smith.
“And it’s not just the game mechanics, it’s the world itself. We really like the world it takes place in. It’s a difficult game to do because I think a lot of games are like a linear path with a trail of breadcrumbs left by the designer, but as soon as you as support multiple playstyles, multiple paths and multiple outcomes, it gets harder to develop
“And on top of that when you’re making a new IP and you really don’t know what’s going on in the world like, ‘what’s their religion again, how do they get around, whats their industry, what are their coins called?’ You know, every other detail.”
Smith continued: “Dishonored is very different and it’s a very cohesive world. You play through and you get a sense you’re only touching 10% of what exists or something just because we elude to things that are outside the game in a cohesive way. So its been fun and its been the creation of an ambitious game and the creation of a new IP and those things are challenging.”
Colantonio and Smith were talking to Sam Clay as part of an unaired segment from our video interview with the duo at the London event last week. Get the rest of it and new screens here.
Dishonored releases later this year for PS3, 360 and PC.