Fri, Apr 20, 2012 | 21:22 BST
Dota 2 to contain community rewards based on mentoring others
Gabe Newell has said Valve plans to provide rewards to Dota 2 players for contributing to the community when serving as “coaches.”
“We’re trying to figure out ways so that people who are more valuable to everybody else [are] recognized and accommodated. We all know people where if they’re playing we want to play, and there are other people where if they’re playing we would [rather] be on the other side of the planet,” he said.
“It’s just a question of coming up with mechanisms that recognize and reward people who are doing things that are valuable to other groups of people.
“The issue that we’re struggling with quite a bit is something I’ve kind of talked about before, which is how do you properly value people’s contributions to a community?”
Newell touched upon this philosophy previously last year with Develop, when he said suggested a scaling monetization based on a customer’s contribution.
“An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with,” he said. “Some people, when they join a server, a ton of people will run with them. Other people, when they join a server, will cause others to leave. We should have a way of capturing that. We should have a way of rewarding the people who are good for our community.
“So, in practice, a really likable person in our community should get Dota 2 for free, because of past behaviour in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.”
Valve has yet to announced a concrete business model for the game, other than it will be “freemium with a twist”, and an exact release is still unannounced.