The interview suggests a sequel to Payday is currently in the works.
“They will still continue to grow the first Payday, to enhance that experience, and move to the sequel,” he said. “They’re doing great stuff, and I’m not going to change that in any way. We’re going to give them the creative freedom to do what they’ve done so well.
“We’re broadening our portfolio. With this acquisition we will also be stronger in the eyes of a publisher. It’s one part of what we want to do.”
Payday has sold 400,000 units since its October launch, with £1.42 million ($2.3 million) in sales for the PC and PSN combined.
Other titles in the works at the studio are P13 and Cold Mercury, both of which Starbreeze remain tight-lipped about, along with another secret project Nermark refused to even discuss.
“All the new products Starbreeze are doing, we will build from the Starbreeze DNA in story and narrative,” he said. “We will always strive for getting the highest graphics fidelity in our games. We also always want to bring something new and innovative to the table. That’s how we choose projects internally.”
Nermark also said there isn’t a Syndicate sequel in the works, but if EA approaches the studio regarding one, the team would be happy to oblige.