Namco Bandai has already proved it listens to the PC crowd by porting Dark Souls over, and may just bend an ear to vehement protestations against the unpopular Games for Windows Live.
Speaking to EDGE, Namco Bandai’s Daisuke Uchiyama said it hadn’t yet locked down which DRM tool Dark Souls will use, despite announcing it as a GFWL title.
“The partnership decision is still ongoing. We might have another announcement soon regarding the platform we’ll be using,” he said, explaining that Namco Bandai had initially defaulted to Microsoft’s system thanks to an already established relationship over the Xbox 360 version.
“There have been a lot of questions about the digital partner,” colleague Carlson Choi added.
“But we’re still in April and the game isn’t out until August 24. There is still a lot of time for marketing beats. More information will come – maybe at E3.”
From Software has been very open about the fact that the PC version of Dark Souls is a straight port, without graphical tweaks or keyboard and mouse optimisation, but it has thrown in two new bosses, one new NPC, an overhauled multiplayer matchmaking system, and a bunch of new enemies and weapons, which is some consolation.
At an event attended by VG247, director Hidetaka Miyazaki emphasised the company’s inexperience with PC development and hinted that the studio may explore things like modding in future games, should the community get behind them.
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