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Post-Portal: Kim Swift and her Quantum Conundrum

Tuesday, 3 April 2012 09:54 GMT By Patrick Garratt

Lead designer Kim Swift indelibly etched Valve’s Portal on core gaming’s history, before going to Left 4 Dead then moving to the fluffy dimension with Quantum Conundrum at Airtight. She talks to VG247 about trying something new.

“The eureka moment for Quantum Conundrum was completely uninteresting. I was taking a walk. I wanted a croissant. There was a bakery up the street. I was getting some breakfast. Game ideas come to me at completely inane moments.”

Portal is one of the rarest of games: a single physical hook that needs no explanation. There are two holes. Things go into one and come out of the other. Everything else is periphery to one mechanic. Many of the most successful games are built this way; Angry Birds is about throwing a bird from a catapult; Mario is about a man jumping; Burnout is about driving fast and crashing; Left 4 Dead is about four people killing zombies.

Kim Swift was Portal’s lead designer, head of a student group from the DigiPen Institute of Technology responsible for indie game Narbacular Drop in 2005. Valve saw the potential and bought the farm.

Valve ran with Portal 2 into wholesale Game of the Year territory, but Swift moved on after the first game, and is now heading up a small team at Airtight making Quantum Conundrum, a cartoony first-person adventure due for release this summer. From the sound of things, glory comes secondary to reinvention for Kim.

“I was lead designer on Portal and I had a lot of fun making that game,” she says, speaking to VG247 in San Francisco. “I wanted to make another game like it because it was so much fun to make the first time. It’s the type of game I want to play. The more games there are like it in the market, the happier it makes me.

“I ended up leaving Valve just to try something different for a little while. I met up with some friends at Airtight and then wanted to work on a game with me so I jumped ship and we started working on this game. We’ve been working on it for a little under a year now. We have 16 people. It’s been a blast.”

Portal’s success wasn’t enough to hold Swift in place, even within Valve.

“I really wanted to work with Randy Lundeen, who’s one of the best environment artists at Valve,” she says. “He moved over to the Left 4 Dead franchise and so I followed along so I could learn from him a little bit more, and also so I could try something different for a little while. I’d never worked on a first-person shooter. It was fun.”

A new dimension

Fun, new, different. Swift says it a lot. Quantum Conundrum certainly looks to be all these things. It’s a first-person puzzler as was Portal, but the tone and mechanic are a world away. A 12-year-old boy visits the mansion laboratory of his uncle, professor Fitz Quadwrangle. The eccentric inventor vanishes in an explosion. The boy discovers a glove with the power to change dimensions, and off he sets to find the absentee.

Quantum Conundrum gameplay.

“I think it’s a game for everybody,” says Swift. “It definitely strays away from bad language, so kids can play. The same was for Portal; there were no real swear words. I just thought that this kind of stylized cartoon aesthetic fit the gameplay really well. I mean, we have a fluffy dimension. I can’t really imagine that in a real-world situation being as inviting and interesting as something that’s a little more custom tailored to be cartoony. Also, I think it’s really iconic. There aren’t a whole lot of games that look like this. Once again, it’s trying something different and new.

“I don’t think cartoony necessarily appeals to children, per se. There are plenty of cartoons that are for adults. I wouldn’t want to sit a five year-old in front of Family Guy, for instance.”

The accessibility isn’t just limited to the game’s looks. Don’t expect a 20-hour slog.

“I like smaller games. It’s nice to be able to know that people are actually finishing the game. I’m horrible at finishing them. I love games, but I’m not a completionist. Having it be shorter is really nice for people, especially those who have full-time jobs and kids.”

The size of Swift’s team also played an important part in creating Quantum Conundrum’s form.

“We definitely made decisions with the scale and the gameplay to be able to scale to our team-size,” Kim says. “It was one of the great things about the game design itself, and it was one of the things that I kept in mind when I was coming up with an idea for another game, was scalability. If you wanted to make Quantum Conundrum really big it’d be easy to do, to add more dimensions and add more gameplay objects, and vice versa. Having that as an ability comes in handy for a small team.”

Considering Swift was largely responsible for one of the greatest core gaming achievements in recent years, she’s remarkably down to earth. She rolls her eyes when I annoy her with stupid questions and she flaps her hands around with passion. She’s standing next to a single TV screen in a back-room at Microsoft’s Spring Showcase and certain “names” in games development would do well to note her unassuming air. When I ask her how she comes up with her ideas she laughs.

“The eureka moment for Quantum Conundrum was completely uninteresting,” she says. “I was taking a walk. I wanted a croissant. There was a bakery up the street. I was getting some breakfast. Game ideas come to me at completely inane moments. ‘What if we could switch the entire world, on the fly, any time we wanted? I want fluffy dimension now, because I need to move that table. Wouldn’t it be neat if I could slow everything down whenever I wanted?’”

She shrugs. I ask her about pressure. She will forever be Kim Swift That Made Portal. She snaps the answer back.

“I try not to think about it,” she says. “I don’t really think about it. I just focus on the day-to-day of making a good game and making good products, of having a good time with my team of people and enjoying my job.”

Quantum Conundrum releases this summer for PC, XBLA and PSN.

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14 Comments

  1. The_Red

    Nice. This game need a lot more exposure than what it’s been getting so far. A lovely new puzzler from one of the main creators of Portal deserves better marketing. Square Enix! Do your job and sell this game properly.

    #1 3 years ago
  2. ysleiro

    Can you just ape another game like this? This game SCREAMS Portal.

    I know some of the devs made Portal but couldn’t they differentiate a bit more?

    #2 3 years ago
  3. OrbitMonkey

    ^ So a first person physics bending puzzle game made by the LEAD DESIGNER of Portal, reminds you of Portal? Fascinating.

    #3 3 years ago
  4. LOLshock94

    Kim swift 7/10 would bang

    #4 3 years ago
  5. manamana

    Thats what I call a beautiful mind. The gameplay looks really promising.

    #5 3 years ago
  6. TheWulf

    Swift is definitely making the sort of games that I want to play, and her inspiration really speaks to me.

    I’m a rare beast – a gamer that doesn’t fetishise violence to worrying degrees, and is frequently bored to tears by too much of it. I find dialogue and exploration more interesting in games than other elements. I’m still a gamer at the end of the day, I just don’t fit into the standard spectrum of things.

    Maybe that’s because I’m not neurotypical–a fact I’ll never get away from–but I’m just not a very violent, bloodlusting sort of person. I don’t see a polygonal representation of a creature and think “WELL GOLLY GEE I’D SURE LOVE TO KILL THAT THING!” but instead “I wonder what’s going through its head right now? Can I communicate with it in any way?”

    Communication and experimentation often yields far more interesting results in gameplay than violence does. I think Yahtzee put it best by saying that violent games are just an overly simplified point & click adventure. You point your gun at the person and you click ‘shoot.’

    A lot of shooters these days don’t even require skill, so it’s just instant gratification for violent people. That was my problem with Skyrim, really. It was purely instant gratification for violent people. You can’t play Skyrim without killing anyone, it’s impossible. In fact, after a certain level, the game enforces a stringently high kill count upon you.

    So it’s all just about some kind of crazy bloodlust gamers have, which is kind of depressing when you think about it. It’s not for skill or even about the game any more, it’s just so that we can press a button for a graphiical depiction of violence. Look at the 1.5 patch for Skyrim – it had more of that.

    “Hey guys, we just patched in a metric shit tonne of new kill cams, so you can now even get more bloodthirsty thrills for your money!”

    This is why I hold New Vegas to such a high standard (and why I’m so irritated at those mindless types who’re too busy with their bloodlust to notice how good of a game it actually is). New Vegas you can complete without killing even once – it takes work with the stealth boy and really damned high diplomacy stats, but you can do it. I did it.

    Even right at the end of the game you can talk a general into having his army retreat. That’s brilliant. That’s a paradigm shift right there, that’s taking all that we accept about games and turning it on its head. There seems to be an intrinsic thing about too many games, these days – that they’re about suffering. Either that of the player character, or the victims of the player character.

    And people enjoy it.

    Schadenfreude I guess.

    But I don’t. I don’t know why I’m the exception. It’s not a high horse, so don’t even go there. I just recognise my difference, but I don’t really understand it. Violence is a massive turn off, for me. That’s why I view Skyrim to be a fairly shit game compared to New Vegas because of its lack of choice, and Amalur to be absolutely awful by comparison.

    Violence is boring. I find it narcoleptic. There’s no thrill, no enjoyment… it’s just… oh look, another guy’s head was split open. I get nothing from it. Absolutely nothing at all.

    I’m really not a fan of killing, I avoid it when I can.

    So my favourite games are usually games which avoid that, and often, I’ll take deviations away from some games just to avoid it. I mean, some of the best news I heard about Guild Wars 2 was how they’re going to reward explorers. And that’s incredibly exciting!

    WoW had something similar to that, but it was a glitch that Blizzard completely patched out of their game. “NO EXPLORATION FOR YOU, GET BACK ON THE MURDER GRINDMILL. NOW!” And that was that. But ArenaNet took this and actually made it into a game feature… and now I really want to head into that world and explore. That boosted my interest in GW2 to ridiculous levels. I already knew that there was exploration based stuff in there, but seeing that…

    Anyway. I do have a point, here.

    I think all of this bloodlust is basically just targeting the lowest common denominator. The lowest common denominator loves blood, loves gore, loves kill shots, loves violence, and so on. That’s fine, I guess. Not everyone sits down to a game or an MMO wanting to actually have to think, they just want to turn their brains off and enjoy the suffering of virtual creatures. Not my thing.

    But then you get games which tend to target the HIGHEST common denominator. What’s that? Fun! Yes. FUN. What a completely ALIEN concept. FUN. Something you just have fun with, not something that you need to appeal to the lowest, most visceral sides of people to achieve, something that’s just merely entertaining to play.

    I’ve spent more time playing Whale Trail and Draw Something lately than I have playing other things. I’ve also revisited Dizzy: Prince of the Yolkfolk (hooray for a remaster of that!), and a bunch of remastered Revolution point & click games. And they’ve been FUN.

    That’s what I want from a game.

    A game can be entirely brainless, and it supplants fun with buckets of blood. Usually a game has fun OR buckets of blood, frankly. Skyrim wasn’t at all fun, not even remotely. It was a dull grind, it was almost a single-player MMO. And yeah, Amalur was worse. I see so many developers sacrificing fun for gore. Opting for the lowest common denominator rather than the highest.

    I don’t give a shit if it looks like Portal. I want to play it.

    #6 3 years ago
  7. DSB

    @4 A 7?!

    You’re either blind or starved, or both.

    #7 3 years ago
  8. TheWulf

    Sigh. Why is it that whenever we bring up women in videogames, things turn toward misogyny and those rating them like meat.

    Do you really feel so… inferior… that you have to display your ‘manliness’ like this in a comments thread whenever women are mentioned? :|

    Yes, I’m empathic. I wouldn’t like it if it were me. And just because it may not bother you, that wouldn’t make it right.

    It really makes me sad to see this.

    But, I suppose I shouldn’t be surprised…

    #8 3 years ago
  9. OrbitMonkey

    ^ You do realise women rate men? It goes something like this….

    Definite shag
    Would settle for
    Naughty shag
    Drunken/Desperate shag
    No fucking way
    Lolshock
    Friend

    #9 3 years ago
  10. Len

    LOl @9, thas has made me spurt tea throgh my nose!

    #10 3 years ago
  11. sb319

    The credits for Portal don’t actually list her as “lead designer”. Do Valve even have such a thing?
    I don’t blame her for wanting to make the most of the best thing on her CV, but Narbacular Drop was a piece of shit before Valve taught those kids how to make games.

    #11 3 years ago
  12. sb319

    Initial impressions of Quantum Conundrum: It all looks very zany etc but not immediate or intuitive the way Portal was. It’s rather try-hard and contrived by comparison.

    Also:
    “Hi I’m Kim Swift, and I’m the creator of Quantum Conundrum”

    Impressive, she did all that art and programming by herself? Very good for a one-woman project.

    #12 3 years ago
  13. DSB

    @9 Right on. And in my experience they do it a lot faster than we’ll ever be able to :P

    TheWulf is likely just intimidated by things relating to boys and girls. At least it’s a bit weird to talk about something as simple and harmless as attractiveness in ways of “meat” and “misogyny”. That’s awfully removed from what’s actually going on.

    I get a little suspicious when men react a lot stronger to that sort of thing, than most women ever would.

    She’s a 4. Doesn’t say anything for how she makes games or what her potential is as a human being. She just happens to be a 4.

    #13 3 years ago
  14. LOLshock94

    @9 http://www.lolshock.com

    #14 3 years ago

Comments are now closed on this article.

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    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]