Developers discuss what they want out of next-gen systems

Tuesday, 3rd April 2012 13:23 GMT By Stephany Nunneley

In a feature on Gamasutra, various high-profile developers have discussed what they wish to see from next-gen systems. Epic game founder Tim Sweeny participates in the discussion, as does Capcom’s Christian Svensson, Carl Jones, Crytek’s director of global business development, Carl Jones, and DICE GM Karl-Magnus Troedsson among others.

Here’s a blurb from each:

Tim Sweeney, founder of Epic Games: “To be able to easily buy and download games on future consoles as we do in the iOS App Store would be really valuable to us as developers, and make it easier to get our games out without an over-reliance on manufacturing a whole bunch of pieces of spinning plastic that we’d ship to consumers.”

Carl Jones, Crytek director of global business development: “I think that’d be really helpful [if the consoles were more open], because certainly we’re seeing a change in models in games toward more freemium content, and a quicker response to your community. You can be very successful with a game by giving a game away for free, and then giving players the content they want. And if they really want it, and are really enjoying it, that’s when they’ll pay for it. That’s appropriate. Why shouldn’t we do it like that?”

Christian Svensson, SVP at Capcom: “I’ll tell you something I’m hoping for. I’m hoping for a much more fluid means of providing updates to consumers, being able to have a much more rapid turnaround in between when content is submitted and when content goes live to consumers, to provide a higher level of service to them. I’m hoping that the networking and the processes in the future are built with that in mind.”

Anne Blondel-Jouin, managing director at Nadeo: “I have no clue about [console makers' exact plans]. So far we are looking with much interest at what Microsoft is doing with Windows 8 and DirectX 11. That’s something we’re interested in, as we’re still PC-oriented. … If the other [console] platforms were becoming as open as a PC is, then yes, we’d be very much interested, because the more players we can reach, the better. Trackmania and Shootmania and Maniaplanet are based on how many players are coming, how big the ‘fiesta’ is. We would need to get as close as possible to our players. Consoles have rules, and they’re great rules, and they’re rules to make their businesses work. We have nothing against consoles, but so far, we want as much freedom as possible for the players, and the only platform allowing that right now is PC, so we’re still PC.”

David Polfeldt, Ubisoft Massive managing director: “To help us be a better developer, the consoles would have to be more similar between each other than they are today. Now, the difference is too big between the Xbox 360 and PlayStation 3. So you really, really need to make two games, actually. That’s the way we feel. It’s extremely cumbersome, and the result is that they look the same. So that would be a huge leap forward, and we could spend more time making the game fun, or making more sexy features, rather than just adapting the tech. The second thing is that the new consoles should be connected all the time, 24 hours, so we know they’re there, and we can do things with them.”

You can read the full feature through the link.



  1. back_up

    once PC only developers interested in console LMAO

    #1 3 years ago
  2. HighWindXIX

    I agree with just about all of that and I hope Sony and MS are listening.

    I’m sure people will disagree but I personally think next Gen consoles should be as close to a stream lined high end PC as possible. Make the submission for patches and such quicker as well. Its a shame that Skyrim on Steam gets patches so far ahead of consoles. If Sony and MS are smart they should try to remedy that…

    #2 3 years ago
  3. OlderGamer

    Thats a good read. But everyone that commented had hands in developing games. In most cases the real power is with whom funds those projects and even with whom publishes them. Well the devs keep calling for more power, and the piece notes that more power means higher dev costs.

    Its one of those glass ceiling things I was refering to a thread or two ago. Sure you could make a better looking game, but the price would go up. Like someone noted rage took 6 years to make at todays standards. Doesn’t make sense for it to take 8, 10 or 12 years to make. So there is a tuff balancing act. Plus, who wants to spend 90usd per game, plus “DLC”?

    And you have to consider the cost of the hardware. If the new systems launch at or near 800usd(and I think they will be 600plus, prolly in multiple skus), its going to be tuff going. There just gets to be a price point where you can’t move hardware.

    The sort of ironic/funny part, for me, was that those guys all seemed to be asking for basicly a console that was more like a PC.

    #3 3 years ago
  4. ejams

    “…the new consoles should be connected all the time, 24 hours, so we know they’re there, and we can do things with them.” – Hehe silly Ubisoft. But there were some pretty valid points there, a lot of them relating to the networking and how that’s handled. I imagine then, that that’ll be a large part of the new generation. But yea like OldGamer said, they literally all are present in modern PC’s. Now we wait for the trolls…

    #4 3 years ago

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