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Annual Game Developer Magazine US salary survey shows average of $81,192

Tuesday, 3rd April 2012 16:34 GMT By Stephany Nunneley

Game Developer Magazine has announced the results of its 11th Annual Video Game Industry Salary Survey, the results of which state that the average US salary across the games industry in 2011 was $81,192.

The figure is a bit flat year-over-year from 2010′s $80,817 average.

Between January 1 and December 31, 2011, Game Developer magazine gathered over 4,000 responses from game industry professionals worldwide with the help of market feedback firm Audience Insights.

“Game developers this year showed the stability of the industry in the US., and the shaky promise of development in the UK., as salaries fell almost across the board there,” noted Brandon Sheffield, editor-in-chief of Game Developer magazine.

“Most interestingly, we noted that while indies make far less money than traditional salaried developers, they tend to be happier – and their income is growing rapidly as well. Do all these things spell a change for the industry? They may very well be. But above all, we just hope people can continue to be happy and successful in this industry we all love.”

Key results from the survey:

  • Average salary across the game industry is $81,192 in 2011, up just $375 from 2010
  • Individual indies make an average of $23,549, more than double 2010′s $11,379. Indie teams made an average of $38,239, up $11,459 from 2010. Independent contractors averaged $56,282, up $800 from 2010
  • Developers are more optimistic: 65% said they felt “satisfied” or “extremely satisfied” with their potential career path (up 4% over last year), 34% believed there were more jobs in the industry than before (up 5%), and 54% felt there were more opportunities for developers than before (up 7%)
  • European salary averages fell across the board, with the exception of producers’ salaries, which increased $3,500 over last year. Canadian developers were paid better than European developers in every discipline by anywhere from 30% more to 100% more.

Per discipline average salaries (from 1,742 total usable U.S.-based responses):

  • Business/Legal – $102,160
  • Programmers – $92,962
  • Producers – $85,687
  • Audio – $83,182
  • Artists and Animators – $75,780
  • Designers/writers – $73,386
  • QA testers – $47,910

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5 Comments

  1. ManuOtaku

    Almost 7.000 per month, thats not bad, i know is a hard work, but man i feel envy in the good way of course 8D, i did studied the wrong discipline man XD

    #1 2 years ago
  2. Stephany Nunneley

    @1 I think we all did! :)

    #2 2 years ago
  3. endgame

    That was expected. Everyone could feel that the industry is “doing better”. Higher game prices, more paid DLC, new pay to play MMOs.. With the exception of Europe where the salaries are smaller because the developers here actually give a s**t about their customers. Developers like CD Projeckt and Flying Wild Hog who not only charge fair prices but they also give free DLC.

    #3 2 years ago
  4. ineedtomakegames

    For more info on how to actually land one of these jobs, take a look at http://www.ineedtomakegames.com – a resource for students and professionals passionate about pursuing a career in the games industry.

    #4 2 years ago
  5. Phoenixblight

    “With the exception of Europe where the salaries are smaller because the developers here actually give a s**t about their customers. ”

    THats not why they are getting paid less.

    You’re just jealous.

    #5 2 years ago

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