The Creative Assembly has said current consoles lack enough memory to handle the Total War series; however, the developers are confident next-gen systems will run the series, and it has a plan in place should more powerful machines come to market.
Studio director Mike Simpson told Eurogamer: “The current generation of consoles just can’t cope – they don’t have enough memory, by a large factor. Those technical reasons are probably the only reasons. A lot of people think that UI’s a problem, because no one’s really done it well before. I don’t think that’s a fundamental thing – I just think it’s simply that no one’s really done it very well before. A lot of the games have been ports of PC games without too much thought having gone into it.”
Simpson also said that should the series come to consoles, it will different to the PC experience. In other words, it would be playable in smaller increments, instead of hourly like a lot of strategy sessions on PC.
“The way people play on console is different to the way that you play on PC,” Simpson said. “You don’t sit down for four or five hours at a time, generally. It’s much smaller play sessions, but we do have some very clever ideas in the pipeline for things we could do to make that happen.
“That applies not just to console, though – that’s more about broadening the appeal of the game in general.”
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