Journey producer Robin Hunicke has announced her departure from thatgamecompany, the developer’s second high profile departure today.
Hunicke will join Tiny Speck, the team behind unusual MMO Glitch; she was attracted to the developer after a visit to its Vancouver office.
“It would take quite a long time to tell you all about the delightful people who I met that day. And even longer to explain all our wonderful conversations we had about Glitch and what it means to them,” she wrote on her blog.
“But let it be known that they charmed me completely.
“When they told me they had an office in San Francisco, where folks were joining up to imagine new fun for Glitch, well, I must admit I swooned.”
Hunicke joined thatgamecompany to work on Journey, and became the public face of the game’s development; previously, she worked at EA.
According to Tiny Speck, Hunicke will be “providing leadership in game design” in her new role, and has been reunited with former EA maxis colleague Justin Quimby.
This isn’t the first time Hunicke’s name has been linked with Tiny Speck; she was instrumental in bringing Katamari creator Kaita Takahashi onboard.
Hunicke is the most recent in a series of departures from thatgamecompany in the wake of Journey’s release; co-founder Kellee Santiago packed her bags today, and two less prominent staffers have launched their own studio, The Wilderness.
Thatgamecompany’s works to date are flOw, Flower, and Journey, all published under a three-game deal during which the developer was “fostered” by veteran Sony studios. Journey has become the fastest-selling PlayStation Network release to date.
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