Class system in Guild Wars 2 inspired by Team Fortress

Thursday, 29 March 2012 17:53 GMT By Stephany Nunneley

Guild Wars 2 designers Ben Miller and Jon Peters have told PC Gamer that the class system in Guild Wars 2 was inspired by Valve’s Team Fortress.

“No-one would tell you that everyone in Team Fortress just does damage. No-one would say a Spy and a Heavy are the same because they both do damage,” Peters said. “They’re very different playstyles. They have a very good sense of purpose.”

The ArenaNet men were discussing with the site the “holy trinity” entrapment the majority of MMOs force players to participate in: healer, DPS, tank – something the developers wanted to move away from with Guild Wars 2.

“I just detest dependency and the lack of teamwork it creates,” Peters continued. “It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?’.

“I’m the anti-healer person. I don’t hate that people like to play support roles, it’s just that I want that role to be fun. I don’t think there’s any teamwork – what there is is just dependency.[That's what] Guild Wars 2 combat is about. It’s about organic teamwork and building stuff together.”

You can read the full thing through the link.

Guild Wars 2 is out sometime this year.


  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]


  1. Talkar

    Sooooo…. Are there a shitload of hats in this game too?

    #1 3 years ago
  2. Erthazus

    @1, absolutely. It’s going to have F2P system where you can buy emotions and other GW stuff and probably hats :D

    #2 3 years ago
  3. endgame

    Hat off to Anet! ;)

    #3 3 years ago
  4. DSB

    It’s pretty futile to argue that dependency isn’t a crucial part of teamwork. If you don’t have to depend on eachother, there’s no team, and making everybody able to fill every roll will just water that down.

    In terms of core mechanics, MMOs need to do a lot better, but ultimately the trinity has always existed in the RPG, and that’s because it’s a great platform to build your tactics around.

    #4 3 years ago
  5. TheWulf


    That’s a fallacy. You don’t have to be a codependent nutcase in order to work with someone. To the contrary – the best team players are the independent ones that know when to take initiative and when to cooperate. What insane codependency does (and that is what he’s talking about) is turn people into slaves that follow scripts.

    That’s my problem with raiding in games like WoW – slaves that follow scripts due to slavish codependency, there’s no room for initiative. Whereas true cooperation can only occur when there is room for initiative. When you can do something to help someone out of your own free will, rather than just following a script.

    There’s a difference between a stringently symbiotic relationship (like WoW has) where one feeds off the other, and an actively cooperative relationship between two sapient people. In TF2, you have the latter, because it’s down to you to choose which tactic will benefit your team mates the most. Whether you’ve chosen correctly, and how well you can actually pull off that off will often help shape a victory or a loss.

    Also, I disagree with the trinity being a good thing.

    It turns people into mindless slaves, slaves to each other, and slaves to the UI. You are literally enslaved by the UI, and you’re playing the UI as one big script. I don’t think it’s fun, nor do I think it’s the way forward.


    Tank Slave: I hit my rotation to generate aggro, based upon my aggro/cooldown bars.
    DPS Slave: I hit my rotation to generate damage, based upon my aggro/cooldown bars.
    Heal Slave: I watch lots of bars and press buttons based on the lowest. Sometimes I get to hit a button if someone has a debuff!

    That’s not fun to me. It’s depressing, actually.

    Not to mention that the trinity fosters a unique sort of sociopathy with that obsessive codependency it creates. People who’re sucked into the game can barely look beyond their own guild for someone to turn to, this is why you get basement dwelling types who spend many hours a day, every day, grinding pots for their raids. And then doing their raids.

    This is why their jobs and social lives go to hell.

    It’s a horrible system that makes for horrible people.

    #5 3 years ago
  6. DSB

    @5 That’s called teamwork to most other people. Everybody has a role to play, and playing it well determines the difference between succes and failure. That’s the case in sports, that’s the case in military tactics, and that’s even the case in some businesses.

    This is merely PR speak to try and justify making every class less specialized and thus courting the business of a greater audience.

    I’m pretty sure most people who’ve raided seriously in any recent MMO will tell you that individual skills matter a lot more than any script you can think of. It’s when it’s time to improvise that you determine who belongs in a top notch squad or not. Even if a players theorycrafting isn’t top notch, the fact that he’s able to think on his feet will likely make him far more useful in a progress squad.

    TF2 is an entirely different game, but the holy trinity is still very much in effect. The Heavy and the Doctor are pretty much the most basic Tank/Healer configuration I can think of. In the same way, the Scout is able to deliver a hellish ammount of damage, but he’s not much use on the recieving end. The real difference (beyond the fact that TF2 is PVP, not PVE, and an FPS) is in the fact that TF2 has vastly more complex applications for those mechanics.

    Every class has a lot more tasks they can choose to pursue instead of being applied to the same thing over and over again, and that’s where MMOs are really lacking.

    TF2 is actually a great example of locking a game down, as opposed to opening it up. Limiting and specializing class mechanics means everybody has purpose, as opposed to simply being yet-another-everything.

    #6 3 years ago
  7. Erthazus

    @TheWulf, actually you are incorrect. What WOW does is absolutely brilliant with Teamwork.

    You don’t follow a specific script. There are Tactics to beat certain bosses and some of them in raids require not just to tank or make a max DPS.

    If you ever played the latest Dragon Soul raid than there are a lot of alternatives to beat bosses.

    “That’s not fun to me. It’s depressing, actually.”

    that’s World Of Warcraft gameplay mechanic. It’s Tank, DPS and healer’s job to do it right in the right direction. You choose a class and learn how to play it. If you don’t know how to play with your class – you are out.

    What you said about initiative was done before and it failed many times because it is not a teamwork, it’s a clusterfuckness mechanic.

    So far, i’ve seen only clusterfuckness in Guild Wars 2 instances because there are no tactics to beat bosses at all and it’s pretty chaotic at times.

    MMORPG is not a singleplayer game. It requires a cooperation and not some crazy shit initiative where you save the day by doing something out of the gameplay design.

    #7 3 years ago
  8. _ZeDB

    I think ANet have got the right idea, they just haven’t worded it very well in this article.

    They’re encouraging team play, and you can tell that by getting rid of kill stealing (everyone that helped kill the mob gets exp), and making skills interact with each other. Dungeon bosses will have tactics, except it won’t so clear cut as ‘swap tanks when you get x stacks of debuff’, ‘kill these mobs first’ and ‘when he gets x health he does this’.

    It’s more about reacting to what you see, and trying to control the mobs with debuffs and environmental effects (The Guardian’s Ring of Warding comes to mind) , as opposed to just standing there, facing them away from everyone else, as well as supporting allies with buffs, environmental weapons and ‘fields’ for boosting their attacks.

    Anyone who thinks that you’re gonna get through a dungeon with no teamwork is mistaken. Someone’s been downed? You can go res them, while they can still contribute with the Downed skills. A particular boss has stacked a bunch of debuffs on your team? Switch to Water Attunement, use an Elixir, use Cleansing Flame to help them out.

    There’s more than one way to introduce a mechanic for teamwork, and it doesn’t have to involve whack-a-mole healing and standing there taking hits. All classes can play damage, support and control, meaning you aren’t stuck with what everyone thinks is the best. Want to play a support character? Warriors, the archetypal tank-and-smash-stuff-up class has banners for buffs. Like controlling? You can be a Mesmer, who got many skills that apply random debuffs. And Damage? Well, as well as your supporting and controlling, you get to do that as well.


    Even if the game has got rid of the ‘Trinity’, you can still play a supporting role. You just aren’t restricted to playing that role. And while we all have heals, we still have only one, and 10 skills, so EVERYONE can bring something to the fight.

    #8 3 years ago
  9. DSB

    It’s pretty obvious what they want to do, but I don’t see how it makes the game more interesting. It really just puts fewer demands on the player, which in my experience isn’t popular with raiders.

    The fact that most boss encounters in other MMOs are old hat isn’t down to the classes themselves, it’s down to the way those encounters are designed.

    When you have different classes doing different things, it suddenly becomes a game of coordination, which is what some people would like to get around as “slavery” or whatever melodramatic hyperbole you might use to describe actually relying on your teammates for specific tasks.

    I get the fact that Guild Wars 2 wants to be the most accessible casual MMO out there, but making open, relativistic gameplay sound like it’s somehow more team-oriented is pretty silly.

    It’s about letting people eat cake. Nothing more, nothing less.

    #9 3 years ago
  10. Erthazus

    @8, judging by the latest previews and trailers, Guild Wars 2 instances are pretty much chaotic and don’t have a lot of tactics.

    not to mention that GW2 won’t support Raids at all, so i’m curious about it’s End game content.

    Because End game content is the reason why people play most of the successful MMO’s out there.

    #10 3 years ago
  11. TheWulf


    “It’s pretty obvious what they want to do, but I don’t see how it makes the game more interesting. It really just puts fewer demands on the player, which in my experience isn’t popular with raiders.”

    Fewer demands, right.

    Please stop talking out of your arse. If you’re going to talk about a topic, at least know what you’re talking about. This is what I don’t like with you – see, when I talk about WoW, I have years of experience and I know what I’m talking about.

    But you haven’t even bothered to read what people have been saying about Guild Wars 2, nor have you bothered to watch the videos. Effectively you’re talking out of your arse.

    You were talking out of your arse in the other news article, too. But I covered that there.

    Each player has to:

    - Try to avoid damage.
    - Mitigate damage to themselves if they can’t avoid it.
    - Help with mitigating damage to others when they can.
    - Contribute to crowd control.
    - Contribute to area healing.
    - Contribute to conditions dealing (slowing, crippling, et cetera).
    - Contribute to damage dealing however they can.

    How is that LOWER demands?

    “The fact that most boss encounters in other MMOs are old hat isn’t down to the classes themselves, it’s down to the way those encounters are designed.”

    I disagree. You’re not looking at the bigger picture.

    A boss shoots rockets.

    In a game like Mass Effect, you can dodge the rockets.

    In WoW, you can’t. This is because a tank has to soak up the rockets, therefore the rockets are constantly linked to a target.

    This is one way in which the class is determining the nature of the boss fight. Because all of the projectiles are linked to a character. Whereas projectiles in Guild Wars 2 follow a trajectory arc and don’t ‘home in.’

    This is because there’s no aggro in Guild Wars 2.

    So clearly, this is a matter of classes changing how bosses work.

    “When you have different classes doing different things, it suddenly becomes a game of coordination, [...]”

    You don’t have different classes doing different things though. You have that in Guild Wars 2, but in a game like WoW you have people slavishly following their role script.

    You can’t suddenly have a DPS guy decide to contribute to other roles. He’s slavishly locked into his role script, which is DPS.

    It isn’t a game of coordination, it’s a game of slavish obedience.

    Follow your role script perfectly and you’ll do fine, if you don’t slavishly follow your role script then you’re not ‘coordinating properly’ and you fail.

    That doesn’t mean that there’s any actual tactics going on there other than players playing the UI via their roles. It’s just tankers tanking, healers healing, and damage dealers doing damage. All attached to their roles, all doing the facerolling that I know exists in MMOs from experience.

    There’s nothing remotely skilful or tactical about it.

    Coordination, real coordination, implies some kind of skill.

    “[...] which is what some people would like to get around as “slavery” or whatever melodramatic hyperbole you might use to describe actually relying on your teammates for specific tasks.”

    How is it not slavery? You’re trying to downplay it here but it’s not working. You’re ‘locking’ a person into a role, a specific role. It’s insect-like specialisation. You can only do that role. You are a slave to that role. You play your part in the script as your role.

    How is that not slavish obedience to the system?

    “I get the fact that Guild Wars 2 wants to be the most accessible casual MMO out there, [...]”

    It is accessible, it’s also casual, but it requires skill as well. What you’re trying to say is that if something doesn’t take time investment, it therefore doesn’t require skill either.

    That’s bullshit.

    Someone can play TF2 casually and be absolutely amazing at it.

    You should see some of the explorable mode content that TotalBiscuit has uploaded to Youtube. It’s bloody difficult.

    “[...] but making open, relativistic gameplay sound like it’s somehow more team-oriented is pretty silly.”

    No, it’s not relativistic. WoW is relativistic. It’s instead dynamic. And dynamic play invites players to actually use their brains instead of following a script.

    If you’re not following a script, then real teamwork ensues.

    What you’re essentially saying is that games like TF2 can’t have teamwork. Also bullshit.


    Again. Bullshit.

    Bloody haters.

    Look, go and watch the explorable mode stuff that TotalBiscuit put up.

    It shows that a level of skill is required, a level of skill that you likely don’t possess if you believe that games like WoW require “skill.” WoW isn’t about skill, it’s about gear vs. gear, and the people making the largest time investments rule the day.

    This is a game about SKILL. All games about SKILL look mildly chaotic. See: Team Fortress 2.

    Also: Raids were never about skill but following slavish scripts. I don’t know if you’re aware… but I’ll give you the benefit of the doubt. Early on in the days of WoW, before Blizzard patched it out, there were mods that could play the game for you.

    They could play raids for you. They could decide when to heal/debuff someone in a raid. They could then do it automatically. Based upon aggro, these mods could then taunt at exactly the right time. And the entire game could be played so perfectly, so much like clockwork, that it made players redundant.

    That’s how raids were, and are. Requiring no skill at all.

    Guild Wars 2 is more skill related because there’s no aggro, and there’s no solidly locked in holy trinity. So everyone has to contribute what they can in order to try to survive.

    Maybe you’ve been playing so many traditional MMORPGs that you don’t know what a game that requires skill looks like any more.

    But compare both WoW and Guild Wars 2 with TF2. Tell me which looks more similar.

    #11 3 years ago
  12. TheWulf

    All this conversation proves is that GW2 is closer to TF2 than any other MMORPG has been. And all this argument proves is that some people are trying to say that there’s more coordination, teamwork, and skill involved in a WoW raid than there is in TF2.

    I expect this to only get sillier.

    And if you want a PvE comparison, switch out TF2 for Mass Effect (any). And then try to convince me that WoW requires more skill there, too.

    The thing is is that you can dodge a rocket in Mass Effect (any), you can dodge a rocket in TF2, you can dodge a rocket in Guild Wars 2, you CANNOT dodge a rocket in WoW.

    #12 3 years ago
  13. Erthazus

    “WoW isn’t about skill, it’s about gear vs. gear, and the people making the largest time investments rule the day”

    Ok, link me your character here. If not, than there is no reason to argue with you. You can get the gear in WoW right now that can allow you to raid and do stuff in about 1 week at best.

    that requires you to go to LFR and to the Dragon Soul Raid. That’s it. That requires 4-6 hours of play in one week.

    Gear in WOW is not a problem. I can link my character, i have 400/396 gear and my gear is full basically and i don’t need nothing anymore.

    “Look, go and watch the explorable mode stuff that TotalBiscuit put up.”

    Same grinding. Explorable stuff you mean puzzles? It’s not a new idea in MMO’S and it does not require any skill at all.

    Explorable Dungeon video from Totalbuscuit is a mess for example. Chaotic instance.

    “Also: Raids were never about skill but following slavish scripts. I don’t know if you’re aware… ”

    Link your character progression and than we can talk about slavish scripts.

    “Guild Wars 2 is more skill related because there’s no aggro,”

    First, you didn’t tried Guild Wars 2 and you don’t know if it requires any skill at all.
    Second, Aggro or not. Does not matter, because these games have different gameplay mechanics and if GW2 does not require aggro at all, than you just need to press one button “Dodge” and press one Action bar so your character can attack for every boss out there and that’s exactly what i saw in Guild Wars 2.

    So that’s tactics? OK.

    “They could play raids for you. They could decide when to heal/debuff someone in a raid. They could then do it automatically.”

    these mods existed in Burning Crusade era where there were static boss raids that didn’t required any movement at all. Things have changed since Wrath of the lich king.
    I’m a hardcore WoW veteran and i play to this day and i know each mod there is.

    Enough talk, show me your character progression and if not, than what you said just proves one thing: you don’t now how to play the game and that’s it.

    I hear a lot of the same thing from WoW players and other gamers that achieved nothing in WoW just because they don’t know how to play it.

    Also, if there were slavish scripts, than Dragon Soul raid could be completed in one week, except that 90% of the people can’t even finish it (or finish more than 2 bosses in heroic) and by the end of the month Blizzard nerf every raid for about 5% and it is still not enough.

    Link your character progression.

    #13 3 years ago
  14. Erthazus

    “you CANNOT dodge a rocket in WoW.”

    Rocket? There are no rockets in World Of Warcraft. :D

    and by the way, in GW2 you can dodge objects only by pressing “dodge” button (and if you don’t remember, you can’t use it forever). So your character is still a stat based thing that requires a gear.

    #14 3 years ago
  15. viralshag

    All this “slave script” nonsense is really quite stupid. Saying that one game is giving you more freedom just because it doesn’t conform to the trinity is ridiculous.

    So instead of following a specific role and coordinating with other players – and this is teamwork and coordination no matter what way you try to dismiss it as – you just give people the ability to do a little bit of everything that requires less actual coordination.

    Just because every player can heal and CC is a long way away from every player actutally doing that, and considering how happy GW2 is about “everyone winning” I don’t see why some would NEED to stop doing DPS to throw out some heals, they’ll just rely on someone else to do it.

    #15 3 years ago
  16. endgame

    Well, you guys wrote quite a bit of a story here so I won’t add much to it. Except this. Anet is the most talented MMO developer on the planet. Everyone else? They suck compared to them. I played Guild Wars for 3 years so I know what I’m talking about. But of course all this negativism that emanates from most of you (except from TheWulf who Surprise! actually got it right) comes from years of playing their game. I’m sure of that. You people always talk from experience… Also, if your a WoW fan, F**K OFF NEWBIE!

    #16 3 years ago
  17. _ZeDB


    “judging by the latest previews and trailers, Guild Wars 2 instances are pretty much chaotic and don’t have a lot of tactics.”

    They’re bound to be chaotic. There’s no ‘tanking’, so to speak. That mean’s the AI is more unpredictable, and everyone has to be aware of what’s going on.

    Plus,this was Beta, and the press are probably more focused on showing game play than standing around discussing tactics. But if you want tactics: In the lover’s fight, you need to keep them away from each other, otherwise they regen health at a stupid rate. That’s a tactic.

    “not to mention that GW2 won’t support Raids at all, so i’m curious about it’s End game content. Because End game content is the reason why people play most of the successful MMO’s out there.”

    Have you not seen the massive dragons that appear? Sure, they’re not in an instanced raid, but they’re still going to require co-ordination and teamwork to take down.

    “Rocket? There are no rockets in World Of Warcraft. and by the way, in GW2 you can dodge objects only by pressing “dodge” button (and if you don’t remember, you can’t use it forever).

    No, you can’t always dodge, but you can move out of the way of projectiles. Hide behind walls. In WoW, someone casts a spell, and even if the person runs, they’ll still end up taking the damage.

    “So your character is still a stat based thing that requires a gear.”

    I won’t deny gear will be important. I just hope it doesn’t devolve to: ‘I can see you’re skilled, but you can’t join this group because you don’t have x item level’

    #17 3 years ago
  18. Da Man

    Good F Grief.

    #18 3 years ago
  19. Erthazus

    “Have you not seen the massive dragons that appear? Sure, they’re not in an instanced raid, but they’re still going to require co-ordination and teamwork to take down.”

    ahahaha. Sure?

    Running around and doing nothing is so much coordination.

    “No, you can’t always dodge, but you can move out of the way of projectiles. Hide behind walls. In WoW, someone casts a spell, and even if the person runs, they’ll still end up taking the damage.”

    Absolutely not. If you hide behind the wall, your enemy can’t cast the spell aka “Invalid target”.

    Also, starting from Cataclysm a lot of bosses require players to dodge projectiles.

    “I won’t deny gear will be important. I just hope it doesn’t devolve to: ‘I can see you’re skilled, but you can’t join this group because you don’t have x item level’”

    that is the thing of the past. World Of warcraft don’t require that anymore with current system. You just can go to LFR and do nothing and recieve epic loot from Dragon Soul Raid and Blizzard will use that feature for every raid in the future.

    #19 3 years ago
  20. _ZeDB


    “Running around and doing nothing is so much coordination.”

    This was Alpha. Plus in this video, I can see where teamwork would come into play. Cannons need to be used / repaired, people need to be freed if they get hit by crystals, as well as adds being taken down. The Tequatl fight has more of this element, where NPC’s need to be protected / ressed, cannons need to be used, certain adds need to be taken down fast ect. It only looks like running around, because you’re seeing it from a single person’s point, rather than actually getting involved.

    “Absolutely not. If you hide behind the wall, your enemy can’t cast the spell aka “Invalid target”.”

    Yes, I know this. I’m talking about AFTER the spell is cast. Even if you hide behind a wall / strafe out of the way, you’re gonna get hit.

    “Also, starting from Cataclysm a lot of bosses require players to dodge projectiles.”

    I can’t say for Cata raids, but there were mechanics like that for the instances (The Stonecore comes to mind, with the falling rocks), which is a step in the right direction.

    “that is the thing of the past. World Of warcraft don’t require that anymore with current system. You just can go to LFR and do nothing and recieve epic loot from Dragon Soul Raid and Blizzard will use that feature for every raid in the future.”

    As far as my knowledge goes, you still need a minimum item level to use raid finder. Source:

    #20 3 years ago

Comments are now closed on this article.

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]