Guild Wars 2 designers Ben Miller and Jon Peters have told PC Gamer that the class system in Guild Wars 2 was inspired by Valve’s Team Fortress.
“No-one would tell you that everyone in Team Fortress just does damage. No-one would say a Spy and a Heavy are the same because they both do damage,” Peters said. “They’re very different playstyles. They have a very good sense of purpose.”
The ArenaNet men were discussing with the site the “holy trinity” entrapment the majority of MMOs force players to participate in: healer, DPS, tank – something the developers wanted to move away from with Guild Wars 2.
“I just detest dependency and the lack of teamwork it creates,” Peters continued. “It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?’.
“I’m the anti-healer person. I don’t hate that people like to play support roles, it’s just that I want that role to be fun. I don’t think there’s any teamwork – what there is is just dependency.[That's what] Guild Wars 2 combat is about. It’s about organic teamwork and building stuff together.”
You can read the full thing through the link.
Guild Wars 2 is out sometime this year.