Class system in Guild Wars 2 inspired by Team Fortress

Thursday, 29 March 2012 17:53 GMT By Stephany Nunneley

Guild Wars 2 designers Ben Miller and Jon Peters have told PC Gamer that the class system in Guild Wars 2 was inspired by Valve’s Team Fortress.

“No-one would tell you that everyone in Team Fortress just does damage. No-one would say a Spy and a Heavy are the same because they both do damage,” Peters said. “They’re very different playstyles. They have a very good sense of purpose.”

The ArenaNet men were discussing with the site the “holy trinity” entrapment the majority of MMOs force players to participate in: healer, DPS, tank – something the developers wanted to move away from with Guild Wars 2.

“I just detest dependency and the lack of teamwork it creates,” Peters continued. “It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?’.

“I’m the anti-healer person. I don’t hate that people like to play support roles, it’s just that I want that role to be fun. I don’t think there’s any teamwork – what there is is just dependency.[That's what] Guild Wars 2 combat is about. It’s about organic teamwork and building stuff together.”

You can read the full thing through the link.

Guild Wars 2 is out sometime this year.


  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]

  • You won’t need a new GPU for DirectX 12, except for some features

    Microsoft has clarified that while you’ll need a new GPU to get the full potential of DirectX 12, existing hardware will support it just fine. Microsoft’s Mike Ybarra said in a press meeting following the Windows 10 event that you will need a new graphics card to get “the full benefits” of DirectX 12. “There […]

  • Assassin’s Creed Victory: fans speculate over characters and locations

    Ubisoft has not yet started talking about Assassin’s Creed: Victory, so some eager fans are speculating about everything they can just from those leaked screens. A very popular thread right now on the Ubisoft forums attempts to gather fans’ specualtion about characters, events and story of Assassin’s Creed: Victory. What followed was quite a lot […]

  • This is what co-op looks like in Dying Light

    Dying Light’s cop-op mode has been given a short demo by developer Techland. Dying Light supports drop-in/ drop-out co-op for up to four players. The entire campaign is playable in co-op, and there are special co-op challenges. Watch as four members of developer Techland take on the game’s zombie apocalypse. Dying Light is out January […]


  1. Talkar

    Sooooo…. Are there a shitload of hats in this game too?

    #1 3 years ago
  2. Erthazus

    @1, absolutely. It’s going to have F2P system where you can buy emotions and other GW stuff and probably hats :D

    #2 3 years ago
  3. endgame

    Hat off to Anet! ;)

    #3 3 years ago
  4. DSB

    It’s pretty futile to argue that dependency isn’t a crucial part of teamwork. If you don’t have to depend on eachother, there’s no team, and making everybody able to fill every roll will just water that down.

    In terms of core mechanics, MMOs need to do a lot better, but ultimately the trinity has always existed in the RPG, and that’s because it’s a great platform to build your tactics around.

    #4 3 years ago
  5. TheWulf


    That’s a fallacy. You don’t have to be a codependent nutcase in order to work with someone. To the contrary – the best team players are the independent ones that know when to take initiative and when to cooperate. What insane codependency does (and that is what he’s talking about) is turn people into slaves that follow scripts.

    That’s my problem with raiding in games like WoW – slaves that follow scripts due to slavish codependency, there’s no room for initiative. Whereas true cooperation can only occur when there is room for initiative. When you can do something to help someone out of your own free will, rather than just following a script.

    There’s a difference between a stringently symbiotic relationship (like WoW has) where one feeds off the other, and an actively cooperative relationship between two sapient people. In TF2, you have the latter, because it’s down to you to choose which tactic will benefit your team mates the most. Whether you’ve chosen correctly, and how well you can actually pull off that off will often help shape a victory or a loss.

    Also, I disagree with the trinity being a good thing.

    It turns people into mindless slaves, slaves to each other, and slaves to the UI. You are literally enslaved by the UI, and you’re playing the UI as one big script. I don’t think it’s fun, nor do I think it’s the way forward.


    Tank Slave: I hit my rotation to generate aggro, based upon my aggro/cooldown bars.
    DPS Slave: I hit my rotation to generate damage, based upon my aggro/cooldown bars.
    Heal Slave: I watch lots of bars and press buttons based on the lowest. Sometimes I get to hit a button if someone has a debuff!

    That’s not fun to me. It’s depressing, actually.

    Not to mention that the trinity fosters a unique sort of sociopathy with that obsessive codependency it creates. People who’re sucked into the game can barely look beyond their own guild for someone to turn to, this is why you get basement dwelling types who spend many hours a day, every day, grinding pots for their raids. And then doing their raids.

    This is why their jobs and social lives go to hell.

    It’s a horrible system that makes for horrible people.

    #5 3 years ago
  6. DSB

    @5 That’s called teamwork to most other people. Everybody has a role to play, and playing it well determines the difference between succes and failure. That’s the case in sports, that’s the case in military tactics, and that’s even the case in some businesses.

    This is merely PR speak to try and justify making every class less specialized and thus courting the business of a greater audience.

    I’m pretty sure most people who’ve raided seriously in any recent MMO will tell you that individual skills matter a lot more than any script you can think of. It’s when it’s time to improvise that you determine who belongs in a top notch squad or not. Even if a players theorycrafting isn’t top notch, the fact that he’s able to think on his feet will likely make him far more useful in a progress squad.

    TF2 is an entirely different game, but the holy trinity is still very much in effect. The Heavy and the Doctor are pretty much the most basic Tank/Healer configuration I can think of. In the same way, the Scout is able to deliver a hellish ammount of damage, but he’s not much use on the recieving end. The real difference (beyond the fact that TF2 is PVP, not PVE, and an FPS) is in the fact that TF2 has vastly more complex applications for those mechanics.

    Every class has a lot more tasks they can choose to pursue instead of being applied to the same thing over and over again, and that’s where MMOs are really lacking.

    TF2 is actually a great example of locking a game down, as opposed to opening it up. Limiting and specializing class mechanics means everybody has purpose, as opposed to simply being yet-another-everything.

    #6 3 years ago
  7. Erthazus

    @TheWulf, actually you are incorrect. What WOW does is absolutely brilliant with Teamwork.

    You don’t follow a specific script. There are Tactics to beat certain bosses and some of them in raids require not just to tank or make a max DPS.

    If you ever played the latest Dragon Soul raid than there are a lot of alternatives to beat bosses.

    “That’s not fun to me. It’s depressing, actually.”

    that’s World Of Warcraft gameplay mechanic. It’s Tank, DPS and healer’s job to do it right in the right direction. You choose a class and learn how to play it. If you don’t know how to play with your class – you are out.

    What you said about initiative was done before and it failed many times because it is not a teamwork, it’s a clusterfuckness mechanic.

    So far, i’ve seen only clusterfuckness in Guild Wars 2 instances because there are no tactics to beat bosses at all and it’s pretty chaotic at times.

    MMORPG is not a singleplayer game. It requires a cooperation and not some crazy shit initiative where you save the day by doing something out of the gameplay design.

    #7 3 years ago
  8. _ZeDB

    I think ANet have got the right idea, they just haven’t worded it very well in this article.

    They’re encouraging team play, and you can tell that by getting rid of kill stealing (everyone that helped kill the mob gets exp), and making skills interact with each other. Dungeon bosses will have tactics, except it won’t so clear cut as ‘swap tanks when you get x stacks of debuff’, ‘kill these mobs first’ and ‘when he gets x health he does this’.

    It’s more about reacting to what you see, and trying to control the mobs with debuffs and environmental effects (The Guardian’s Ring of Warding comes to mind) , as opposed to just standing there, facing them away from everyone else, as well as supporting allies with buffs, environmental weapons and ‘fields’ for boosting their attacks.

    Anyone who thinks that you’re gonna get through a dungeon with no teamwork is mistaken. Someone’s been downed? You can go res them, while they can still contribute with the Downed skills. A particular boss has stacked a bunch of debuffs on your team? Switch to Water Attunement, use an Elixir, use Cleansing Flame to help them out.

    There’s more than one way to introduce a mechanic for teamwork, and it doesn’t have to involve whack-a-mole healing and standing there taking hits. All classes can play damage, support and control, meaning you aren’t stuck with what everyone thinks is the best. Want to play a support character? Warriors, the archetypal tank-and-smash-stuff-up class has banners for buffs. Like controlling? You can be a Mesmer, who got many skills that apply random debuffs. And Damage? Well, as well as your supporting and controlling, you get to do that as well.


    Even if the game has got rid of the ‘Trinity’, you can still play a supporting role. You just aren’t restricted to playing that role. And while we all have heals, we still have only one, and 10 skills, so EVERYONE can bring something to the fight.

    #8 3 years ago
  9. DSB

    It’s pretty obvious what they want to do, but I don’t see how it makes the game more interesting. It really just puts fewer demands on the player, which in my experience isn’t popular with raiders.

    The fact that most boss encounters in other MMOs are old hat isn’t down to the classes themselves, it’s down to the way those encounters are designed.

    When you have different classes doing different things, it suddenly becomes a game of coordination, which is what some people would like to get around as “slavery” or whatever melodramatic hyperbole you might use to describe actually relying on your teammates for specific tasks.

    I get the fact that Guild Wars 2 wants to be the most accessible casual MMO out there, but making open, relativistic gameplay sound like it’s somehow more team-oriented is pretty silly.

    It’s about letting people eat cake. Nothing more, nothing less.

    #9 3 years ago
  10. Erthazus

    @8, judging by the latest previews and trailers, Guild Wars 2 instances are pretty much chaotic and don’t have a lot of tactics.

    not to mention that GW2 won’t support Raids at all, so i’m curious about it’s End game content.

    Because End game content is the reason why people play most of the successful MMO’s out there.

    #10 3 years ago
  11. TheWulf


    “It’s pretty obvious what they want to do, but I don’t see how it makes the game more interesting. It really just puts fewer demands on the player, which in my experience isn’t popular with raiders.”

    Fewer demands, right.

    Please stop talking out of your arse. If you’re going to talk about a topic, at least know what you’re talking about. This is what I don’t like with you – see, when I talk about WoW, I have years of experience and I know what I’m talking about.

    But you haven’t even bothered to read what people have been saying about Guild Wars 2, nor have you bothered to watch the videos. Effectively you’re talking out of your arse.

    You were talking out of your arse in the other news article, too. But I covered that there.

    Each player has to:

    - Try to avoid damage.
    - Mitigate damage to themselves if they can’t avoid it.
    - Help with mitigating damage to others when they can.
    - Contribute to crowd control.
    - Contribute to area healing.
    - Contribute to conditions dealing (slowing, crippling, et cetera).
    - Contribute to damage dealing however they can.

    How is that LOWER demands?

    “The fact that most boss encounters in other MMOs are old hat isn’t down to the classes themselves, it’s down to the way those encounters are designed.”

    I disagree. You’re not looking at the bigger picture.

    A boss shoots rockets.

    In a game like Mass Effect, you can dodge the rockets.

    In WoW, you can’t. This is because a tank has to soak up the rockets, therefore the rockets are constantly linked to a target.

    This is one way in which the class is determining the nature of the boss fight. Because all of the projectiles are linked to a character. Whereas projectiles in Guild Wars 2 follow a trajectory arc and don’t ‘home in.’

    This is because there’s no aggro in Guild Wars 2.

    So clearly, this is a matter of classes changing how bosses work.

    “When you have different classes doing different things, it suddenly becomes a game of coordination, [...]”

    You don’t have different classes doing different things though. You have that in Guild Wars 2, but in a game like WoW you have people slavishly following their role script.

    You can’t suddenly have a DPS guy decide to contribute to other roles. He’s slavishly locked into his role script, which is DPS.

    It isn’t a game of coordination, it’s a game of slavish obedience.

    Follow your role script perfectly and you’ll do fine, if you don’t slavishly follow your role script then you’re not ‘coordinating properly’ and you fail.

    That doesn’t mean that there’s any actual tactics going on there other than players playing the UI via their roles. It’s just tankers tanking, healers healing, and damage dealers doing damage. All attached to their roles, all doing the facerolling that I know exists in MMOs from experience.

    There’s nothing remotely skilful or tactical about it.

    Coordination, real coordination, implies some kind of skill.

    “[...] which is what some people would like to get around as “slavery” or whatever melodramatic hyperbole you might use to describe actually relying on your teammates for specific tasks.”

    How is it not slavery? You’re trying to downplay it here but it’s not working. You’re ‘locking’ a person into a role, a specific role. It’s insect-like specialisation. You can only do that role. You are a slave to that role. You play your part in the script as your role.

    How is that not slavish obedience to the system?

    “I get the fact that Guild Wars 2 wants to be the most accessible casual MMO out there, [...]”

    It is accessible, it’s also casual, but it requires skill as well. What you’re trying to say is that if something doesn’t take time investment, it therefore doesn’t require skill either.

    That’s bullshit.

    Someone can play TF2 casually and be absolutely amazing at it.

    You should see some of the explorable mode content that TotalBiscuit has uploaded to Youtube. It’s bloody difficult.

    “[...] but making open, relativistic gameplay sound like it’s somehow more team-oriented is pretty silly.”

    No, it’s not relativistic. WoW is relativistic. It’s instead dynamic. And dynamic play invites players to actually use their brains instead of following a script.

    If you’re not following a script, then real teamwork ensues.

    What you’re essentially saying is that games like TF2 can’t have teamwork. Also bullshit.


    Again. Bullshit.

    Bloody haters.

    Look, go and watch the explorable mode stuff that TotalBiscuit put up.

    It shows that a level of skill is required, a level of skill that you likely don’t possess if you believe that games like WoW require “skill.” WoW isn’t about skill, it’s about gear vs. gear, and the people making the largest time investments rule the day.

    This is a game about SKILL. All games about SKILL look mildly chaotic. See: Team Fortress 2.

    Also: Raids were never about skill but following slavish scripts. I don’t know if you’re aware… but I’ll give you the benefit of the doubt. Early on in the days of WoW, before Blizzard patched it out, there were mods that could play the game for you.

    They could play raids for you. They could decide when to heal/debuff someone in a raid. They could then do it automatically. Based upon aggro, these mods could then taunt at exactly the right time. And the entire game could be played so perfectly, so much like clockwork, that it made players redundant.

    That’s how raids were, and are. Requiring no skill at all.

    Guild Wars 2 is more skill related because there’s no aggro, and there’s no solidly locked in holy trinity. So everyone has to contribute what they can in order to try to survive.

    Maybe you’ve been playing so many traditional MMORPGs that you don’t know what a game that requires skill looks like any more.

    But compare both WoW and Guild Wars 2 with TF2. Tell me which looks more similar.

    #11 3 years ago
  12. TheWulf

    All this conversation proves is that GW2 is closer to TF2 than any other MMORPG has been. And all this argument proves is that some people are trying to say that there’s more coordination, teamwork, and skill involved in a WoW raid than there is in TF2.

    I expect this to only get sillier.

    And if you want a PvE comparison, switch out TF2 for Mass Effect (any). And then try to convince me that WoW requires more skill there, too.

    The thing is is that you can dodge a rocket in Mass Effect (any), you can dodge a rocket in TF2, you can dodge a rocket in Guild Wars 2, you CANNOT dodge a rocket in WoW.

    #12 3 years ago
  13. Erthazus

    “WoW isn’t about skill, it’s about gear vs. gear, and the people making the largest time investments rule the day”

    Ok, link me your character here. If not, than there is no reason to argue with you. You can get the gear in WoW right now that can allow you to raid and do stuff in about 1 week at best.

    that requires you to go to LFR and to the Dragon Soul Raid. That’s it. That requires 4-6 hours of play in one week.

    Gear in WOW is not a problem. I can link my character, i have 400/396 gear and my gear is full basically and i don’t need nothing anymore.

    “Look, go and watch the explorable mode stuff that TotalBiscuit put up.”

    Same grinding. Explorable stuff you mean puzzles? It’s not a new idea in MMO’S and it does not require any skill at all.

    Explorable Dungeon video from Totalbuscuit is a mess for example. Chaotic instance.

    “Also: Raids were never about skill but following slavish scripts. I don’t know if you’re aware… ”

    Link your character progression and than we can talk about slavish scripts.

    “Guild Wars 2 is more skill related because there’s no aggro,”

    First, you didn’t tried Guild Wars 2 and you don’t know if it requires any skill at all.
    Second, Aggro or not. Does not matter, because these games have different gameplay mechanics and if GW2 does not require aggro at all, than you just need to press one button “Dodge” and press one Action bar so your character can attack for every boss out there and that’s exactly what i saw in Guild Wars 2.

    So that’s tactics? OK.

    “They could play raids for you. They could decide when to heal/debuff someone in a raid. They could then do it automatically.”

    these mods existed in Burning Crusade era where there were static boss raids that didn’t required any movement at all. Things have changed since Wrath of the lich king.
    I’m a hardcore WoW veteran and i play to this day and i know each mod there is.

    Enough talk, show me your character progression and if not, than what you said just proves one thing: you don’t now how to play the game and that’s it.

    I hear a lot of the same thing from WoW players and other gamers that achieved nothing in WoW just because they don’t know how to play it.

    Also, if there were slavish scripts, than Dragon Soul raid could be completed in one week, except that 90% of the people can’t even finish it (or finish more than 2 bosses in heroic) and by the end of the month Blizzard nerf every raid for about 5% and it is still not enough.

    Link your character progression.

    #13 3 years ago
  14. Erthazus

    “you CANNOT dodge a rocket in WoW.”

    Rocket? There are no rockets in World Of Warcraft. :D

    and by the way, in GW2 you can dodge objects only by pressing “dodge” button (and if you don’t remember, you can’t use it forever). So your character is still a stat based thing that requires a gear.

    #14 3 years ago
  15. viralshag

    All this “slave script” nonsense is really quite stupid. Saying that one game is giving you more freedom just because it doesn’t conform to the trinity is ridiculous.

    So instead of following a specific role and coordinating with other players – and this is teamwork and coordination no matter what way you try to dismiss it as – you just give people the ability to do a little bit of everything that requires less actual coordination.

    Just because every player can heal and CC is a long way away from every player actutally doing that, and considering how happy GW2 is about “everyone winning” I don’t see why some would NEED to stop doing DPS to throw out some heals, they’ll just rely on someone else to do it.

    #15 3 years ago
  16. endgame

    Well, you guys wrote quite a bit of a story here so I won’t add much to it. Except this. Anet is the most talented MMO developer on the planet. Everyone else? They suck compared to them. I played Guild Wars for 3 years so I know what I’m talking about. But of course all this negativism that emanates from most of you (except from TheWulf who Surprise! actually got it right) comes from years of playing their game. I’m sure of that. You people always talk from experience… Also, if your a WoW fan, F**K OFF NEWBIE!

    #16 3 years ago
  17. _ZeDB


    “judging by the latest previews and trailers, Guild Wars 2 instances are pretty much chaotic and don’t have a lot of tactics.”

    They’re bound to be chaotic. There’s no ‘tanking’, so to speak. That mean’s the AI is more unpredictable, and everyone has to be aware of what’s going on.

    Plus,this was Beta, and the press are probably more focused on showing game play than standing around discussing tactics. But if you want tactics: In the lover’s fight, you need to keep them away from each other, otherwise they regen health at a stupid rate. That’s a tactic.

    “not to mention that GW2 won’t support Raids at all, so i’m curious about it’s End game content. Because End game content is the reason why people play most of the successful MMO’s out there.”

    Have you not seen the massive dragons that appear? Sure, they’re not in an instanced raid, but they’re still going to require co-ordination and teamwork to take down.

    “Rocket? There are no rockets in World Of Warcraft. and by the way, in GW2 you can dodge objects only by pressing “dodge” button (and if you don’t remember, you can’t use it forever).

    No, you can’t always dodge, but you can move out of the way of projectiles. Hide behind walls. In WoW, someone casts a spell, and even if the person runs, they’ll still end up taking the damage.

    “So your character is still a stat based thing that requires a gear.”

    I won’t deny gear will be important. I just hope it doesn’t devolve to: ‘I can see you’re skilled, but you can’t join this group because you don’t have x item level’

    #17 3 years ago
  18. Da Man

    Good F Grief.

    #18 3 years ago
  19. Erthazus

    “Have you not seen the massive dragons that appear? Sure, they’re not in an instanced raid, but they’re still going to require co-ordination and teamwork to take down.”

    ahahaha. Sure?

    Running around and doing nothing is so much coordination.

    “No, you can’t always dodge, but you can move out of the way of projectiles. Hide behind walls. In WoW, someone casts a spell, and even if the person runs, they’ll still end up taking the damage.”

    Absolutely not. If you hide behind the wall, your enemy can’t cast the spell aka “Invalid target”.

    Also, starting from Cataclysm a lot of bosses require players to dodge projectiles.

    “I won’t deny gear will be important. I just hope it doesn’t devolve to: ‘I can see you’re skilled, but you can’t join this group because you don’t have x item level’”

    that is the thing of the past. World Of warcraft don’t require that anymore with current system. You just can go to LFR and do nothing and recieve epic loot from Dragon Soul Raid and Blizzard will use that feature for every raid in the future.

    #19 3 years ago
  20. _ZeDB


    “Running around and doing nothing is so much coordination.”

    This was Alpha. Plus in this video, I can see where teamwork would come into play. Cannons need to be used / repaired, people need to be freed if they get hit by crystals, as well as adds being taken down. The Tequatl fight has more of this element, where NPC’s need to be protected / ressed, cannons need to be used, certain adds need to be taken down fast ect. It only looks like running around, because you’re seeing it from a single person’s point, rather than actually getting involved.

    “Absolutely not. If you hide behind the wall, your enemy can’t cast the spell aka “Invalid target”.”

    Yes, I know this. I’m talking about AFTER the spell is cast. Even if you hide behind a wall / strafe out of the way, you’re gonna get hit.

    “Also, starting from Cataclysm a lot of bosses require players to dodge projectiles.”

    I can’t say for Cata raids, but there were mechanics like that for the instances (The Stonecore comes to mind, with the falling rocks), which is a step in the right direction.

    “that is the thing of the past. World Of warcraft don’t require that anymore with current system. You just can go to LFR and do nothing and recieve epic loot from Dragon Soul Raid and Blizzard will use that feature for every raid in the future.”

    As far as my knowledge goes, you still need a minimum item level to use raid finder. Source:

    #20 3 years ago

Comments are now closed on this article.

  • Get Saints Row 2, Saints Row: The Third and all DLC for $5

    Bundle Stars’ latest bundle packs Saints Row 2 and the complete Saints Row: The Third for $5. The Saints Row bundle is priced $5. It is live now and for another 14 days. It comes with Saints Row 2, Saints Row: The Third – The Full Package, which is basically the game plus all the […]

  • Destiny: Xur location and inventory for January 23, 24

    Xur: Agent of the Nine has made the trek to Destiny’s Tower for another week of business. Destiny’s Exotics vendor, Xur: Agent of the Nine has arrived at the Tower as per the weekly schedule. Xur will sell you Exotic weapons and armour pieces if you have the Strange Coins to afford it. He also […]

  • Bloodborne is getting two special edition PS4s in Japan

    Sony will launch two limited-edition, Bloodborne-themed PlayStation 4 bundles in Japan. Two bundles are available, one in black and another in white, complete with a controller and a headset. The hard disk cover is engraved with the title and the cover shot. Both bundles come with the collector’s edition release of the game, which was […]

  • Best Destiny videos of the week – Xur vs Cryptarch rap battle

    Destiny has once more produced a slew of entertaining, educational and occasionally baffling videos. Destiny players have repeatedly sparked crazes by exploiting the game’s little foibles – Sparrow surfing is one example. This latest one is kind of mysterious; I don’t know how it’s done, or why you would want to, but Hidden Reach has […]

  • The Sims 4 free for 48 hours with Origin Game Time

    The Sims 4 is the latest game to be offered free through Origin’s Game Time promotion. The Sims 4 is now free to download from Origin, granting you a 48 hour window to try it out and see if you want to pay for the full game. The free time starts counting as soon as […]

  • Check out Destiny’s new PvP mode, Doubles

    Destiny Crucible players can enjoy a new kind of PvP action with Doubles. Destiny may not be as PvP focused as some Halo fans were hoping, but Bungie is slowly ramping up Crucible support, starting with better Iron Banner events. Some time ago the developer promised to introduce experimental game modes, and the latest Bungie […]

  • Halo: New Blood novel launching digitally in March

    A new Halo novel will explore the backstory of Gunnery Sergeant Edward Buck. Halo: New Blood is a digital-first short novel launching on March 2. The 60,000 word novel was penned by Matt Forbeck, an award-winning author of many licensed fantasy and sci-fi publications. It’s an all-new story, but fans of Halo 3: ODST will […]

  • Destiny players purchased 1.1 million Ice Breakers last week

    Destiny players know what’s hot, and Exotic sniper rifle Ice Breaker is definitely warm. Destiny vendor Xur offered Ice Breaker for sale last weekend, much to the delight of everyone yet to find this terrific bit of gear. According to the latest Bungle Weekly Update, Xur sold 1,143,320 Ice Breakers. He left the tower with […]

  • Dragon Age: Inquisition nets GLAAD special recognition award

    Dragon Age: Inquisition has been honoured for its diverse representation by LGBT advocacy body GLAAD. Dragon Age: Inquisition will receive a special recognition award for “the many complex and unique LGBT characters prominently integrated throughout the game”. GLAAD doesn’t normally honour video games (maybe one day, if we ever have enough that deserve it), but […]

  • The Order: 1886 AR game is full of puzzles

    The Order: 1886 has spawned a new promotional website with lots of info to ferret out. Called The Order Exposed, the new site pertains to be the blog of a missing researcher, who had been hoping to uncover the secrets of the alternate history. This on its own is quite interesting but it’s also full […]

  • Grow Home is the next game to follow Child of Light, Valiant Hearts

    Ubisoft has announced another small passion project in the wake of the success of recent releases. Child of Light, Valiant Hearts: The Great War and Far Cry 3: Blood Dragon are all the products of a new initiative at Ubisoft where the publisher lets key developers rest after big triple-A projects by working on something […]

  • What mysterious reveal is Xbox teasing for May 4?

    Xbox is teasing something we’ll be waiting quite a while to learn more about. Xbox community manager Raj Patel tweeted the following earlier today: Hmm… — Raj Patel (@Rajio) January 22, 2015 NeoGAF users spotted the morse code in the background of the image, which translates as follows: “Presented by Xbox, 10am PDT, 1pm […]

  • 2011 PSN hack class action settlement claim forms available

    PlayStation Network members affected by the 2011 hack and downtime can now claim part of a $15 million settlement. The PSN was down for months on end in 2011 following a major hack, which resulted in user details being compromised. Sony apologised and provided free games as compensation, but unhappy gamers banded together in a […]

  • Final Fantasy 15 has a true open world

    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]

  • Parkour pioneer David Belle acted as a consultant on Dying Light

    It has been announced that actor, stunt coordinator and leading pioneer of Parkour, David Belle, consulted on Dying Light in order to bring authentic parkour to the game. According to a press release sent over by Techland, the development team worked with Belle to “verify the depiction of parkour” in the game as well as […]