Class system in Guild Wars 2 inspired by Team Fortress

Thursday, 29 March 2012 17:53 GMT By Stephany Nunneley

Guild Wars 2 designers Ben Miller and Jon Peters have told PC Gamer that the class system in Guild Wars 2 was inspired by Valve’s Team Fortress.

“No-one would tell you that everyone in Team Fortress just does damage. No-one would say a Spy and a Heavy are the same because they both do damage,” Peters said. “They’re very different playstyles. They have a very good sense of purpose.”

The ArenaNet men were discussing with the site the “holy trinity” entrapment the majority of MMOs force players to participate in: healer, DPS, tank – something the developers wanted to move away from with Guild Wars 2.

“I just detest dependency and the lack of teamwork it creates,” Peters continued. “It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?’.

“I’m the anti-healer person. I don’t hate that people like to play support roles, it’s just that I want that role to be fun. I don’t think there’s any teamwork – what there is is just dependency.[That's what] Guild Wars 2 combat is about. It’s about organic teamwork and building stuff together.”

You can read the full thing through the link.

Guild Wars 2 is out sometime this year.


  • Hostile Takeover add-on pack for Tropico 5 out now on Xbox 360

    The Hostile Takeover add-on pack for Tropico 5 is now available for Xbox 360 and it comes with three different scenarios. Along with the three stand-alone scenario’s Generalissimo, Joint Venture and Mad World are three new buildings for all game modes: The Asylum, Fast Food Joint and Defense HQ. There are also three avatar accessories, […]

  • Get to Work expansion for The Sims 4 is now available

    The Sims 4 expansion Get to Work is now available, EA has declared. It will run you $40 or your region’s equivalent on Mac and PC. Sims can bow be a Doctor, become Chief of Police, own a business, have a look at Career Venues and learn new skills. They can even discover aliens which […]

  • Final Fantasy 14: Before the Fall – Part 2 is out today

    The finale for Final Fantasy 14: A Realm Reborn – Before the Fall: Part 2 has been released with Patch 2.55. The conclusion to A Realm Reborn prepares players for the upcoming expansion, Heavensward, which releases on June 23. In order to access Heavensward, players will need to complete the final main scenario quest Before […]

  • Cancelled ZombiU 2 game would have contained co-op – report

    ZombiU 2, which popped up on Amazon France back in November, was apparently in development before being cancelled and contained co-op, according to someone in-the-know. According to a recent podcast featuring Unseen64’s Liam Robertson, ZombiU 2 development started in early 2013 but never left the pre-production phase. Robertson said he had seen a single image […]

  • Pac-Man invades the streets of Google Maps

    Google has updated Google Maps with the ability to play Pac-Man instead of looking at a road map to your destination. It didn’t work well when I typed in my location, due to the fact I live out in the middle of nowhere. This is despite the fact I am 4 miles from town and […]

  • Cities: Skylines in-development mod contains first-person multiplayer

    Here’s another interesting Cities: Skylines mod for you: it adds first-person multiplayer. According to its creator Fr0sZ, the project is very much a work-in-progress and he is currently taking suggestions on ideas to be incorporated into the mod. Have a look at the in-progress mod below. Thanks, PC Gamer.

  • Survarium launches on Steam Early Access later this week

    Vostock Games’ post-apocalyptic MMOFPS Survarium will launch through Steam Early Access on Thursday, April 2. At present the build offers only the PVP mode, and plans to expand with more variations of gameplay are in the works. The developer stated in its announcement it wanted to work out issues in PVP before offering freeplay and […]

  • Evolve’s latest content update with Behemoth and Observer Mode arrives today

    Evolve’s latest content update releases today, and as previously reported, it contains the playable Behemoth and four new playable Hunters. It also contains the free Observer Mode, and two free maps are available today. The maps are available first on Xbox One and will be available for PC and PlayStation 4 on April 30. You […]

  • Assassin’s Creed: Chronicles India and Russia coming, China episode set for April

    As promised last year, there are more Assassin’s Creed: Chronicles games coming your way. Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles: China, the side-scrolling action platformer part of the Assassin’s Creed: Unity Season Pass, will be the first standalone release. Two more will follow. China is the first episode, and […]

  • GTA 5 official PC trailer debuts April 2 in 60fps

    The official GTA 5 PC trailer was supposed to release yesterday, but it looks like Thursday, April 2 will be the big day. According to Rockstar, the video will show the game running at 60fps, and it will be released at 10am EDT/3pm BST. The developer recommends you watch it on the most recent generation […]

  • Dishonored and Never Alone are two of your April PS Plus offerings

    Sony has announced it’s PlayStation Plus offerings for April, with Dishonored on PS3 and Never Alone on PS4 as just two titles too choose from. Other free games for the month include: Tower of Guns on PS4 and PS3, Aaru’s Awakening on both systems, and for the Vita crowd there’s Killzone Mercenary and MonsterBag. The […]

  • Going back to Jade Empire’s universe “comes up pretty regularly” at Bioware

    Bioware has said the idea of going back to the Jade Empire universe is a topic that “comes up pretty regularly” at the office, according to studio manager Aaryn Flynn. Speaking in a reader Q&A on Kotaku, Flynn said there is “always hope” for another Jade Empire, but for the present, the studio is rather […]

  • How to listen to the Vice City soundtrack while playing GTA 5

    Let’s improve Los Santos with a blast of cool 80′s power ballads. We dig the GTA 5 soundtrack. But we also love the Vice City radio stations. Now with the power of music streaming service Spotify on PS4 we can finally combine both. Of course this works for any music on Spotify and any game, […]

  • Completionists could spend over 200 hours in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is going to be a rather long game. If you are a completionist, you could spend over 200 hours playing the game, according to CD Projekt RED. Answering a question pertaining to game length on Twitter, senior game designer Damien Monnier said if “you do everything” the game will last […]

  • Limited edition Batman: Arkham Knight Steel Grey PS4 announced

    A limited edition bundle for Batman: Arkham Knight has been announced which includes a Steel Grey PS4 with a custom design based upon the Rocksteady title. It comes with a matching DUALSHOCK 4 Wireless Controller, the game on Blu-Ray, and exclusive bonus content the Scarecrow Nightmare that’s available to play on PS4. There’s also a […]

  • Super Mario 64 HD project receives takedown notice from Nintendo

    Nintendo has issued a takedown notice for Unity-developed Super Mario 64 HD, the fan project which created an updated version of the first level of the game and allowed users to play it in their browser. It was also downloadable, with no attempts from creator Roystan Ross to monetize the project. Still, the news shouldn’t […]

  • Dying Light players should use “extreme caution” handling Antizin injections tomorrow

    Dying Light players will be able to participate in “something unusual” which Techland says will “radically change the game experience” for one day only tomorrow, April 1. According to the developer, players will need to use “extreme caution” when handling Antizin injections as the latest batch has been sullied with a foreign contaminant. The chemical […]

  • Nintendo of America’s hosting a Nintendo Direct on April 1

    Nintendo of America will be hosting a Nintendo Direct tomorrow, April 1 of all days. The company will be discussing upcoming 3DS and Wii U games. The session will take place at 3pm PDT/6pm EDT/12am CET. Catch a #NintendoDirectNA about #WiiU & #3DS games on 4/1 at 3 p.m. PT. Don’t let the date fool […]

  • How eSports changed Call of Duty

    Betting on eSports for Call of Duty: Advanced Warfare has reinvigorated the biggest game on consoles and turned it into a spectator sport. “We were looking at the eSports scene blowing up. Every year it was getting bigger. Players were maturing and being more discriminating. We had to understand the impact that eSports is having […]

  • Destiny: how does the road ahead look?

    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]


  1. Talkar

    Sooooo…. Are there a shitload of hats in this game too?

    #1 3 years ago
  2. Erthazus

    @1, absolutely. It’s going to have F2P system where you can buy emotions and other GW stuff and probably hats :D

    #2 3 years ago
  3. endgame

    Hat off to Anet! ;)

    #3 3 years ago
  4. DSB

    It’s pretty futile to argue that dependency isn’t a crucial part of teamwork. If you don’t have to depend on eachother, there’s no team, and making everybody able to fill every roll will just water that down.

    In terms of core mechanics, MMOs need to do a lot better, but ultimately the trinity has always existed in the RPG, and that’s because it’s a great platform to build your tactics around.

    #4 3 years ago
  5. TheWulf


    That’s a fallacy. You don’t have to be a codependent nutcase in order to work with someone. To the contrary – the best team players are the independent ones that know when to take initiative and when to cooperate. What insane codependency does (and that is what he’s talking about) is turn people into slaves that follow scripts.

    That’s my problem with raiding in games like WoW – slaves that follow scripts due to slavish codependency, there’s no room for initiative. Whereas true cooperation can only occur when there is room for initiative. When you can do something to help someone out of your own free will, rather than just following a script.

    There’s a difference between a stringently symbiotic relationship (like WoW has) where one feeds off the other, and an actively cooperative relationship between two sapient people. In TF2, you have the latter, because it’s down to you to choose which tactic will benefit your team mates the most. Whether you’ve chosen correctly, and how well you can actually pull off that off will often help shape a victory or a loss.

    Also, I disagree with the trinity being a good thing.

    It turns people into mindless slaves, slaves to each other, and slaves to the UI. You are literally enslaved by the UI, and you’re playing the UI as one big script. I don’t think it’s fun, nor do I think it’s the way forward.


    Tank Slave: I hit my rotation to generate aggro, based upon my aggro/cooldown bars.
    DPS Slave: I hit my rotation to generate damage, based upon my aggro/cooldown bars.
    Heal Slave: I watch lots of bars and press buttons based on the lowest. Sometimes I get to hit a button if someone has a debuff!

    That’s not fun to me. It’s depressing, actually.

    Not to mention that the trinity fosters a unique sort of sociopathy with that obsessive codependency it creates. People who’re sucked into the game can barely look beyond their own guild for someone to turn to, this is why you get basement dwelling types who spend many hours a day, every day, grinding pots for their raids. And then doing their raids.

    This is why their jobs and social lives go to hell.

    It’s a horrible system that makes for horrible people.

    #5 3 years ago
  6. DSB

    @5 That’s called teamwork to most other people. Everybody has a role to play, and playing it well determines the difference between succes and failure. That’s the case in sports, that’s the case in military tactics, and that’s even the case in some businesses.

    This is merely PR speak to try and justify making every class less specialized and thus courting the business of a greater audience.

    I’m pretty sure most people who’ve raided seriously in any recent MMO will tell you that individual skills matter a lot more than any script you can think of. It’s when it’s time to improvise that you determine who belongs in a top notch squad or not. Even if a players theorycrafting isn’t top notch, the fact that he’s able to think on his feet will likely make him far more useful in a progress squad.

    TF2 is an entirely different game, but the holy trinity is still very much in effect. The Heavy and the Doctor are pretty much the most basic Tank/Healer configuration I can think of. In the same way, the Scout is able to deliver a hellish ammount of damage, but he’s not much use on the recieving end. The real difference (beyond the fact that TF2 is PVP, not PVE, and an FPS) is in the fact that TF2 has vastly more complex applications for those mechanics.

    Every class has a lot more tasks they can choose to pursue instead of being applied to the same thing over and over again, and that’s where MMOs are really lacking.

    TF2 is actually a great example of locking a game down, as opposed to opening it up. Limiting and specializing class mechanics means everybody has purpose, as opposed to simply being yet-another-everything.

    #6 3 years ago
  7. Erthazus

    @TheWulf, actually you are incorrect. What WOW does is absolutely brilliant with Teamwork.

    You don’t follow a specific script. There are Tactics to beat certain bosses and some of them in raids require not just to tank or make a max DPS.

    If you ever played the latest Dragon Soul raid than there are a lot of alternatives to beat bosses.

    “That’s not fun to me. It’s depressing, actually.”

    that’s World Of Warcraft gameplay mechanic. It’s Tank, DPS and healer’s job to do it right in the right direction. You choose a class and learn how to play it. If you don’t know how to play with your class – you are out.

    What you said about initiative was done before and it failed many times because it is not a teamwork, it’s a clusterfuckness mechanic.

    So far, i’ve seen only clusterfuckness in Guild Wars 2 instances because there are no tactics to beat bosses at all and it’s pretty chaotic at times.

    MMORPG is not a singleplayer game. It requires a cooperation and not some crazy shit initiative where you save the day by doing something out of the gameplay design.

    #7 3 years ago
  8. _ZeDB

    I think ANet have got the right idea, they just haven’t worded it very well in this article.

    They’re encouraging team play, and you can tell that by getting rid of kill stealing (everyone that helped kill the mob gets exp), and making skills interact with each other. Dungeon bosses will have tactics, except it won’t so clear cut as ‘swap tanks when you get x stacks of debuff’, ‘kill these mobs first’ and ‘when he gets x health he does this’.

    It’s more about reacting to what you see, and trying to control the mobs with debuffs and environmental effects (The Guardian’s Ring of Warding comes to mind) , as opposed to just standing there, facing them away from everyone else, as well as supporting allies with buffs, environmental weapons and ‘fields’ for boosting their attacks.

    Anyone who thinks that you’re gonna get through a dungeon with no teamwork is mistaken. Someone’s been downed? You can go res them, while they can still contribute with the Downed skills. A particular boss has stacked a bunch of debuffs on your team? Switch to Water Attunement, use an Elixir, use Cleansing Flame to help them out.

    There’s more than one way to introduce a mechanic for teamwork, and it doesn’t have to involve whack-a-mole healing and standing there taking hits. All classes can play damage, support and control, meaning you aren’t stuck with what everyone thinks is the best. Want to play a support character? Warriors, the archetypal tank-and-smash-stuff-up class has banners for buffs. Like controlling? You can be a Mesmer, who got many skills that apply random debuffs. And Damage? Well, as well as your supporting and controlling, you get to do that as well.


    Even if the game has got rid of the ‘Trinity’, you can still play a supporting role. You just aren’t restricted to playing that role. And while we all have heals, we still have only one, and 10 skills, so EVERYONE can bring something to the fight.

    #8 3 years ago
  9. DSB

    It’s pretty obvious what they want to do, but I don’t see how it makes the game more interesting. It really just puts fewer demands on the player, which in my experience isn’t popular with raiders.

    The fact that most boss encounters in other MMOs are old hat isn’t down to the classes themselves, it’s down to the way those encounters are designed.

    When you have different classes doing different things, it suddenly becomes a game of coordination, which is what some people would like to get around as “slavery” or whatever melodramatic hyperbole you might use to describe actually relying on your teammates for specific tasks.

    I get the fact that Guild Wars 2 wants to be the most accessible casual MMO out there, but making open, relativistic gameplay sound like it’s somehow more team-oriented is pretty silly.

    It’s about letting people eat cake. Nothing more, nothing less.

    #9 3 years ago
  10. Erthazus

    @8, judging by the latest previews and trailers, Guild Wars 2 instances are pretty much chaotic and don’t have a lot of tactics.

    not to mention that GW2 won’t support Raids at all, so i’m curious about it’s End game content.

    Because End game content is the reason why people play most of the successful MMO’s out there.

    #10 3 years ago
  11. TheWulf


    “It’s pretty obvious what they want to do, but I don’t see how it makes the game more interesting. It really just puts fewer demands on the player, which in my experience isn’t popular with raiders.”

    Fewer demands, right.

    Please stop talking out of your arse. If you’re going to talk about a topic, at least know what you’re talking about. This is what I don’t like with you – see, when I talk about WoW, I have years of experience and I know what I’m talking about.

    But you haven’t even bothered to read what people have been saying about Guild Wars 2, nor have you bothered to watch the videos. Effectively you’re talking out of your arse.

    You were talking out of your arse in the other news article, too. But I covered that there.

    Each player has to:

    - Try to avoid damage.
    - Mitigate damage to themselves if they can’t avoid it.
    - Help with mitigating damage to others when they can.
    - Contribute to crowd control.
    - Contribute to area healing.
    - Contribute to conditions dealing (slowing, crippling, et cetera).
    - Contribute to damage dealing however they can.

    How is that LOWER demands?

    “The fact that most boss encounters in other MMOs are old hat isn’t down to the classes themselves, it’s down to the way those encounters are designed.”

    I disagree. You’re not looking at the bigger picture.

    A boss shoots rockets.

    In a game like Mass Effect, you can dodge the rockets.

    In WoW, you can’t. This is because a tank has to soak up the rockets, therefore the rockets are constantly linked to a target.

    This is one way in which the class is determining the nature of the boss fight. Because all of the projectiles are linked to a character. Whereas projectiles in Guild Wars 2 follow a trajectory arc and don’t ‘home in.’

    This is because there’s no aggro in Guild Wars 2.

    So clearly, this is a matter of classes changing how bosses work.

    “When you have different classes doing different things, it suddenly becomes a game of coordination, [...]”

    You don’t have different classes doing different things though. You have that in Guild Wars 2, but in a game like WoW you have people slavishly following their role script.

    You can’t suddenly have a DPS guy decide to contribute to other roles. He’s slavishly locked into his role script, which is DPS.

    It isn’t a game of coordination, it’s a game of slavish obedience.

    Follow your role script perfectly and you’ll do fine, if you don’t slavishly follow your role script then you’re not ‘coordinating properly’ and you fail.

    That doesn’t mean that there’s any actual tactics going on there other than players playing the UI via their roles. It’s just tankers tanking, healers healing, and damage dealers doing damage. All attached to their roles, all doing the facerolling that I know exists in MMOs from experience.

    There’s nothing remotely skilful or tactical about it.

    Coordination, real coordination, implies some kind of skill.

    “[...] which is what some people would like to get around as “slavery” or whatever melodramatic hyperbole you might use to describe actually relying on your teammates for specific tasks.”

    How is it not slavery? You’re trying to downplay it here but it’s not working. You’re ‘locking’ a person into a role, a specific role. It’s insect-like specialisation. You can only do that role. You are a slave to that role. You play your part in the script as your role.

    How is that not slavish obedience to the system?

    “I get the fact that Guild Wars 2 wants to be the most accessible casual MMO out there, [...]”

    It is accessible, it’s also casual, but it requires skill as well. What you’re trying to say is that if something doesn’t take time investment, it therefore doesn’t require skill either.

    That’s bullshit.

    Someone can play TF2 casually and be absolutely amazing at it.

    You should see some of the explorable mode content that TotalBiscuit has uploaded to Youtube. It’s bloody difficult.

    “[...] but making open, relativistic gameplay sound like it’s somehow more team-oriented is pretty silly.”

    No, it’s not relativistic. WoW is relativistic. It’s instead dynamic. And dynamic play invites players to actually use their brains instead of following a script.

    If you’re not following a script, then real teamwork ensues.

    What you’re essentially saying is that games like TF2 can’t have teamwork. Also bullshit.


    Again. Bullshit.

    Bloody haters.

    Look, go and watch the explorable mode stuff that TotalBiscuit put up.

    It shows that a level of skill is required, a level of skill that you likely don’t possess if you believe that games like WoW require “skill.” WoW isn’t about skill, it’s about gear vs. gear, and the people making the largest time investments rule the day.

    This is a game about SKILL. All games about SKILL look mildly chaotic. See: Team Fortress 2.

    Also: Raids were never about skill but following slavish scripts. I don’t know if you’re aware… but I’ll give you the benefit of the doubt. Early on in the days of WoW, before Blizzard patched it out, there were mods that could play the game for you.

    They could play raids for you. They could decide when to heal/debuff someone in a raid. They could then do it automatically. Based upon aggro, these mods could then taunt at exactly the right time. And the entire game could be played so perfectly, so much like clockwork, that it made players redundant.

    That’s how raids were, and are. Requiring no skill at all.

    Guild Wars 2 is more skill related because there’s no aggro, and there’s no solidly locked in holy trinity. So everyone has to contribute what they can in order to try to survive.

    Maybe you’ve been playing so many traditional MMORPGs that you don’t know what a game that requires skill looks like any more.

    But compare both WoW and Guild Wars 2 with TF2. Tell me which looks more similar.

    #11 3 years ago
  12. TheWulf

    All this conversation proves is that GW2 is closer to TF2 than any other MMORPG has been. And all this argument proves is that some people are trying to say that there’s more coordination, teamwork, and skill involved in a WoW raid than there is in TF2.

    I expect this to only get sillier.

    And if you want a PvE comparison, switch out TF2 for Mass Effect (any). And then try to convince me that WoW requires more skill there, too.

    The thing is is that you can dodge a rocket in Mass Effect (any), you can dodge a rocket in TF2, you can dodge a rocket in Guild Wars 2, you CANNOT dodge a rocket in WoW.

    #12 3 years ago
  13. Erthazus

    “WoW isn’t about skill, it’s about gear vs. gear, and the people making the largest time investments rule the day”

    Ok, link me your character here. If not, than there is no reason to argue with you. You can get the gear in WoW right now that can allow you to raid and do stuff in about 1 week at best.

    that requires you to go to LFR and to the Dragon Soul Raid. That’s it. That requires 4-6 hours of play in one week.

    Gear in WOW is not a problem. I can link my character, i have 400/396 gear and my gear is full basically and i don’t need nothing anymore.

    “Look, go and watch the explorable mode stuff that TotalBiscuit put up.”

    Same grinding. Explorable stuff you mean puzzles? It’s not a new idea in MMO’S and it does not require any skill at all.

    Explorable Dungeon video from Totalbuscuit is a mess for example. Chaotic instance.

    “Also: Raids were never about skill but following slavish scripts. I don’t know if you’re aware… ”

    Link your character progression and than we can talk about slavish scripts.

    “Guild Wars 2 is more skill related because there’s no aggro,”

    First, you didn’t tried Guild Wars 2 and you don’t know if it requires any skill at all.
    Second, Aggro or not. Does not matter, because these games have different gameplay mechanics and if GW2 does not require aggro at all, than you just need to press one button “Dodge” and press one Action bar so your character can attack for every boss out there and that’s exactly what i saw in Guild Wars 2.

    So that’s tactics? OK.

    “They could play raids for you. They could decide when to heal/debuff someone in a raid. They could then do it automatically.”

    these mods existed in Burning Crusade era where there were static boss raids that didn’t required any movement at all. Things have changed since Wrath of the lich king.
    I’m a hardcore WoW veteran and i play to this day and i know each mod there is.

    Enough talk, show me your character progression and if not, than what you said just proves one thing: you don’t now how to play the game and that’s it.

    I hear a lot of the same thing from WoW players and other gamers that achieved nothing in WoW just because they don’t know how to play it.

    Also, if there were slavish scripts, than Dragon Soul raid could be completed in one week, except that 90% of the people can’t even finish it (or finish more than 2 bosses in heroic) and by the end of the month Blizzard nerf every raid for about 5% and it is still not enough.

    Link your character progression.

    #13 3 years ago
  14. Erthazus

    “you CANNOT dodge a rocket in WoW.”

    Rocket? There are no rockets in World Of Warcraft. :D

    and by the way, in GW2 you can dodge objects only by pressing “dodge” button (and if you don’t remember, you can’t use it forever). So your character is still a stat based thing that requires a gear.

    #14 3 years ago
  15. viralshag

    All this “slave script” nonsense is really quite stupid. Saying that one game is giving you more freedom just because it doesn’t conform to the trinity is ridiculous.

    So instead of following a specific role and coordinating with other players – and this is teamwork and coordination no matter what way you try to dismiss it as – you just give people the ability to do a little bit of everything that requires less actual coordination.

    Just because every player can heal and CC is a long way away from every player actutally doing that, and considering how happy GW2 is about “everyone winning” I don’t see why some would NEED to stop doing DPS to throw out some heals, they’ll just rely on someone else to do it.

    #15 3 years ago
  16. endgame

    Well, you guys wrote quite a bit of a story here so I won’t add much to it. Except this. Anet is the most talented MMO developer on the planet. Everyone else? They suck compared to them. I played Guild Wars for 3 years so I know what I’m talking about. But of course all this negativism that emanates from most of you (except from TheWulf who Surprise! actually got it right) comes from years of playing their game. I’m sure of that. You people always talk from experience… Also, if your a WoW fan, F**K OFF NEWBIE!

    #16 3 years ago
  17. _ZeDB


    “judging by the latest previews and trailers, Guild Wars 2 instances are pretty much chaotic and don’t have a lot of tactics.”

    They’re bound to be chaotic. There’s no ‘tanking’, so to speak. That mean’s the AI is more unpredictable, and everyone has to be aware of what’s going on.

    Plus,this was Beta, and the press are probably more focused on showing game play than standing around discussing tactics. But if you want tactics: In the lover’s fight, you need to keep them away from each other, otherwise they regen health at a stupid rate. That’s a tactic.

    “not to mention that GW2 won’t support Raids at all, so i’m curious about it’s End game content. Because End game content is the reason why people play most of the successful MMO’s out there.”

    Have you not seen the massive dragons that appear? Sure, they’re not in an instanced raid, but they’re still going to require co-ordination and teamwork to take down.

    “Rocket? There are no rockets in World Of Warcraft. and by the way, in GW2 you can dodge objects only by pressing “dodge” button (and if you don’t remember, you can’t use it forever).

    No, you can’t always dodge, but you can move out of the way of projectiles. Hide behind walls. In WoW, someone casts a spell, and even if the person runs, they’ll still end up taking the damage.

    “So your character is still a stat based thing that requires a gear.”

    I won’t deny gear will be important. I just hope it doesn’t devolve to: ‘I can see you’re skilled, but you can’t join this group because you don’t have x item level’

    #17 3 years ago
  18. Da Man

    Good F Grief.

    #18 3 years ago
  19. Erthazus

    “Have you not seen the massive dragons that appear? Sure, they’re not in an instanced raid, but they’re still going to require co-ordination and teamwork to take down.”

    ahahaha. Sure?

    Running around and doing nothing is so much coordination.

    “No, you can’t always dodge, but you can move out of the way of projectiles. Hide behind walls. In WoW, someone casts a spell, and even if the person runs, they’ll still end up taking the damage.”

    Absolutely not. If you hide behind the wall, your enemy can’t cast the spell aka “Invalid target”.

    Also, starting from Cataclysm a lot of bosses require players to dodge projectiles.

    “I won’t deny gear will be important. I just hope it doesn’t devolve to: ‘I can see you’re skilled, but you can’t join this group because you don’t have x item level’”

    that is the thing of the past. World Of warcraft don’t require that anymore with current system. You just can go to LFR and do nothing and recieve epic loot from Dragon Soul Raid and Blizzard will use that feature for every raid in the future.

    #19 3 years ago
  20. _ZeDB


    “Running around and doing nothing is so much coordination.”

    This was Alpha. Plus in this video, I can see where teamwork would come into play. Cannons need to be used / repaired, people need to be freed if they get hit by crystals, as well as adds being taken down. The Tequatl fight has more of this element, where NPC’s need to be protected / ressed, cannons need to be used, certain adds need to be taken down fast ect. It only looks like running around, because you’re seeing it from a single person’s point, rather than actually getting involved.

    “Absolutely not. If you hide behind the wall, your enemy can’t cast the spell aka “Invalid target”.”

    Yes, I know this. I’m talking about AFTER the spell is cast. Even if you hide behind a wall / strafe out of the way, you’re gonna get hit.

    “Also, starting from Cataclysm a lot of bosses require players to dodge projectiles.”

    I can’t say for Cata raids, but there were mechanics like that for the instances (The Stonecore comes to mind, with the falling rocks), which is a step in the right direction.

    “that is the thing of the past. World Of warcraft don’t require that anymore with current system. You just can go to LFR and do nothing and recieve epic loot from Dragon Soul Raid and Blizzard will use that feature for every raid in the future.”

    As far as my knowledge goes, you still need a minimum item level to use raid finder. Source:

    #20 3 years ago

Comments are now closed on this article.

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.