Big Robot has unveiled a second AI opponent for its open-world combat romp: the Poachers.
The indie developer, headed by former Rock Paper Shotgun editor Jim Rossignol, wants to explore the emergent possibilities of AI behaviour, which means the different kinds of enemies behave in varying ways.
According to a new blog post, the Poachers wait in ambush, and use debilitating traps and explosives. This makes them a pretty different foe than the Hunters, which actively scout the map. Hunters can also capitalise on traps set by the Poachers, for their own ends – assuming the Poachers don’t off them first.
The blog goes into some detail on the game’s new shaders.
“We’re experimenting with some essential tools for world-creation, such as substance textures. You can see that on the wall that the Poacher is shooting over. Rather than creating a final texture, we are able to play with variables and generate vastly different-looking walls by using a single material. This is a technology we’re hoping to apply to a number of procedural features in our sinister countryside, such as hedgerows and walls,” Rossignol wrote.
Sir, You Are Being Hunted has not yet been dated.
Thanks, Indie Games Magazine.