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Assassin’s Creed III once included Philadelphia, scalping, and a harpoon

Tuesday, 27th March 2012 01:54 GMT By Brenna Hillier

Ubisoft Montreal floated a number of ideas during Assassin’s Creed III’s development which didn’t make the cut. Pun so intended.

As part of Ubisoft’s media blitz, a number of outlets have gone live with details of features dropped from Assassin’s Creed III. Joystiq reports Philadelphia once stood alongside New York and Boston as one of Connor’s destinations.

“Philly was one of the cities that we wanted to do. In the end, we decided against it. It’s an architecturally designed city, so it’s on a grid. Which at first we thought would be cool – the first city in AC to be designed on a grid,” creative director Alex Hutchinson said.

Unfortunately, the team soon realised that Philadelphia’s wide, straight streets don’t work very well in an open-world setting – although some events in the game will take place in the city.

Meanwhile, Destructoid was shown an animation of Connor scalping a British soldier. This historical practice was left out after the team decided it was too gruesome. D’toid described it as “incredibly powerful, complete with a stomach-churning sound effect which really hit home.” beforenoting the troublesome implications, both culturally and gameplay wise, of including such a system.

Finally, Kotaku has some slim details of a harpoon-like weapon which was later turned into a rope dart, but in its earliest form proved a little too “fantasy” for Hutchison’s tastes.

“It started to feel like Scorpion in Mortal Kombat,” he said.

That sounds awesome actually, but okay. Assassin’s Creed III is expected on PC, PlayStation 3 and Xbox 360 in October, as well as on Wii U, you know, whenever that hardware happens.

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6 Comments

  1. Gheritt White

    Philadelphia confirmed for post-launch DLC!

    #1 3 years ago
  2. Stephany Nunneley

    Seriously, how can you walk around with a tomahawk in the game and NOT scalp someone with it? Grow a pair Ubisoft! :D :D (kidding – I know they used knives for this)

    #2 3 years ago
  3. DSB

    Assassins Creed has always been a bitch when it came to owning its own history.

    The whole “we’re so not muslims, we’re citizens of the world” in the first game made me sick. Why couldn’t muslims be assassins?

    I can’t respect that kind of pussy attitude at all. If you’re going to deliberately play on controversy, at least own it. Don’t be wimps about it.

    This game was made by a team of multicultura… WUSSIES. There, fixed it for ya.

    #3 3 years ago
  4. Jensen6

    @1: really? if so that would be great! need some evidence though, source?

    #4 3 years ago
  5. hitnrun

    @3: I lost my interest in the story as criticism after the first 30 seconds of listening to the oh-so-daring soundbyte of the town crier drumming up support for the war while I climbed a wall. You see, one side was calling on the citizens to fight for God, and the other side was calling on its citizens to fight for the same…yeah, we get it, thanks for that keen and timely insight. You guys are real iconoclasts.

    And after that, there was just 5 more hours of listening to the same 30 second loop to go.

    #5 3 years ago
  6. DSB

    @5 Absolutely. It doesn’t disqualify the game, but it definitely makes it less than it could be.

    I just think it’s a wasted opportunity. There’s a lot of good drama to be found in being “controversial”, although it’s really not about controversy, it’s about making it so flat and boring that not even the sensationalist nutjobs will have any ammunition against you. Catering to ignorance, basically.

    My brother has a theory that the reason why it has the whole “time travel” aspect is so that Americans would get into it as well. It’s a little generalizing, but really, the whole time travel crap just makes it a lot weaker than it has to be. There’s really no reason to tell that story through a group of incredibly flat and boring modern people.

    I’d greatly prefer it if it wasn’t so techno.

    #6 3 years ago

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