Neverdead developer: “You never aim to make a bad game”

Monday, 26 March 2012 00:34 GMT By Brenna Hillier

Rebellion CEO Jason Kingsley is aware of, and unhappy with, his studio’s growing reputation for turning out poorly-received games.

“Nobody sets out to make a bad game, but you set out to make the best game you can in constrained circumstances,” Kingsley told Gamerzines.

“The output has not been as good as I’d like it to be.”

Kingsley admitted the critics had a point but said Rebellion hadn’t always been free to meet its own standards.

“You have people who go, ‘there’s no excuse, you should never make a crap game’. They have a valid argument, I guess,” he said.

“You never aim to make a bad game, but sometimes you don’t have the time to make things in the way you’d like. “Other times the game comes out earlier than you were expecting and there’s not a lot you can do about it if you’re a ‘work for hire’ developer. That’s how the job goes.”

Kingsley’s sentiments echo his earlier comments on the difficulties of collaborative development.

Rebellion’s last four games – Shellshock 2, Rogue Warrior, Aliens vs Predator and most notably NeverDead – were all poorly reviewed. The British developer is now finishing off Sniper Elite V2, which releases for PC, PlayStation 3 and Xbox 360 in May.

“Hopefully we can put the past behind us and talk about our difficult years when we’re doing a retrospective, and move on and talk about the future,” Kingsley added.

Thanks, That VideoGame Blog.