Sections

Braben: “Second-hand games market is killing single-player titles”

Monday, 19 March 2012 21:17 GMT By Debabrata Nath

Kinectimals and Elite creator David Braben has once again spoken out strongly against the second-hand games market.

Braben, who is the founder of Frontier Developments, told Gamasutra that single-player only titles have become too high-risk for developers and publishers to invest their efforts in even if they’d like to.

“The real problem when you think about it brutally, if you look at just core gamer games, pre-owned has really killed core games,” he said.

“In some cases, it’s killed them dead. I know publishers who have stopped games in development because most shops won’t reorder stock after initial release, because they rely on the churn from the re-sales.

“It’s killing single player games in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk. I mean, the idea of a game selling out used to be a good thing, but nowadays, those people who buy it on day one may well finish it and return it,” he added.

Braben also said that second-hand game sales is one of the reasons why game retail prices are so high and haven’t gone down in recent years.

“People will say ‘Oh well, I paid all this money and it’s mine to do with as I will’, but the problem is that’s what’s keeping the retail price up – prices would have come down long ago if the industry was getting a share of the resells. Developers and publishers need that revenue to be able to keep doing high production value games, and so we keep seeing fewer and fewer of them.”

Frontier Developments’ The Outsider was sidelined mid-development for similar reasons, although Braben’s recently confirmed it hasn’t been entirely canned and there is still publisher interest for it.

Latest

  • PS4 firmware update version 2.50 adds suspend/resume feature – report

    According to screenshots leaked from the PlayStation MVP Program, Sony is beta testing a PlayStation 4 firmware update which contains the long-awaited suspend/resume feature. Per Gematsu, firmware update version 2.50 contains the following: The system can now enter rest mode without closing any applications. You can adjust this setting in [Power Save Settings] > [Set […]

  • 30 minutes worth of Xenoblade Chronicles X combat footage released

    A new Xenoblade Chronicles X video has been released giving the viewer a look at combat. The 30 minutes worth of footage shown is a Nintendo of Japan livestream from earlier this morning. Gematsu has a written summary of the combat if you’d rather a read instead, as the video is in Japanese. The Monolith […]

  • Rockstar offers tips on setting up for GTA Online Heists

    With Heists launching next week for GTA Online, Rockstar has posted some tips to help you get started. The small tutorial goes over Leaders getting a Crew together, how headsets will be an important peripheral to have in order to communicate, assigning roles, and how Special Heist Completion bonuses will work. Here’s more information on […]

  • Here’s some Wolfenstein: The Old Blood gameplay footage out of PAX East

    If you missed the Wolfenstein: The Old Blood livestream from PAX East, Eurogamer has pulled the gameplay portions from it. Enjoy. It’s out May 5 on PC, PS4 and Xbox One.

  • Overwatch beta kicks off this fall, new characters announced

    Blizzard is on a roll today at PAX East, and the latest announcement from the developer pertains to Overwatch, the first-person team-based multiplayer shooter announced at BlizzCon 2014. According to Blizzard the beta will start in the fall. You can sign up for the beta here. The two characters announced were Zarya and Jesse McCree […]

  • Lady Sylvanas, new Battlegrounds announced for Heroes of the Storm

    Blizzard announced during its PAX East panel today that Warcraft’s Sylvanas will be the next playable hero in its Heroes of the Storm MOBA. A new Battleground, Tomb of the Spider Queen, was also announced a small map with a dark and moody interior. Players will earn gems when killing off the minions which can […]

  • Hearthstone’s Blackrock Mountain Adventure pack launches in April

    The Blackrock Mountain Adventure pack was announced for Hearthstone: Heroes of Warcraft by Blizzard at PAX East today. The content includes the Dark Iron dwarves, fire elementals, and dragons, as well as Ragnaros the Firelord. Those who manage to bring an end to the villains will be rewarded with 31 new cards inspired by the […]

  • New GTA 5 music, radio station coming in April from The Alchemist and Oh No

    A brand new radio station and soundtrack album are on the way from GTA 5 score composers The Alchemist & Oh No. The Alchemist and Oh No Present: Welcome to Los Santos, is described as a “genre-spanning collection” of new music for Grand Theft Auto 5, which will debut debuting with the PC version of […]

  • Wayward Wonders sounds like a fun CTM map for Minecraft

    Wayward Wonders is a rather lovely CTM map for Minecraft which tasks the player with building monuments. Players will need to find special blocks scattered across the map which will need to be placed on the Wonders of the World monuments. It’s a mixture of survival and adventure elements, as players will encounter enemies which […]

  • Wil Wheaton is Abraham Lincoln in Code Name: S.T.E.A.M.

    Nintendo of America has announced Star Trek: The Next Generation actor Wil Wheaton will provide the voice of Abraham Lincoln in Code Name: S.T.E.A.M. Code Name: S.T.E.A.M. (Strike Team Eliminating the Alien Menace) is a 3DS exclusive turn-based strategy title which takes place in an alternate, steampunk history. “After waiting almost a year to be […]

  • The Elder Scrolls Online: Justice and Champions systems arrive with Update 6

    Update 6 for The Elder Scrolls Online went live yesterday, which added the new Justice and Champions systems. The update also overhauled provisioning, which resulted in new recipes and more inventory space being added. There’s also a new way to keep track of your mounts, pets, and costumes through the Collections Window, which allows the […]

  • Turbine’s Infinite Crisis MOBA will see a full release later this month

    Turbine and Warner Bros. have finally given the Infinite Crisis MOBA a release date. The game has been in development since 2011 and a beta kicked off in 2013. “Infinite Crisis™ has massively evolved over the past year with the help of the millions of players who participated in our open beta,” said executive producer […]

  • PAX East kicks off today – here’s the Twitch livestream schedule for March 6

    Today is the first day of PAX East, and Twitch has posted its livestream schedule which kicks off with gameplay of Wolfenstein: The Old Blood. Highlights today include the live premiere of Gameplay: Story of the Videogame Revolution, a look at the Heart of Thorns Guild Wars 2 expansion, Blizzard shows off Sylvanas and Tomb […]

  • Watch the Wolfenstein: The Old Blood livestream from PAX East here

    A livestream of Wolfenstein: The Old Blood, the standalone prequel to The New Order, will take place at PAX East today, and you can watch it right here on the site at 10.30am EST/3.30pm GMT. The stream will be hosted on the main Twitch channel, with gameplay from The Old Blood kicking the first day […]

  • Rock Band 4 and Justin Bieber: “if people ask for it, then why not?”

    We ask the Rock Band 4 team why there’s no PC or keyboard support, what happened to The Beatles, and most importantly, can we sing Boyfriend? “I would say around 95 per cent of content has survived – there are a few bits that, even on last-gen platforms, are no longer available. Our intention is […]

  • Magic the Gathering’s next game is going free-to-play

    Magic Duels: Origins, the upcoming game in the Magic the Gathering series, will be free-to-play. Magic the Gathering developer Steel Games has announced that the next game in the series, Magic Duels: Origins will adopt a free-to-play model. It will be based on the Summer set of the physical game. The developer announced the new […]

  • Mortal Kombat X dev confirms Johnny Cage and Kenshi ahead of official reveal

    Mortal Kombat X will indeed have Johnny Cage and Kenshi as playable characters. It looks like someone spoke about Johnny Cage and Kenshi a little bit earlier they they should’ve. Mortal Kombat X senior producer Adam Urbano spoke to Game Crate in a video interview and confirmed the addition of both fighters. The video has […]

  • You won’t need Xbox Live Gold to play online on Windows 10

    Microsoft has confirmed that playing online games on Windows 10, including cross-play titles, won’t require Xbox Live Gold. Integrating the Xbox platform into Windows 10 will not result in users needing to pay for an Xbox Live Gold subscription. Online gameplay on Windows have traditionally been free, but some users were sceptical, thinking back to […]

  • “Zero percent of people get motion sick,” says Gabe Newell about Vive

    Valve has apparently broke through and found a solution to the VR motion sickness issue with its headset Vive. According to Gabe Newell, Valve has solved the issue of nausea associated usually with virtual reality headsets. Speaking to the New York Times, Gabe Newell said that “zero percent of people get motion sick.” The reason, […]

  • MGS5: The Phantom Pain development update from Kojima

    Metal Gear Solid creator Hideo Kojima has revealed many details during last night’s Kojima Station live-stream. Yesterday, Kojima hosted another episode of Kojima Station, the show that reveals a few MGS5: The Phantom Pain details every time it airs. It’s always in Japanese though, which makes it hard for those of us who don’t speak […]

  • Steam Machine prices: from $480 all the way up to $5,000

    The prices of Steam Machines vary wildly. You could pay less than $500, or ten times more. Since Steam now has hardware pages for each manufacturer’s Steam Machine, it makes sense to go through them and see what the average price is. The full list of manufacturers includes names like Alienware, Digital Storm, Asus, Gigabyte, […]

  • Dreadnought screens are filled with lasers and explosions

    Dreadnought just keeps looking better and better every time we see it. Spaceship fighting simulator Dreadnought has produced a new set of screens to help you parse all the action. If you like what you see, you can check out ten minutes of equally-explosive gameplay. The screens are captured from a pre-alpha build and were […]

  • Bloodborne: tons of new PvP, co-op, and item details

    The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more. Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games. According to translation by DualShockers the game supports up […]

  • Destiny: Xur location and inventory for March 6, 7 – Ice Breaker edition

    Xur: Agent of the Nine has brought a new set of Exotic wares to Destiny’s Tower. Xur: Agent of the Nine is back again to the Tower for another weekend of Exotic adventure. Xur will sell you Exotic weapons and armour in exchange for your Strange Coins and Motes of Light. Exotic Shards and upgraded […]

  • 30 new GTA Online screens show two Heists

    We’ve got a batch of hot new Heist screens from GTA Online that you wouldn’t want to miss. There are quite a lot of screens here showing all sorts of activities, pre-heist, during, and the getaway. Most of them are from the Humane heist, but others show one taking place at Fleeca Bank. Many details […]

  • BoingBoing’s Offworld resurrected as new, diverse gaming blog

    Offworld is back, but not as you know it. Offworld was Boing Boing’s gaming blog, helmed by Brandon Boyer from 2008. By 2010 it had been rolled into Boing Boing itself, eventually falling mostly silent and in 2011 Boyer founded a new site, Venus Patrol. The brand has languished unused ever since, but Boing Boing’s […]

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

37 Comments

  1. Dragon246

    Exactly my views. As a single player gamer, I feel sad when I see the gradual decrease of long and meaty single player campaigns in games. That is why I liked the idea of new xbox not allowing use of pre-owned games (even though I am a playstation person). I know its wrong on some accounts, but if epic single player games have to make a comeback, I think its a necessary step. If it results in a price drop, then even better!
    Of course digital distribution solves this problem completely.

    #1 3 years ago
  2. Talkar

    basically, ^this.

    #2 3 years ago
  3. Sini

    old and obvious

    #3 3 years ago
  4. Dark

    Well , of course people will buy it used , when it is 6 to 8 hours long
    other than that , there is a lot of games with single-player only
    sell really well
    like , bayonetta , mass effect2 , dragn age , heavy rain , god of war , etc ..

    #4 3 years ago
  5. DSB

    Is there a lack of singleplayer titles? News to me.

    Skyrim.

    So there.

    #5 3 years ago
  6. Kabby

    Core gamers buy core games, day one, full price.

    While I understand the concerns over second hand games being too prominent at retail a lot of what he says here is just waffle.

    #6 3 years ago
  7. gamereviewgod

    He’s making the logical fallacy that a used sale means a lost sale, which is, of course, wrong.

    If you’re losing sales, it’s because people simply don’t have $60 to spend on new games. Or, when they do, they’re trading in/up to buy new. Game stores create their own economy where people can actually afford to buy said games.

    Taking away your customers options is never a good thing.

    #7 3 years ago
  8. SamaT

    @7

    Seeing as how a lot of “core gamers” buy the game day one and return it back to the store in a relatively short period of time (if the game truly is short), these games end up going on sale pre-owned for only like 5 dollars under the price of a new copy.

    The sale of that pre owned copy resulted in a lost sale of a the new copy, for 5 dollars off, with none of that money going back to the devs.

    Pre-owned could still work, if the devs got some of the cut. Why not have an economy where the devs, game stores, and customers all prosper in the end?

    #8 3 years ago
  9. viralshag

    If pre-owned games are selling so well why is GAME going down the toilet?

    #9 3 years ago
  10. triggerhappy

    @ 9: Thats exactly what im wondering…

    #10 3 years ago
  11. freedoms_stain

    @9, Over expansion is my theory. Where 1 store would be plenty Game have 3.

    #11 3 years ago
  12. absolutezero

    Game more of less has to accept any old shit that people bring in to them. So theres millions of copies of last years FIFA kicking about. Those copies all lose Game money, they either have to hand out credit or money for traded in games that no one will ever buy.

    Then no one buys new copies. They wait. Then trade in a bunch of shit no one else wants and get money off a pre-owned copy. Or they wait for a sale. Or a price drop. Or buy it online from somewhere cheaper.

    #12 3 years ago
  13. DSB

    I don’t know if I’d call it over expansion, it’s more like the market disappearing. People are going digital, and most of these chains are like Blockbuster caught in the headlights. Surprise, we have the internet now.

    Gamestop lost almost a third of a billion dollars last year.

    The notion that retailers are somehow getting rich belongs solely to the publishers who are trying to make people believe they actually have a reason for introducing online passes, in a time where bandwidth has never been cheaper.

    The notion that used game sales are making retailers rich (most of whom are losing money) is about as ridiculous as the notion that they take money from publishers (most of whom are making money).

    #13 3 years ago
  14. gamereviewgod

    @8 Because the publishers (not the devs; bear that in mind) don’t deserve the resale profits. No other entertainment industry has a precedent where the resale market has funds going to back to the owner. They all survive.

    If a consumer purchases a game, as you say for $5 less (which only happens in the earliest part of the sale rush) used, that’s the free market at work. If so many games are being traded back in that it’s actually putting a dent on the end profit, then it’s a sign of quality, nothing else. Or, when you have $60 invested in something, it’s only logical to try and recoup as much as possible if you are finished with it.

    And to say a used sale is a lost new sale is like saying a pirated copy is a lost sale. There’s no means of knowing whether said person would have purchased the game full price in the first place.

    Publishers have other avenues of revenue with the advent of DLC and other assorted items (Avatar clothing, themes, gamerpics). Those can be sold repeatedly with sold used copies. Publishers (and developers) tend not to mention that when bringing up how used sales are supposedly hurting them though.

    #14 3 years ago
  15. viralshag

    @12, Yeah I get that, I’ve done it on more than one occasion. ;)

    But even so, I really find it hard to believe that the percentage of pre-owned sales is even relatively close to new purchases. Especially to the level it would actually hurt a games sales.

    I’m not saying it doesn’t have an impact but I really get the feeling the true nature of it is made out to be worse than it is. I mean between piracy and pre-owned sales being the bane of developers and publishers for many years now, they still seem to be making money. Right?

    @14, I have to agree with you on this:

    “Publishers have other avenues of revenue with the advent of DLC and other assorted items (Avatar clothing, themes, gamerpics). Those can be sold repeatedly with sold used copies. Publishers (and developers) tend not to mention that when bringing up how used sales are supposedly hurting them though.”

    #15 3 years ago
  16. DrDamn

    If you make games people can finish quickly and return then that’s a big part of your problem there. Why should people pay full whack for that? I have some sympathies for the industry, but they also need to look at their models and ask how can we help this situation ourselves? If its a short game then price it at the value the customer will get from it or look at the level of content. Make the digital versions more realistically priced compared to retail.

    #16 3 years ago
  17. Joe Musashi

    The notion that used game sales are making retailers rich (most of whom are losing money) is about as ridiculous as the notion that they take money from publishers (most of whom are making money).

    That’s not the first time I’ve seen you declare something is either fact or not based solely on your personal view with nothing to substantiate it.

    Retailers themselves have shown just what the ratio of new game sales vs used game sales are for them. A glance at the amount of shelf-space given to used product also gives an indication. The factual data is out there if you care to look it up.

    Furthermore, bricks and mortar stores are under threat from the internet. Period. Ignoring this significant detail when arguing the relationship and performance of publishers and retailers is very shortsighted.

    As for the publishers – they have reacted to the situation and generated alternative revenue streams that they have tighter control over – along with lower overheads and increased margins. This appears to be working because as much as gamers whine about it they still hand over their money.

    One entity has responded and adapted to the changing market, one has not. It’s fairly straightfoward and needs no unsubstantiated ‘good vs evil’ spin applied to it for the sake of drama.

    JM

    #17 3 years ago
  18. gamereviewgod

    @17: “Retailers themselves have shown just what the ratio of new game sales vs used game sales are for them”

    Of course used game sales are bigger. The profit margin is likely 2 to 3 times as large. They make almost nill on new sales.

    “because as much as gamers whine about it they still hand over their money.”

    And I don’t. I avoid online passes, day 1 DLC, and other questionable consumer practices like the plague. If publishers had any actual, legitimate or real concerns, they would stop offering exclusives to the likes of GameStop, but they don’t. The used market is too beneficial to them and they know it.

    #18 3 years ago
  19. Dragon246

    @18, people like you say that publishers follow “questionable consumer practices” whereas its only “logical” for people to try and recoup (their money)as much as possible if they are finished with it.
    And used games dont have their impact on industry?
    Oh please, stop acting like consumers are a deity like entity and publishers are to blame for every thing wrong. Exclusives are offered to different retailers as its a perk that is retailers use to garner more sales from them. If 3 people happen to sale the same thing, its only logical to think that one or two of them would provide some added incentive to consumers. Its definitely not publishers fault . It happens in other industries too.
    Also many gamers ( used or pirated games user ) dont give shit if they are supporting devs/pubs or not. The argument that they will not necessarily buy a new game because they dont have money is a bogus argument. It is not anyones fault that they dont have money and they should just stop gaming if they cant afford. Its like I cant afford a Ferrari, oh well I should just steal it.
    There is also an argument that even though they dont buy the game, these so called consumers increase the no. of gamers and help game industry. Its like saying people who are stealing BMWs from showrooms are helping sales as they are increasing the no. of BMWs on road and more people can see them. Absolutely ridiculous.
    If people did not liked a game in the first place because its short or anything, they should not have brought it.
    I personally am looking forward to time when anti used games mechanism is used in full force in all next-gen consoles. People buying used or pirating games have a misleading sense of entitlement which frankly has no basis at all.Grow up people.

    #19 3 years ago
  20. DrDamn

    @19
    Buying used games is like stealing now? It’s a lot more complex than what you are portraying. The games market is intricate in it’s dependencies and balance. The people who buy, complete and trade do so based on that notion. Take away the option to trade and you will lose sales. When they trade in the game they spend that money on more games too. The prices they can currently charge are based on the current eco-system of being able to trade in and buy used. You can’t just remove that and think other parts won’t change as a result – or that it’s all gravy for devs/publishers.

    I have sympathies for the industry. It’s important to me that it survives and supports a wide range of games. I also think the balance does need addressing somewhat – but they have to also think about what they are taking away when trying to resolve this.

    #20 3 years ago
  21. viralshag

    If people don’t have a store to trade at they will find other means. Amazon and eBay are already there for people to sell their used games.

    If it’s such a problem for publishers, maybe they should all chip in some cash from their deep pockets and set up their own stores. Make it a joint venture and they could easily give themselves the most exclusive and best additional content deals on most game releases.

    If they offer decent pricing on new and used games it won’t matter, they will still get the profits of both. Sold through a mutual store and make a mutual profit where the only middle-man is their own middle-man.

    #21 3 years ago
  22. DSB

    @17 I wouldn’t think it need substantiating. The information is freely available if you want to check it out. Most publishers and big retail chains are public companies.

    The fact that it may be uncomfortable for you and your argument doesn’t serve to make it less of a fact.

    And once again, the fact that a publisher feels entitled to butt in on a resale, doesn’t serve as a justification for anything, that’s just entitlement. They’re acting like a bunch of babies throwing their toys at the market, which as always, is merely a reflection of their customers needs and desires.

    And that is something that a sound, healthy business would seek to accomodate, rather than discourage.

    Helping to blow up your bottomline by adding phoney charges doesn’t actually strengthen your business. Unless you have a real product backing it up, you’re weakening your core business and exposing yourself to risk. The banks tried this to recoup their losses, and they ended up handing most of the market to credit unions who weren’t willing to make up bullshit excuses to charge their customers extra.

    Of course, in light that, gamers generally seem a lot more naive than bank customers, but it doesn’t mean I can’t call them on their crap.

    #22 3 years ago
  23. DrDamn

    @22
    Agree with the sentiment. In recent years the ability and options for trade in have increased, and the practises of some retail changes have moved toward the dubious side too. Publishers/Devs call foul, but they need to be more intelligent about the problem as they see it and approach it the right way. If they do that they can help themselves in the process.

    They need to think about reasons why people trade and they can change that within the current framework. Thinking they can hold out to go pure digital and keep charging the same prices is not going to work out well.

    #23 3 years ago
  24. silkvg247

    Go digital, problem solved.

    #24 3 years ago
  25. DSB

    @24 True dat. I’d add a “for now” on the back of that though.

    I’m pretty sure it’ll just start the hunt for the next big bullshit charge :P

    “Piracy tax”. “DRM maintenance surcharge”. “Technical support surcharge”. “Cover art enjoyment fee”. “Entitlement benefit”.

    I should stop writing this. Someone might be reading. Joe, you keep your fucking mouth shut and don’t mention any of that to anyone.

    #25 3 years ago
  26. Maximum Payne

    @25 Just like is same price for example on Origin $60 for PC! both digital and retail which is stupid.

    #26 3 years ago
  27. Ben

    @13 – I think over-expansion could be a significant part of the problem for Game. I work for a prominant high street book chain and they are suffering much the same problem: they bought every other high-street book chain which resulted in them owning two, sometimes three, stores in any one town/city – the problem they have is that the stores which they acquired via their expansion strategy are locked into long-term rent agreements resulting in these stores being unable to be closed. I’m guessing here, but I think it’s sensible to presume that Game is in much the same situation.

    #27 3 years ago
  28. YoungZer0

    @24: Can you refund digital?

    #28 3 years ago
  29. DSB

    @27 Yeah, naturally the fact that they have so many stores is going to bite them in the ass once things go south.

    The same thing happened to EA. Their philosophy has always been one of “buy everything, everywhere” when times are good, and as soon as the market tips, they’re sent crashing on the stock markets because they have a lot of mediocre studios with no demand, having to fire thousands of people.

    But saturation is pretty important to actual retail chains. If businesses like McDonalds, 7-Eleven or Gamestop aren’t covering every nook and cranny, they are going to be left behind by more aggressive competitors.

    It’s a dangerous game, no pun intended. If they aren’t paying 100% attention to where the market is going or the level of risk they’re taking, they’re screwed.

    In Games case though, it seems to be a matter of not having a very good digital component to fall back on. The market for brick and mortar is only getting smaller.

    You snooze, you die.

    @28 Excellent question. Technically you should be able to, according to most European laws. Most digital distributors are trying to use piracy as an excuse not to refund purchases, but I think it’s merely a question of dragging them to court.

    I don’t know how it is in other European countries, but in Denmark we have a consumer ombudsman whose job it is to make sure that all businesses are complying with the law.

    It could well be a question of where the servers or company are located though.

    #29 3 years ago
  30. Ben

    @28 & 29: I would hope you can – Amazon do a 30-day refund policy for eBooks on the Kindle which I think is the way to go (assuming it’s not the case elsewhere).

    @29: You make very valid points. The thing that is biting Game (and *major high-street book retailer*) is that the capital which is locked into maintaining their oversized high-street estate means that they are unable to plough in the investment needed to offer a compelling digital offering. In a significant way, Game’s high street presence hamstrings them in the digital arena.

    #30 3 years ago
  31. freedoms_stain

    @28/29, GreenManGaming offered me a refund on Virtua Tennis 4 Digital download when I complained that it was a broken piece of shite. Sega promised a patch so I decided to hold out, as it turns out I should have taken them up on their offer

    #31 3 years ago
  32. silkvg247

    I got a refund on transformers: War for cybertron on steam; on the grounds it was unplayable (to me) since it had no key rebinding. Though they were a bit snotty about it and said they don’t usually refund.

    #32 3 years ago
  33. DSB

    @31 I had the same thing happen with GamersGate. I bought a game that was localizing itself to Russian no matter what I tried, so they gave me store credit.

    Not the same as a refund I suppose, but I felt pretty well treated.

    @32 Steam are hard as nails when it comes to that. If there’s any chance of a patch fixing your problem, they aren’t going to refund. I tried to get RAGE and Gotham City Impostors refunded, with no dice.

    They both ended up working within a reasonable standard, but they weren’t when I made the ticket.

    But hey, you can always ask Gabe himself :P

    #33 3 years ago
  34. Joe Musashi

    And once again, the fact that a publisher feels entitled to butt in on a resale, doesn’t serve as a justification for anything, that’s just entitlement. They’re acting like a bunch of babies throwing their toys at the market, which as always, is merely a reflection of their customers needs and desires.

    More unsubstantiated rhetoric. It’s only fact when you say it is and when it meets your personal view of the situation. sigh

    The only thing publishers are moving in on is online play – which they are expected to finance continually. If one game gets resold 3 times, they have 3 online accounts to support for a single sale. Hence online passes. Costs are incurred that would normally be covered at the point of sale – except those monies are being kept by the retailer for themselves. (The actual running costs are not the factor at play – it’s this behaviour firewalling of monies by the retailer in order to profit at the other party’s expense that is the key here. And, lets face it nobody here can categorically state what those costs are so there is no point arguing that detail).

    The second hand sale is between the retailer and the consumer. That is who the contract is between – so why should a party outside of that contract have any obligation? If no monies are going to the publisher then they should not be obliged to cover the ongoing costs. This point is even more pertinent when you remember those monies SHOULD be going to the holder of the rights (the publisher – they retain rights regardless as such rights NEVER change hands) but are being deliberately subverted by another party (the retailer).

    Let’s use an inappropriate comparison to illustrate the point more clearly: When you sell a car onto a new user, do you continue to cover its fuel costs?

    But of course. Consumers are helpless innocent victims and publishers are just stealing and being greedy at the expense of the rest of the world.

    This persistent view which only caters to the need of one party at the expense of all others is outwardly ignorant. If you expressly dismiss other factors at play in the relationship then you are willingly arguing a narrow view.

    Take your deep-rooted bias out of the equation, view all the pertinent details affecting ALL parties (not just the ones you sympathise with) and you’ll be closer to the reality of the situation.

    JM

    #34 3 years ago
  35. gamereviewgod

    @19 – Oh please, stop acting like consumers are a deity like entity and publishers are to blame for every thing wrong.

    Publishers don’t exist without consumers. The end consumer is the most important person in the chain.

    Exclusives are offered to different retailers as its a perk that is retailers use to garner more sales from them.

    You’ve missed the point. Publishers, if they have such a problem with used games, should stop supporting those retailers that offer used games. They don’t. It’s hypocrisy.

    It happens in other industries too.

    And without complaints over the “horror” of the used market.

    Also many gamers ( used or pirated games user ) dont give shit if they are supporting devs/pubs or not.

    It’s not our job to care. It’s our job to make sure we’re getting the best deal. Do you click on ads to support the websites you browse for free? Do you care about the design process of something like your microwave? People work hard developing those things too.

    The argument that they will not necessarily buy a new game because they dont have money is a bogus argument. It is not anyones fault that they dont have money and they should just stop gaming if they cant afford.

    Because god forbid the industry allows a variety of incomes to take part in the industry. What about the book industry and the terror libraries must push on them by giving away free product to people of any income level?

    Its like I cant afford a Ferrari, oh well I should just steal it.

    You’ve just compared used games to theft. You’ve invalidated everything you will and have said.

    If people did not liked a game in the first place because its short or anything, they should not have brought it.

    So you support rentals then? Because that’s the only way for people to truly know whether they like it or not, BUT no money goes to the pubs, right?

    People buying used or pirating games have a misleading sense of entitlement which frankly has no basis at all. Grow up people.

    Pirates? Yes. Used games? No. It’s call consumer rights. Feel free not to exercise yours. I will continue to.

    #35 3 years ago
  36. gamereviewgod

    @34 –

    The only thing publishers are moving in on is online play

    That’s not true. Online passes are restricting single player content as well. See Arkham City, Kingdoms of Amalur.

    If one game gets resold 3 times, they have 3 online accounts to support for a single sale.

    And we’re supposed to believe that costs enough to justify $10? Only one person remains online as that copy trades hands.

    Costs are incurred that would normally be covered at the point of sale

    The game still sold at retail new.

    But of course. Consumers are helpless innocent victims and publishers are just stealing and being greedy at the expense of the rest of the world.

    In one generation, we’ve moved to $60 games, day one DLC, on disc DLC, online passes, $10 map packs, $15 map packs, purchased Avatar/Gamercard accessories, paid themes, and more I haven’t thought of. At what point are we allowed to say enough without being called entitled?

    Take your deep-rooted bias out of the equation, view all the pertinent details affecting ALL parties (not just the ones you sympathise with) and you’ll be closer to the reality of the situation.

    It is none of my concern what the publishers problems are. It’s not my job to care. It’s to speak up and let them know when I feel I’m being taken advantage of. This idea that we need to “care” for publishers is where most of these problems begin, and why many support practices that erode their own consumer rights.

    #36 3 years ago
  37. DSB

    @34 No, they don’t. They still just have the one account. Provided that they still require disc authentication for games. Most of the games I have do that.

    Given that they’ve already calculated the costs of maintaining online play per-sale, the extra cost inferred to their budget is going to be exactly 0 dollars and 0 cents.

    Your analogy has nothing to do with reality. Online play has always been a service where the burden weighs far heavier on the consumer, since they arguably get a far worse deal on bandwidth, than someone leveraging a bulk business like EA.

    You’re offering fuel for free since 1995, and the consumer is still paying the lions share of the resources required to keep it running. You then choose to take it away after a resale, even though it infers no extra cost to you, since the car is in different hands, and as such hasn’t magically multipled by two.

    You’re just screwing people over to pad your revenue, by making shit up, and talking about “lost sales” that you never had in the first place. The sale belongs to the guy offhanding the car.

    The car is fully paid for, and the expense isn’t multiplied.

    You don’t sell people a Fiat with a sweet CD player, and then come to take it away as soon as the customer decides to offhand it. That’s not accepted practice in any industry. Although that’s often exactly how it goes with DLC attached to a game license.

    The expenses must obviously have been pretty negligible to offer it free of charge in the days where it cost a lot more, and you can’t sell people the notion that it has suddenly become a towering expense, in an age where storage and bandwidth costs less to maintain than it ever has.

    In a lot of cases, all EA needs to maintain is little more than a few complimentary servers (if they choose to, and at costs far less than 100 dollars a month, probably even less if they build their own farms) and some authentication servers to prevent foul play.

    I realize how eager you might be to avoid those very tangible truths. They tend to make that analogy look a bit shit.

    #37 3 years ago

Comments are now closed on this article.

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

  • Rock Band 4 “feels almost like coming home”, says Harmonix

    Rock Band 4 has been a long time coming, and Harmonix is as excited as we are. Or it would be, if that were possible. Harmonix announced Rock Band 4 overnight to massive excitement, especially in the vicinity of me. It’s something we’ve all been waiting for, but no less has Harmonix been waiting for […]

  • Destiny Weekly Update – what’s coming in the pre-House of Wolves patch?

    Destiny guru Arekkz Gaming runs down what Bungie’s mysterious update means – and could mean. This week’s Destiny Weekly Update was kind of light on information, but sometimes even saying nothing is really saying something. What are your theories for what’s coming soon to Destiny?

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]