Sections

Work complete on Dragon Age 2, team on “next phase”

Monday, 19 March 2012 20:10 GMT By Debabrata Nath

Dragon Age’s executive producer Mark Darrah has confirmed that Bioware’s completed post-release work on Dragon Age 2 and the entire team has now moved onto “the next phase of Dragon Age’s future.”

He announced this news via a forum post on the Bioware site.

“While we will still be keeping an eye out for any issues that might crop up in DA2 and supporting the community should any emergencies should arise, we’re moving the entire team’s focus to the next phase of Dragon Age’s future,” he said.

“You’ve most certainly heard the rumours floating around, and unfortunately I can’t really comment on them. However, what I can say is that we’ve been thinking a lot about Dragon Age – what it means, and where it could go. This past year, we’ve spent a lot of time both going back to the ‘BioWare vault’ of games and re-examining them, and looking at some new possibilities that today’s industry allows.

“Ah, Hawke, I’ve been expecting you.”

He made an appeal to fans to give their feedback about which direction Dragon Age should take.

“With that, the next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or Facebook, or Twitter. The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does Dragon Age mean to you, and where would you like to see it go? We’re excited to hear what you have to say!”

Darrah also made some notable announcements via his Twitter profile. He revealed that plans for an expansion pack for Dragon Age 2 called Exalted March were discussed but “other DA opportunities came up” which made the team drop the idea entirely.

He also said it’ll be actively looking for fan feedback and will be showing more of the next DA title than before as development work is carried out.

“We’ll be very actively looking for feedback on the next DA title, and will be showing the game more than before as it develops.”

All this clearly points towards Dragon Age 3. Bioware’s got its work cut out for after the criticism it faced from fans for Dragon Age 2, with many complaining it felt like a “rushed” product.

Latest

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

  • Why Diablo 3 had such a bad launch

    Diablo 3 is now a byword in disastrous launches for online-only games. How did Blizzard mess it up so badly? Diablo 3 game to us from a developer with experience running one of the world’s biggest massively multiplayer online games – World of Warcraft – and the infrastructure to back it up. So why were […]

  • ID@Xbox: “no problem” if devs can’t sim-ship, says Xbox indie boss

    ID@Xbox boss Chris Charla has said the famous parity clause isn’t as draconian as it sounds. Back when ID@Xbox was first launched, it was said to have a pretty unpleasant caveat: developers had to bring their games to Xbox One first, or simultaneously with other platforms, to be eligible for the scheme. Games released on […]

  • Microsoft working with Sony and Nintendo to combat DDoS attacks

    Xbox Live may be a rival to the PSN and Nintendo Network, but that doesn’t mean Microsoft, Sony and Nintendo can’t work together. Xbox boss Phil Spencer has said that he’s been talking to Sony, Nintendo and other companies about keeping gaming networks stable in the face of DDoS attacks and other malicious activity. Speaking […]

  • Destiny animations are designed to reduce motion sickness

    Destiny developers worked hard to avoid one of the common pitfalls of first-person games – motion sickness. Destiny senior animator David Helsby gave a presentation at GDC 2015 in which he discussed the challenges of animating first-person games. The problem with fist-person perspective is that if the camera bobs naturally as your head does, some […]

  • Xbox One peripherals will work wirelessly with Windows 10 via adapter

    Microsoft has announced a new adapter allowing you to use Xbox One peripherals with your PC. Announced at GDC, the adapter will allow you to use your Xbox One controller to play PC games, without having to have a USB cable stretched between the two. “The wireless devices you use on Xbox One will work […]

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

  • Rock Band 4 “feels almost like coming home”, says Harmonix

    Rock Band 4 has been a long time coming, and Harmonix is as excited as we are. Or it would be, if that were possible. Harmonix announced Rock Band 4 overnight to massive excitement, especially in the vicinity of me. It’s something we’ve all been waiting for, but no less has Harmonix been waiting for […]

  • Destiny Weekly Update – what’s coming in the pre-House of Wolves patch?

    Destiny guru Arekkz Gaming runs down what Bungie’s mysterious update means – and could mean. This week’s Destiny Weekly Update was kind of light on information, but sometimes even saying nothing is really saying something. What are your theories for what’s coming soon to Destiny?

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

26 Comments

  1. Moonwalker1982

    I didn’t play DA2, but only the demo, i digged the combat system and liked it alot more than Origins’ combat system. The combat system in Origins is the reason i eventually put the game down, i just hated it.

    So keep that combat system and improve on it, but change everything else. Cause the overall look of DAII was horrible and Origins had alot more ‘life’ to it, and was alot more interesting.

    #1 3 years ago
  2. Dark

    Learn from the witcher 2 , bioware
    if not then DA3 will fail.

    #2 3 years ago
  3. YoungZer0

    Keep the combat and the artstyle. Seriously, i loved the art-direction. It definitely set the game apart from other rpgs.

    #3 3 years ago
  4. Talkar

    I wouldn’t say it points towards a DA3.
    It could also just be a spinoff of DA2, or a Dragon Age game in another genre.

    #4 3 years ago
  5. Edo

    @3 It sure did,that one dungeon looked really nice.

    #5 3 years ago
  6. YoungZer0

    @5: I was mostly talking about the character-design.

    #6 3 years ago
  7. Aimless

    I agree with YoungZer0, the art direction was generally a lot better.

    I also liked the combat in theory, although they ended up really undermining it by having enemies spawn in mid-battle; there wasn’t much point in pre-battle planning because new enemies would flood in, inevitably screwing up your strategy.

    #7 3 years ago
  8. Moonwalker1982

    You liked the artstyle? Damn, i thought it looked like shit, only judging by demo and several gameplay videos. So very boring and bland really. But yeah, combat wise it should be like The Witcher 2. But the recycling of dungeons is just bullshit.

    #8 3 years ago
  9. Aimless

    @8 Did you play the first game? I think part of the reason I liked DAII‘s art is that it had about 10 times more personality than the original.

    #9 3 years ago
  10. papizdano

    i personally liked the combat of dragon age 2 (even though i found origins combat better and more appropriate for this kind of game) the thing is that the story was good but it just didnt have that “grandious” feel that origin had…. it should have been an exp pack or something and they should have cut all the extra grind off… just my two cents

    #10 3 years ago
  11. Moonwalker1982

    Damn really? Then i guess i gotta buy that game sometime, like i said i only played the demo of DAII but the faces and expresions seemed very…simple i guess.

    Yep i played quite a bit of Origins, till like the part with Swiftrunner, if i have his name correct. But i put the game down, and i have yet to pick it up, but i ain’t looking forward to picking it up cause the combat is just something i can’t get used to or even actually simply enjoy.

    I really did like several characters in Origins though, especially Morrigan, awesome character. So there was actually more personality to them in 2?

    #11 3 years ago
  12. Aimless

    @11 I just meant the personality of the art, not the characters.

    On that subject, though, I’m not sure where I stand on comparing the two games’ rosters. My gut errs towards Origins being the stronger and having a bit more depth, but the second game certainly has its moments. DAII has a slightly different tone, too, a bit less self-serious; not labelling that a good or bad thing, just different.

    #12 3 years ago
  13. Sini

    Nothing short of firing the entire staff of DA2 would be enough of an apology. Bonus points if you see a youtube video of their families crowding outside trash bins trying to keep warm at night. wow.. that was harsh, and i havent touched the game for a year

    #13 3 years ago
  14. DSB

    @13 Holy shit.

    Do you need to talk, dude? :P

    #14 3 years ago
  15. Hybridpsycho

    I just had to log in to complain about the shit comments here.

    People saying DA2 had a better artstyle than DA:O? I know we’re allowed to have different opinions and all that shit. But DA2 had some lousy Art Direction and the overall graphics was completely fucking shit, it was horrible and I felt like puking as soon as I looked at something that wasn’t a part of my party.
    I’m not saying DA:O was a beauty, but it sure as hell had better textures, more variation and even a higher polygon count than anything in DA2.

    The combat system was shit, they couldn’t decide if they wanted to go all out hack ‘n slash or just go with the classic RPG combat system but with a higher pace.
    Personally if they had just kept the old one and made it more dynamic through animations and overall more feedback it would’ve been awesome.

    The writing was terrible (Thank you Hamburger Helper) and the characters had the most shit personalities ever. There was nothing interesting about them and the things that there was to learn about them you learned in a 1 minute chat with them.

    The fact that Dragon Age went from awesome epic adventure game where you travelled the lands to staying in one city and visiting 50 caves that looked exactly the same makes it even worse. I think the only part I enjoyed was the one were you went into the Deep Roads and when my character got the cool armor set (the one Hawke wears in the trailer).
    Apart from that every moment felt like someone was throwing shit in my face and I just kept taking it because maybe in some of that shit I would find an infinite resource of bacon.

    Oh yeah, the one character that I would actually have enjoyed to get into my party was killed-off (the Qunari mage that had his mouth sown shut), the idea from the beginning was that he should be able to join you. BUT NO, LETS KILL OFF THE ONLY INTERESTING CHARACTER IN THE GAME.

    Oh yeah, did I mention the part where BioWare has started shoving gay dialogues into peoples throats (Not that I have anything against gays, I hated the Isabela character just as much cause she was nothing but a fucking slut), but the way they just have to do it without thinking of the character personality/design makes me sick.

    Dragon Age 2 might have been a good game if shortened it, it felt like a prequel to the actual game and the events should only have taken place over about 3-6 hours at most.

    Oh yeah, did I mention how Bioware SPOILED THE WHOLE 2ND ACT IN THAT AWESOME TRAILER?!?!

    TLDR: What #13 said. +10 internets to him/her.

    #15 3 years ago
  16. Clupula

    Personally, I think they should go back to everything they did in Dragon Age: Origins and do it again. DA2 was pretty shitty. I only played the demo and then an hour of the full game, but I was really not impressed with the changes in battle system and the art style.

    #16 3 years ago
  17. YoungZer0

    @15: Yeah, DA2 had a superior art-style. Say what you want about it, but it was unique. DA:O was the same old Tolkien Bullshit we’ve seen for the past 20 years or so. Boring to say the least. And try to make a good looking character, that’s also part of the art-direction. The combat system was missing some depth, but at least you didn’t sit there watching your character standing and waiting for the dice to roll.

    The writing was indeed terrible. Nobody is denying that.

    I also loved the Qunari mage.

    Shoving gay dialogues into peoples throats? Don’t remember that. You mean because a gay character actually dared to say something nice about your looks? Did he make you question your own sexuality?

    Please don’t try to hide your homophobia. That “I have nothing against gays, as long as they don’t touch, or talk, or stand near me” bullshit. I make you look like a huge hypocrite.

    #17 3 years ago
  18. DSB

    @16 I love you man.

    I think the best they could do is hire some new writers, and start it over with a new IP.

    The story and the protagonist were the worst bits of Dragon Age: Origins, and it wasn’t a very good base to build on. They should make a new world with new characters, but keep the things that made Dragon Age: Origins a great game.

    @17 I don’t think he’s expressing intolerance, I think he means they’re used in a pretty cheap way.

    I’d refer to this:

    http://www.quartertothree.com/fp/2012/03/13/bioware-plays-the-gay-card/

    It does feel like they’re checking boxes instead of actually caring for that character. Kinda like “Bioware sex”. It’s 5 seconds of toothless cuddling, but apparently good enough for the PR department.

    That being said, I also agree with that article in that I’d rather have games with poorly written, token gay people, than no gay people at all.

    It can and should be done way, way better than that though.

    #18 3 years ago
  19. Hybridpsycho

    @17
    The artstyle was nothing unique, it was the same Tolkien Bullshit without the awesome parts of said Tolkien Bullshit.
    Sure the characters in your party looked pretty nice, but you couldn’t equip any new armor making it very disappointing to get any gear that that main character couldn’t use.

    “Shoving gay dialogues into peoples throats.”
    I mean how one character insists on talking about me like he wants my cock in his ass. Don’t throw that homophobic crap on me, I guess I should rephrase myself though and say “Shoving whore dialogue in peoples faces.”

    The way you start assuming stuff about me makes you look like a douche, don’t act like you know stuff about people online after reading one thing they said.

    Oh yeah, watching your character stand still while you wait for that dice roll? Did you only play it on easy?

    Oh oh oh! How about that shitty gore they added to make their combat look more awesome? I’ve always played Warrior/Barbarian/Fighter classes in RPG’s and I wanted to play that through DA2 as well but I couldn’t. Because when my character charged into combat swinging to decapitate someones head but the result being all the fucking limbs flying everywhere together with some poorly aniamted strawberry jam, it makes it looked totally stupid so I had to play a mage to have the gore make even a litle bit of sense.

    For a game to have good gore isn’t just to add more blood and have limbs flying, there’s a certain aesthetic looked required as well as some very awesome camera (if possible), animation work and proper choreography as well.

    Oh yeah, did I mention how stupid it was that 80% of the encounters with enemies you had was in the city, being ambushed by 15 bandits jumping of balconies just to be killed and then have their 10 comrades jumping out to die after as well. I believe I must’ve killed everyone in the city a few hours into the game.

    There are tons of stuff I could mention that suck about Dragon Age 2, I’ve only talked about a few. However I think it would be quicker to say what was good with the game. I liked the armor of my character and the way Bioware designed the mage. That’s pretty much it.

    #19 3 years ago
  20. absolutezero

    The one thing I disliked about the DA 2 art style is that every woman tends to be a titty monster of gigantic proportions. Really even an old hag of the wilds suddenly had huge tits out of no where.

    Also the weapons looked idiotic, other than that I kinda liked its style, it was interesting. The World though, that horrible bland featureless mess whenever you left town.

    yeah…

    #20 3 years ago
  21. HighWindXIX

    For what it’s worth, I enjoyed DA2 quite a bit. I cannot deny that it had several problems but it also had some strengths. Obviously, opinion on the art style is split, but I liked it better than DA:O. The graphics might not have been great, but that’s separate from art style. It was unique and much less bland. I also liked that the story wasn’t just another “kill the big evil, save the world” kind of story. Finally, I liked all the characters and felt that were more a part of the story than most of the DA:O characters (obviously excluding Morrigan and Allister).

    However, it certainly had problems. The scope of the game was way too small. Every goddamn cave was the exact same goddamn cave no matter where it actually was. The combat as anything but a mage was too button-mashy (unless you did some menu diving and changed it so that it literally played exactly like DA:O just faster).

    So what do I want in DA3? A bigger world to explore. Different environments. More emphasis on strategic gameplay, less actiony. And I want to play as my Hawke again, or have her be important in the story.

    #21 3 years ago
  22. Aimless

    @20 I guess they could only fit mountain_cave.rim and titty_monster.erf into the time and budget provided.

    For what it’s worth I did have a lot of problems with DAII, they just didn’t drive me to wish homelessness upon the developers and their families.

    #22 3 years ago
  23. YoungZer0

    @19: Erm, but it was unique. Show me a RPG that has the same Style. Go on, i’ll wait here. And you could equip others, you just need to own the PC version. Mods and all that.

    “don’t act like you know stuff about people online after reading one thing they said.”

    Well, that’s the kind of reaction you get when you use sentences like these. You must have known that.

    Yeah, i played it on easy, so …? The combat was still boring and outdated.

    DA:O already had ridiculous gore. DA2 took it a step further.

    Yes the encounters were boring and yes, the last thing i want to hear in DA3 is “THERE IS MORE OF THEM!” We all know that, nothing new.

    #23 3 years ago
  24. shogoz

    lol @ #13…..funniest comment ever!

    #24 3 years ago
  25. Hybridpsycho

    @23 Sure when you say it like that the artstyle is a bit more “unique” it’s still the same shit though imo without the awesome stuff.
    One shouldn’t have to mod the game to have a basic function that should already be implemented, esp if you wanna play it on release.

    Yes I know people react that way after those sentences, but I usually ignore it because people who does react that way are normally douchebags and only uses it as an argument because they have nothing else to say and think they’re better than others. Oh wait, now I went and assumed things about you!

    Playing it on easy made the combat boring, the combat was boring in Dragon Age 2 on easy as well, hell even on normal it sucked. I had to go hard to actually be having to do something with my characters and not just let them do it on their own.

    DA:O had OK gore, at least it made sense when my character shield bashed another enemy only to attempt to severe his head with the axe I was using.

    Hiding C4 in all the enemies is not even on the same line.

    #25 3 years ago
  26. mscoolcat666

    I loved dragon age origins but dragon age 2 had a bit of a downfall but not the worsed game, the ending of Dragon age 2 was good where all your Companions helped. I cant wait for Dragon age 3 but i have heard there is 28 endings! but will be fun to get through them all. it will be good if they did a Dragon age 4 after this and it be with hawke and your grey warden because it will be cool for two heros working together. but hope they use Dragon age origins darkspawn then Dragon age 2 because they looked at bit unreal (if they are in this one).

    #26 3 years ago

Comments are now closed on this article.

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]