BioShock: Infinite levels have more writing than the whole of BioShock

Monday, 19th March 2012 23:45 GMT By Brenna Hillier

Series creator Ken Levine has said the writing for BioShock: Infinite vastly outweighs that of the original BioShock.

“Just one level of BioShock: Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1,” Levine told Eurogamer.

The Irrational games boss said he didn’t know what he was getting into at first.

“When I first came up with these characters Booker and Elizabeth talking to each other and interacting with their world, I didn’t consider how much writing that was going to be. I’m doing the vast bulk of it and it can get overwhelming,” he said.

“But on the other hand it’s a world that I absolutely love to write. Mostly because it’s a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.”

BioShock: Infinite is due on PC, PlayStation 3 and Xbox 360 on October 19.



  1. TheWulf

    That’s not so surprising.

    To me, BioShock’s success never had anything to do with its storytelling. Rather, it was the artistic flair of it all. That and how brilliantly twisted it was, the foreboding nature of Rapture was very atmospheric, it was easy to become lost in it. BioShock evoked feelings, it was impressive for that alone.

    I especially liked the end (SPOILERS!) where the terror slowly built as you realised that you were willingly transforming yourself into a Big Daddy. But again, there was always this creeping suspicion throughout the experience. It was a nice culmination.

    That’s what made it work.

    Admittedly, it wasn’t as good at atmosphere as, say, Amnesia… but it was pretty bloody close. And as I said, artistically it had it where it counted.

    It’s nice to know that Infinite will have more in the way of storytelling, but I hope it doesn’t lose its soul. That unfaltering art direction and atmosphere so thick you could cut it with a knife. Those were qualities worth keeping from BioShock.

    #1 3 years ago

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