BioWare director stands by Mass Effect 3 ending, promises single-player DLC

Wednesday, 14 March 2012 05:27 GMT By Brenna Hillier

BioWare’s Casey Hudson stands by the “polarizing” ending of Mass Effect 3, which has been the focus of furious fan criticism.

In an interview with Digital Trends, the director said he planned for Mass Effect 3′s ending to be somewhat controversial.

“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what’s going to happen next, and what situation are the characters left in,” he said.

“That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.”

People are certainly talking about the ending; some are so distressed by it that they have launched a surprisingly hefty campaign to get it changed. Despite that, Hudson stuck to his guns, saying what he’s “most proud of” is that the story “will be remembered”, and added that BioWare pays “very close attention” to fan feedback.

“It’s very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans. That’s why if you look at Mass Effect 2 we knew that people wanted to spend more time with a character like Liara, and so we created an ongoing storyline with her as part of the comics and then built it into the DLC stuff, and we’re always listening to fans,” he said.

“We have some really great multiplayer content and some really great single-player content coming over the air, and their feedback will become part of how we design that.”

Hudson gave another concrete example of how feedback has shaped the series – the inclusion of Tali and Garrus as love interests.

“From the outset, we didn’t envision them as characters that people would want to have a romance with,” he said.

“And yet they were successful as characters, and so popular amongst a lot of people that people really wanted to develop a relationship with them, so we integrated that from Mass Effect 2 and it’s become a big part of the series.”

Thanks, GameFront.


  • GOG brings back Insomnia sale with discounts up to 90% off is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: tell us what you think of VG247

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site and what you […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]


  1. Aimless

    Should I ever meet Casey Hudson I’ll be sure to kick him in the balls so that it’s a memorable experience for him.

    #1 3 years ago
  2. JimFear-666

    hummm technicly speaking, the game itself belong to bioware/ea… Its not a bunch of whiny bitches pathetic fanboy who have to tell them what to do with the story. They can do whatever the fuck they want with the Mass Effect story.

    All these cry babies who cry about the story and the endings really need to shut the fuck up. Yeah im one of those who wasnt really happy about the ending but im not crying about it …People need to get the fuck over it. If you dont like it, stop playing it and dont buy mass effect 4 … simple as 1 2 3

    #2 3 years ago
  3. Uncontested

    I still don’t understand what everyone is so butt hurt about with the endings..

    #3 3 years ago
  4. Zibanitum

    Some developer quotes from pre-release

    “There are many different endings. We wouldn’t do it any other way. How
    could you go through all three campaigns playing as your Shepard and
    then be forced into a bespoke ending that everyone gets? But I can’t say
    any more than that…”

    “Whether you’re happy or angry at the ending, know this: it is an
    ending. BioWare will not do a “Lost” and leave fans with more questions
    than answers after finishing the game.”

    “I honestly think the player base is going to be really happy with the
    way we’ve done it. You had a part in it. Every decision you’ve made will
    impact how things go. The player’s also the architect of what happens.”

    Maybe some of us ‘Butt-hurt whiny bitches’ will, as responsible consumers, expect a company to live up to the promises they made in the first place to get our money. We were offered apples, we payed for apples, we did not even get oranges, we got lemons.

    #4 3 years ago
  5. brian_guilbert

    Nice to see Mr. Hudson is finally saying ‘something’. That’s the first step.
    The thing about the DLC sounds good. Hope is kindled.

    lol @Aimless. Priceless first comment to the article.

    #5 3 years ago
  6. im commander shephard

    Check out this review of the endings by Ross Lincon, explians excellently why mass effect fans are so unhappy with the ending to mass effect 3. Give him your support and hopefully bioware will take notice.

    Shephard Out

    #6 3 years ago
  7. im commander shephard


    Have a read

    #7 3 years ago
  8. YoungZer0

    @4: Glad to read that. Just confirms my believe that they were running out of time. The biggest hint is the slow motion black and white scenes from the crew member during Shepards sacrifice. Joker, Anderson, Liara. That’s the one i had. That’s the one most people had from what i could see on Youtube.

    Why those 3? Tell you what, if they would’ve shown just all crew member in that style, i’d be okay with it. It would still be a Lost, but i’d be okay with it.

    This however is just half-assed and really tells me that they didn’t bother. They did pull a Lost, no question about it.

    The Screen after the Credits?

    “Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content.”

    Kind of reminds me off:




    HEROES !”

    #8 3 years ago
  9. Gman_28

    Quote: “It’s very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans”

    Well as long as Mr Hudson is able to ‘interperet’ the very simple message that the fans are communicating then hopefully we’ll see some sort of middle ground reached through one of the single player DLCs.

    Personally I didn’t hate the endings, I just thought they were rushed. Shephard dying was inevitable and I think a nice, tree hugging, flowers and bunnys ending would have been a bad move, however there were too many mistakes and inconsistencies. Simply making the endings make sense would be enough for me and i think the majority of fans.

    #9 3 years ago
  10. silkvg247

    Cashing in on DLC to better end a series? Who’d a thought it?

    #10 3 years ago
  11. endgame

    Well, I’m not going to read anything on this page because I don’t want to find out any spoilers but at the moment I’m happy with Casey’s decision. So far the game has been nothing short of awesome and I’m sure the ending will be the same. This Bioware team gave us the best game (trilogy) of all times (At least that’s what Mass Effect is for me.) and even though some PC textures are 20 years old (I mean it. Think of the Rachni queen!) and some content was held away from us I still have the utmost respect for these guys. I’m really grateful for what they’ve done. I spent my last money on ME3 (I have only 3 euros left in my bank account at the moment.) and I’m really happy with what I’ve seen in the game so far.

    #11 3 years ago
  12. YoungZer0

    @11: “So far the game has been nothing short of awesome and I’m sure the ending will be the same.”

    That’s exactly what i thought, till i got to the end. Play it to the end and then we can talk.

    The ending is so bad, that it nearly ruined the entire series for me.

    #12 3 years ago
  13. Gurdil

    @12 Ok then maybe you can explain it to me: what annoyed you so much? Is that because it’s not a “happy ending” with all characters having babies? I don’t get it. Whatever final choice you make, it suits the character. I guess three “main endings” is a bit underwhelming but the endings in and of themselves are not THAT disappointing to me.

    Edit: Just read the Gamefront piece about it, I agree with two of the plot holes (the other ones aren’t plot holes but misunderstandings), one of which I couldn’t have spotted since you have to play The Arrival DLC to acquire the “knowledge” that makes the plot hole what it is. But then again, it’s sci-fi. I haven’t ONCE read/watched/played a sci-fi thing in which I couldn’t spot at least 2 or 3 major plot holes. As for the “philosophical themes” bit, I would argue that philosophy is about questions, not about answers. At least that’s the way I see it so, obviously, I can’t agree with this being a problem.

    #13 3 years ago
  14. YoungZer0

    @13: I like bittersweet Endings, i really, really do. I think it was totally fine for Shepard to sacrifice himself for the greater good. It definitely fits the tone of the game and the character.

    What doesn’t fit is that none of the decisions you ever made impact the ending in any way. You get to choose the Ending, not by dialogs, but by just walking towards it. Did you like that?

    The biggest selling point of the series was that every decision had an impact. Everything you do.

    Why should i give a fuck about the Geth and the Quarians being friends if i don’t see any of the aftermath?

    How about the plotholes? Destroying the Mass Relay in ‘Arrival’ made sure that the entire System blew up in the process. Wouldn’t that mean that Shepard made sure that every System gets destroyed? How about the fact that all of the alliance can’t travel back, now that they are stranded in the Sol-System?

    Ignoring the plotholes, what about my decisions? Now that i found a way to cure the genophage, what happens to the Krogan?

    They pulled a Lost.

    Gamefront made a good list about the many things the game did wrong:

    #14 3 years ago
  15. Gurdil

    @14 About the plotholes, I’ve edited my previous comment so my answer to you is in the edit. Just to complete it, the mass relays thing is the one I couldn’t have spotted, and the only plothole I agree on (but which isn’t really a plothole, just something that will create massive problems) is the one regarding all the races being around the Earth with no solution to get back to their homeland.

    Regarding the fact that you walk to your choice, that felt a bit weird, sure, but given the choices it was kind of logical. I mean, if you want to destroy, walk to the stuff you gotta blow up, right? If you want to take control, you gotta walk to the terminal. Not very original, but sensible.

    Just like you, I was frustrated at first about my decisions not really having an impact on the ending BUT it does make sense since the ending itself seems to be about determinism. Hence the “uselessness” of your previous choices. But I really do understand that it annoys people, I’m not happy with it either.

    That leaves us with the Lost-esque loose ends. They are frustrating and I wish we had answers about everything but BioWare said the ME universe would go on in future games. So as long as the Shepard story is over, I guess we’ll have our other answers in future games and that makes it kind of ok.

    PS: we can discuss the plotholes if you wish but the “we created synthetics to kill organics so that synthetics don’t kill organics” thing is really a misunderstanding and I have to wonder if it’s genuine or if it’s trolling.

    #15 3 years ago
  16. Zibanitum

    @13 Bioware broke faith with it’s customers by doing exactly what they said they would not do. I can’t see why you wouldn’t understand why this might upset some people. If we trust the word of someone who then lies to us, why can’t we take steps and ask that they hold up to their word? These are not unfounded and unrealistic expectations we have as fans. These are the explicit words of the heads of the development staff of the game.

    #16 3 years ago
  17. Prometheus

    that’s just bullshit.

    just give us what we want, so stfu and take all my money

    #17 3 years ago
  18. albo88

    cry baby? im not im some one that have played mass effect loading my save games from 1 to 2 and 2 to 3 and yeah its shit
    that’s all i have to say

    #18 3 years ago
  19. ManuOtaku

    the people that complain about the ending in this game, then all of you stay far away from anime as possible.

    #19 3 years ago
  20. Phoenixblight

    I like the ending I found it to be exactly what I wanted and I would not buy the DLC that is forced on them because fans “demanded” it so it removes the creativity and the quality that Bioware themself had put into it. I don’t want a fan service ending because some people didn’t get their Disney ending. Use your imagination. Not everything has to be taken so literal.

    #20 3 years ago
  21. LOLshock95

    @20 Your taste in videogames SUCKS !!

    #21 3 years ago
  22. DSB

    @4 It’s funny how most of the ME3 criticism just reminds me of how I felt about ME2. It’s weird, because I remember being pretty much alone in feeling completely fucked over as a fan of the original. People generally did not like anyone critisizing that game either :P

    @8 They actually wrote that at the end of the credits?

    How have the mighty fallen.

    #22 3 years ago
  23. Gurdil

    @16 I understand that you think Bioware broke faith with its customers, I just don’t understand HOW. They said there would be multiple endings and… Well there are. Ok they’re quite similar (please note I thought the “control” and “destroy” endings were deeply different when I wrote the first comment) and I understand gamers can feel frustrated (I did at first, for like thirty seconds) but there was no blatant lie involved.

    #23 3 years ago
  24. viralshag

    @20, I would say I’m surprised that you like the ending but I’m totally not. And while I’m sure it’s still a minority that are unhappy with the ending, it’s still a minority that cannot really be ignored and written off as “cry babies” and “fanboy rage”.

    And the Gamefront article is an extremely good example that accurately shows the ending of ME3 is lacking the “creativity and the quality” that Bioware haven given to the ME story in almost every part except the final 20 minutes or so.

    I don’t think it has anything to do with people not getting a “Disney ending” but the fact that the ending, in comparison to almost every other part of ME, is severely lacking in everything that has made the series what it is.

    #24 3 years ago
  25. DSB


    Pretty much the same sentiment.

    Personally I have to say I agree with the author of that piece. Mass Effect was never an RPG masterclass to me. It was always pretty linear, and the morality was always pretty arbitrary. What it was though, was a truly great scifi yarn.

    For me it all fell apart with ME2, sadly. There were just too many inconsistencies and half measures leading to plot holes that you can drive a truck through. It was like they took something that was destined to become a real epic and made it into Firefly.

    #25 3 years ago
  26. viralshag

    @23, They’re about as different as a green apple is to a red one. It has more to do with everyone getting a choice of three stock endings rather than ending that is accumulative to all the choices made prior to that point.

    #26 3 years ago
  27. GwynbleiddiuM

    I liked my ending a lot, after redoing it (same ending btw) but, I still don’t like the concept of wiping advanced organics so the synthetics wont eradicate life from the universe. That’s not logical to me.

    I understand the rage people having because so very few times you find yourself a universe that you connect with wholeheartedly, there are so few universes that have such characters that you crave to know more about them, and very few universes happened to have a great protagonist that you grow with and their sacrifices or joy makes you wanna cry and makes your heart bleed. The first time I was enraged with how my Shepard had to sacrifice himself in order to save everything he fought for so hard for, I literally cried, but still was mad about the catalyst thing and am, that underwhelming encountered ruined it all.

    #27 3 years ago
  28. Gurdil

    @26 yes, I understand that and I respect this opinion (of course). But I’m with DSB on this one, ME has always been about a little number of choices that have noticeable differences (but not really game-changing ones), it’s never been a Role Playing masterpiece and I’m surprised some people seem to realize it just now.

    And once again, I’d like to remind you that Bioware wants to do more games in the ME universe. So, let’s pretend they did very different endings like one where the mass relays don’t burst. How would they do another game (except by making it a prequel)? The only choice they’d have had would have been to say at the beginning of ME4 “well you made choices that had drastically different consequences but, hey, we’re 2000 years later now and whatever the choice you made, mass relays were all destroyed for whatever reason (or rebuilt for whatever reason) so now deal with it”. I think this would have been way worse!

    #28 3 years ago
  29. Phoenixblight

    “I don’t think it has anything to do with people not getting a “Disney ending” but the fact that the ending, in comparison to almost every other part of ME, is severely lacking in everything that has made the series what it is.”

    Because the ME2 was that much better? You choose to destroy the collector ship or not when in the end of ME3, it didn’t matter at all. Cerberus was still able to collect pieces and utilize the tech. SO what I guess these fans really want compared to the ME3 ending is better smoke and mirrors so the illusion of choice is still there. The single ending has drastically killed replay value. I don’t see myself replaying the game at least not for a while until I want to re-experience it once again because I have forgotten stuff. THats their choice to do the single ending but I didn’t find it awful like these fans protest. You want to talk about a horrible game ending play Rage or Borderlands.

    #29 3 years ago
  30. YoungZer0

    @28: “And once again, I’d like to remind you that Bioware wants to do more games in the ME universe.”

    Who cares? This was Shepard’s story and it doesn’t have a conclusion or any sense. If they make a MMORPG, then i won’t care at all.

    “So, let’s pretend they did very different endings like one where the mass relays don’t burst.”

    The game could simply continue, with Shepard being a hero. Lets say it didn’t burst and there was no stupid Deus Ex Machine Ending, instead he simply stops the reapers. The End. You could just start the game after that. No problem at all. The destruction of the mass relays is just the tip of the iceberg.

    The only way i’d ever be interested in a Mass Effect Game is if they release a game based on Blasto – The Hanar Spectre.

    #30 3 years ago
  31. TheWulf

    I’m leaning toward Mass Effect 2 as their best thus far, but I’m still not done with Mass Effect 3 yet, I’m taking it slow.

    Though my biggest disappointment about ME3 is a silly one. But it was an outright lie from Bioware, which I’m disappointed about. Essentially, one of Bioware’s PR guys made out that any of the males in the game could become romantically attached to Shepard and went out of his way to cite Garrus.

    Sadly, this doesn’t match up to ME3 itself. Way to false advertise, Bioware.

    Oh well, it’s a minor thing, but still… oh how I would have loved to see that. I mean, you saw how nuts the homophobic Internet went at the Cortez relationship. Could you even begin to imagine how many buttons in the heads of these bigots a relationship with Garrus would have pushed?

    It would have been entertaining to say the least.

    C’est la vie.

    Mass Effect 3 still has time to surprise me. I’m going to give it a fair chance. Though I was prepared for the ending being the most awful thing ever before all of you.

    When it comes to both Bioware and Bethesda, both of those RPG developers are typically terribad at meaningful closure.

    They should get Obsidian to write their endings for them.

    #31 3 years ago
  32. TheWulf

    “Blasto – The Hanar Spectre.”

    I would play that.

    #32 3 years ago
  33. viralshag

    @28, They’re not game changing in the sense that some story plots will or will not happen but they’re certainly game-changing on a level that my Paragon playthrough is different to my Renegade playthrough. And that’s because of the decisions I made. The ME choices are not based on changing the game radically but changing your version of the story. In which it has been second to none, in my opinion.

    And in reply to your future games comment, what will that be based upon anyway? Unless it’s centred around Earth? The ending in ME3 takes away one of the best parts of ME in travelling around the galaxy. You’re now limited to whatever system you happened to be in at the time of the final decision.

    Not only that but what would be difference from ending ME2 with your Shep dying and not being able to continue to ME3 to that of you saving/destroying the Mass Relays to continue the story on to ME4?

    #33 3 years ago
  34. Phoenixblight

    “When it comes to both Bioware and Bethesda, both of those RPG developers are typically terribad at meaningful closure.”

    I agree with this statement. Bioware can write great collection of stories but they suck at arcs of story every single one of them have been just so cliche and then tie in no closure with the choices I have made with the endings.

    “I mean, you saw how nuts the homophobic Internet went at the Cortez relationship. Could you even begin to imagine how many buttons in the heads of these bigots a relationship with Garrus would have pushed?”

    Yeah people are silly I thought that part in the game was fantastically written and not at all like most media forms see a gay relationship. I didn’t pursue it but just the emotion with him and his loved one was fantastic.

    #34 3 years ago
  35. viralshag

    @29, I fail to see what your point is?

    “You choose to destroy the collector ship or not when in the end of ME3, it didn’t matter at all.”

    Exactly. Nothing you have done up to this point matters at all. Which is why it makes it a pretty shit ending. Nothing you have done has affected the endings available. So how is that a good thing?

    And I fail to see what the problem would have been with giving people an ending which ended with everyone being happy and alive? As you so rightly pointed out – “The single ending has drastically killed replay value.” I don’t see how this is a good thing?

    At least a variety would tempt me to play it again to see what COULD have happened if I did things differently.

    #35 3 years ago
  36. Phoenixblight

    “Exactly. Nothing you have done up to this point matters at all. Which is why it makes it a pretty shit ending. Nothing you have done has affected the endings available. ”

    No you are misunderstanding me, playing ME3 and reading the book made the ending of ME2 totally pointless. ME3 ending was not going to give you closure with that choice. Sanctuary did with totally making ME2 ending choice pointless.

    Rest Read #34

    Bioware endings have always been mediocre not once has Bioware delivered with endings because they are restricted by the what if this game makes a sequel then we have to carry our choices over. ME3 ending I found to be the best one.

    #36 3 years ago
  37. Gurdil

    @30 well there is an end to the Shepard story. Maybe it’s not a good one but it exists. As for the mass realays thing, I meant what if you destroyed those in one ending and not in another one. If you don’t destroy them in either ending, that’s fine, no problem to do a sequel of course.

    @33 I get your point. And I find it weird too that they chose to destroy the possibility to travel between systems, but we can’t say it’s not for the best until we know what they want to do with it. And I gotta admit I completely forgot the “Shep died in ME2″ problem. How did they fix this in the end? Shep’s just back on his/her feet like nothing happened with no explanation?

    #37 3 years ago
  38. YoungZer0

    @37: If Shepard dies at the end of ME2 you can’t import that savefile.

    Have you ever played the DLC Arrival? I doubt that, otherwise you’d understand what the destruction of the Mass Relay means. In Arrival you had to destroy a Mass Relay in order to delay the Reaper Invasion. The explosion destroyed the entire System. So basically Shepard destroyed the Universe at the end of Mass Effect 3.

    #38 3 years ago
  39. Phoenixblight



    There is a difference between those two. One is an asteroid being propelled against the mass relay and the other is the creator of the reapers and Mass Relay had caused the destruction by remote.

    #39 3 years ago
  40. Gurdil

    @38 I clearly stated I haven’t played the Arrival DLC, but maybe it was in the other thread, which is why I didn’t spot this as a plothole. And I read this plothole in the gamefront article. I guess that really IS a plothole, I won’t argue with that. I see Phoenixblight has an explanation but I should play the DLC to make my opinion about whether he’s right or wrong so I’ll let you two settle this ^^

    Edit: oh and thanks for the info about the save file not being imported. That’s a weird way to deal with things.

    #40 3 years ago
  41. TheWulf


    Okay, so… out of curiosity, I just watched what was considered the ‘good ending.’ I have thoughts.

    So, the bit about the Citadel child was just… uh, ridiculous. (It wasn’t all bad, I’ll get to the good later, I just prefer to end on a positive note.) The catalyst being a Citadel hologram was just silly. And because of that I can’t help but think that none of what happened in the ending actually happened. It has a lot of ‘but it was a dream after all, and the reapers were mind-fucking him.’

    But let’s assume that that silliness did happen. Here’s a thing: In the ‘good’ ending, the Mass Relays aren’t actually outright destroyed, just badly damaged. Now, here’s a thing to consider: The Mass Relays are like a gun (as is my understanding), you don’t need a recipient Mass Relay for them to work.

    Also consider that they have the last living Prothean as an ally.

    Here’s a possible scenario: Crew of the Normandy are rescued, and there’s a Mass Relay nearby. The damage isn’t as bad as it seems, and the combined knowledge of Mr. Prothean and the rest of the smartypants that tend to call the Normandy home manage to get it working in a few years.

    There are always resources available near every relay, and they find that the type of damage is typical across all the relays. It could even be as simple as the Relays having burned out their equivalent of their fusebox, which needed to be repaired. With that done, they get a few Relays working again.

    With the combined resources from the functioning Relays they have, they manage to get almost all the other Relays up and running again.

    After this point, the Citadel is retaken and rebuilt (again).

    So, essentially… who the fuck knows what follows next? I don’t. I’ll just choose to believe that this is most likely the case. If I don’t, I’d probably end up raging like everyone else.

    Another possibility is that in the good ending, Shepard PURPOSEFULLY overloaded them in the way he did so that they wouldn’t be destroyed. If you watch the footage, the Relay goes critical and then shuts down.

    So it basically looks like minimal damage, but all the Relays are shut down. So Shepard did create his own small case of deus ex machina. He had control of everything, and instead of letting them be destroyed, he damaged them in a very specific way.

    So, yeah, the Relays could only require some minor repairs and a reboot in order for them to function again.

    Maybe it’s because I’m familiar with technology as a PC user, but often problems actually look worse than they are. But with what Shepard did to the Relays, it didn’t even look that bad. It had a lot of that blown fusebox look about it.

    Here, I’ll show you what I mean.

    Right at the end of this section, the structure is still intact.

    So yeah, that’s what I’m going with. I don’t really give a damn what Bioware intended. That’s my ending. >_>

    #41 3 years ago
  42. Phoenixblight

    “the damage isn’t as bad as it seems, and the combined knowledge of Mr. Prothean and the rest of the smartypants ”

    Javik is a soldier. He doesn’t understand things like that as specifically stated so. He kills shit.

    “With that done, they get a few Relays working again.”

    Been answered as well no species other than the Protheans haven been able to replicate Mass Relay technology. And no Javik didn’t know about Ilos.

    “There are always resources available near every relay, and they find that the type of damage is typical across all the relays.”

    Assuming of course that the reapers had made them locally for all we know they were created by the same tech that make the Reapers since the Catalyst was the creator of the reapers who had created the Mass Relays.

    #42 3 years ago
  43. TheWulf



    “Javik is a soldier.”

    That’s his preference. But it’s made clear a few times that he has a basic understanding of Prothean technology. That understanding could prove invaluable to the likes of Mordin and Legion.

    “Been answered as well no species other than the Protheans haven been able to replicate Mass Relay technology. And no Javik didn’t know about Ilos.”

    Did I say replicate? No, I said that they’d require minor repairs before they’re re-enabled.

    I mean, if you’re going to get all flustered and argue with me, the least you could do is read what I said…

    “Assuming of course that the reapers had made them there locally for all we know they were created by the same tech that made the Reapers since the Catalyst was the creator of the reapers who had created the Mass Relays.”

    Assuming of course that the damage was so bad that it couldn’t be easily repaired with local materials.

    There’s this word I want to introduce you to, it’s called ‘speculation.’ I find it fun.

    I’m not surprised if I’ve already figured out Bioware’s future intent though because, quite frankly, I predicted everything.

    From the first encounter with the Illusive man I realised that he’d been indoctrinated, even before I saw his husk-soldiers. I realised early on in Mass Effect 2 that the reapers were either of Prothean construction, or had something very important to do with them.

    Usually, Bioware leave tells.

    The fact that the Relay didn’t blow up was telling.

    And hey, I’m optimistic! Leave me to my optimism.

    #43 3 years ago
  44. Phoenixblight

    “From the first encounter with the Illusive man I realised that he’d been indoctrinated, even before I saw his husk-soldiers.”

    As did many other fans after reading all the books. It was quite obvious since he was doing research on indoctrination.

    #44 3 years ago
  45. YoungZer0

    @39: Yeah, the reason for the explosion maybe different, but the result could be the same. We don’t know that. That’s another reason why the ending was so bad.

    We DO know that Joker was trying to get out of there as fast as possible. If the wave doesn’t do him any damage, what is he running (flying) from?

    #45 3 years ago
  46. Phoenixblight


    THat part was weird it seemed like he was in flight during relay travel what the hell was he doing going through a relay in the first place or even in space for that matter.

    #46 3 years ago
  47. thsunami

    The reason the ending was lacking was because no matter what choice you pick there was no choice just a illusion. All the ending where the same with cosmetic changes. Your actions and choices throughtout the game meant nothing. And you never even did what you where meant to save the galaxy. You end up killing close to %50 to %80 percent of all life in the galaxy (space fairing or not which was worse as the reapers only wanted to kill space fairing races ). The mass relays when the explode they take a soloar system with them ( the dlc in mass effect said that ), because the fact that most life is next to a mass relay that would mean that of what is left is killed off by you no matter what. That could also include earth, the very same planet you where fighting to protect. And also even the self sacrifice choice with saveing all life by combining mahince and organic leaves a advanced AI that belives controlling and inslaveing all life a good thing is now alive with every being in the glaxly ( of what is left ) with sthynic life within them, so thats means all life is indocrinated and enslaved the the creators of the reapers. Now tell me that a ending where nothing you did matters and all life that remains what little it may be is nothing but a slave is a good ending?

    #47 3 years ago
  48. Theodus

    Here’s the thing, I’m usually really satisfied and can see the good in most endings. I’ve loved ME1 and ME2′s endings and they’ve always given me a feeling that I want to play again. To try and experience something different. This is the only game that the ending left me feeling so beige that I just youtubed the other results because frankly I didn’t care to try and go for them. That’s not a good place to be in at the end of a trilogy of over 100 hours of total gameplay. To feel like everything up until this point, everything was just a sham and a place holder.

    It didn’t matter that all my decisions came from Mass Effect 1 & 2 because anyone just picking up Mass Effect 3 and not having the attachment to Shepard, the characters and the story can get just the same result. It just feels like everything you’ve done doesn’t make a jot of difference, where was the dynamic ending from Mass Effect 2 where our decisions actively affected who lived and died?

    There’s a lot of people accusing people of just wanting a “hugs and bunnies” ending, assuming that the crying is because we didn’t get to settle down and be happy. I don’t have a problem with bitter-sweet endings, but I do have a problem with a game where no matter what the player does even if they make all the right decisions that there isn’t a chance for some happiness. Even accepting that there could at least be a discussion of some kinda at the end, the love interest could talk to someone and profess to be “okay” that “(they’ll) never see Shepard again, but (they) know why it happened and are at peace with it” NO. Nothing. End. “Buy DLC, cash cows” we get told instead.

    The ending wasn’t decisive and there’s a big difference between being unforgettable and being difficult to forget. I don’t usually hate on endings, good or bad, happy or sad if the ending makes me feel accomplished. For my part I would have liked a happy ending because I’m a sentimental romantic fool who happens to think the attitude of “a game needs a tragic hero who dies at the end” is getting old fast. It’s becoming it’s own cliché. Why even grow attached to these characters? I agree there should be an option or choices that lead to a greater-good heroic death, but not that is the ONLY option with 99% of the outcomes and the 1% you MIGHT be alive.

    I can only sum my argument up as this, if I could go back to Mass Effect 1 again knowing what I know now of the ending and do it all again I wouldn’t romance anyone, I wouldn’t get to know or care for the characters because ultimately at the end nothing is resolved and it almost feels like it would be better not putting in that emotional attachment through the series, and that’s just sad. Rather at the end I feel like I have to reach for my wallet and pay for something, anything just to give me something. I know I’m going to buy the DLC like a sucker, not because I think it’ll be good, but because I want to and need to salvage something from this.

    #48 3 years ago

Comments are now closed on this article.

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]