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Kim Swift praises Square Enix’s indie support

Tuesday, 13th March 2012 22:13 GMT By Brenna Hillier

Airtight Games has nothing but love for Quantum Conundrum publisher Square Enix.

“They’ve been great partners for us so far,” designer Kim Swift told Destructoid.

“Mike Fisher who is the head of Square Enix USA – he’s been really supportive of the project. He’s basically like, ‘we want you guys to be able to make the best game that you possibly can and have creative freedom and know that we’re in your corner.’”

Swift said Airtight Games didn’t care how the game was released, but “just wanted to do the concept”, and shopped it around several publishers.

Square Enix will publish the first-person, physics-based puzzler this year through the PlayStation Network, Steam, and Xbox Live Arcade.

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2 Comments

  1. TheWulf

    Really looking forward to this one. It has eccentricity, charisma, and intelligence. Those things are so overlooked and under-appreciated in modern AAA games. Only the rare few seem to possess those qualities.

    These days, everything seems to be so much grimdark, serious men with manswords or mancannons being serious about the seriousness of everything, gritty, and with washed out palettes. I miss the simplicity of more light-hearted, cartoony games.

    Also, on that note…

    If anyone at VG24/7 is reading this, could you do indie gamers everywhere a massive favour and cover Pirates of New Horizons?

    It’s currently available for preorder. There’s a demo available, and an extended demo for those who do preorder. It’s undoubtedly one of the greatest things I’ve played in the last six months at least, it’s got that VVVVVV feel to it. It’s compelling.

    And it comes to mind because it meets my quotas of charisma, intelligence, and eccentricity. I really want to do my part to get as many eyes on this as possible.

    I’d love to see it succeed.

    #1 3 years ago
  2. XaosWolf

    Cannot wait for this! Always a fan of inventive puzzlers. =)

    @1 I agree. A lot of games these days have lost that air of whimsy that make games extra fun to play.

    #2 3 years ago

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