Tue, Mar 13, 2012 | 21:51 GMT
Jaffe “no longer excited” for next-gen tech
Twisted Metal and God of War creator David Jaffe doesn’t give two hoots about what the next hardware cycle might be packing.

“I’m no longer that excited about next-gen technology; it means budgets go up. It sucks,” the former Eat Sleep Play boss told EDGE.
The outspoken designer said he “couldn’t care less about next-gen” after four hardware generations in the industry.
“You go through the cycle enough and you realise today’s ‘Oh my fucking God’ is tomorrow’s ‘Ehh, whatever,’” he said,
“Ultimately, this is all going to be yesterday’s news and it’s about the experience, the game. Unless we’re talking about holodecks, or AI that’s so amazing it can actually write a compelling story around you procedurally based on your choices, I’m not interested.”
On a personal note, Jaffe said existing tech already supplies what he wants most from a console.
The biggest thing I want is what you get from the PSP and the 3DS – it’s always on, there’s a sleep mode and I can just hit a button and I’m right back where I was and I don’t have to go through all the boot-up shit,” he said.
Jaffe’s latest game is Twisted Metal. He recently announced his departure from Eat Sleep Play for a new start up.


16 comments
#1
Moonwalker1982
13/03/12, 9:57 pm
He has a point about it being more pricey and what not, but on the other hand…if the new consoles are going 100% digital, they really can’t go charging alot more than now for games, can they?
#2
K-V-C
13/03/12, 10:06 pm
@1 i dont mind either if the ps4 came out next week say il buy it day one !!! as long as it not as dear as the ps3 was on its launch 600 was a tad much
#3
Lounds
13/03/12, 10:08 pm
I hate the boot up shit too.
#4
Stardog
13/03/12, 10:19 pm
@1 Actually it’ll mean games are more expensive, because the publishers control the price, not retail stores trying to undercut each other.
Just look at Steam. Most of the games are rip-offs, and there are still old games for a high-ish price. Unless they have a sale, it’s not worth buying.
#5
Moonwalker1982
13/03/12, 10:27 pm
@4
Ah right, that will be a very sad moment when that happens then. Cause i always hear people talking about how they hate how they always have to pay 60 euros for a game, and my only answer is to them : Webshops.
But all of that will be a thing of the past then…oh boy
#6
Sini
14/03/12, 12:23 am
Considering all he did this gen was one little psn game and one aaa titles that just released, I can see where the trepidation might be coming from.
#7
DarkElfa
14/03/12, 12:45 am
I call bullshit, this is just more lazy and cheap ass developer whining.
I really can’t stand the attitudes of modern game devs, they’ve lost the spirit of what they once did and let “Buy ‘N’ Large” corps like EA and Activision take over everything.
Today’s gaming is quantity over quality and hype over substance.
#8
OlderGamer
14/03/12, 2:27 am
Jaffe +1
#9
xxJPRACERxx
14/03/12, 3:31 am
Saying the price of development will go way up is BS. All the assets in current games are already created in a much higher res than you’ll see even in next-gen games. So how cost would go up, what cost more?
#10
Phoenixblight
14/03/12, 5:46 am
@9
With the increase of the size of media = increase the amount of assets, features that can be put in the game which means the cost gets exponentially higher. PS2 games dev cost were 1-5 million now triple A games are going upwards to 30-50 million.
#11
Hybridpsycho
14/03/12, 7:49 am
@10
Alot of work in the current generation of console goes into optimizing because the consoles can’t handle that much.
Also, the gaming market have become larger and more money are overall put into making games today then they were before. Even if those numbers you posted were true (source?) a similar increase would not necessarily happen with the next gen consoles.
#12
polygem
14/03/12, 8:51 am
it´s all about the game and not about the graphics. the tech is just a tool. it´s more about selling you new stuff than anything else. that´s just how business and capitalism works. they sell you more stuff. the tech industry sells them more stuff, development is more expensive, they need more stuff to produce stuff…and so on. in the end it doesn´t mean that games will automatically become better.
not saying a new cosnole gen isn´t exciting – but i know what jaffe means. i for one just can´t get nearly as excited this time as i was when the current gen of consoles launched.
#13
TheBlackHole
14/03/12, 9:20 am
It’s mutual then, cos I couldn’t give two shits what he was cooking up next either.
#14
ManuOtaku
14/03/12, 12:06 pm
“I’m no longer that excited about next-gen technology; it means budgets go up. It sucks,”
Most of the time i dont agree with him, but with the above statement i agree a lot, and i will add not only budgets, the retail price of the game too, i wonder which will be the price point of entry for the next gen games, taking in consideration the 10 dollar increase from the previous gen (aprox.)
#15
Phoenixblight
14/03/12, 1:13 pm
@11
http://www.msnbc.msn.com/id/3078404/ns/technology_and_science-games/t/top-video-games-may-soon-cost-more/#.T2CTchHy9uN
One they have a thing called polygon budgets and with a new gen that budget would increase which would allow artist to put more polygons in the scenes Kratos from God of War 3 was 20k polygon where the original was 5k polygon. More polygons is more time spent creating which means more money.
And optimization can only be done with textures, sound compression, and how the game renders. which we still have a long way to go most artists just work in 1024×1024 resolution and scale down to 512×512 when there are higher resolutions which allows higher fidelity. And as I said with a bigger size medium it allows for more features within the game like better AI, physics in game, along with new innovating designs for games. Also the new engines increasing in cost because they are able to do so much more. Epic and Crytek are not going to keep the price point of their engines the same.
#16
xxJPRACERxx
14/03/12, 8:43 pm
@15 That’s BS. Kratos may be 20k polys in GoW 3, but that’s the low-poly model with a normal map. And that normal map is created from the high-poly model, a multi-million poly model. So for next-gen the artists wont’ have more work to do. Instead of taking a 10 millions poly model down to 20k they’ll take it down to 100k.
And optimization can be for polygons too. When you do a retopology from the high-poly model to create the low-poly model there’s optimization that can be done here. If you can create a 4k poly model that look almost like a 20k poly model when the maps are applied that is an optimization.
And all the 2d artists I know already work a 4096*4096 or higher.