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InXile launches Kickstarter for Wasteland 2, $173,966 raised

Tuesday, 13th March 2012 17:42 GMT By Johnny Cullen

InXile has, as promised, launched its Kickstarter page to fund development on Wasteland 2 and so far the project has already garnered $175,481 with 2,940 backers.

As of the posting going live, the total is sitting on $25,000. The studio is looking for $900,00 of funding by April 17.

On the page, it reads inXile is aiming for $1 million with the project, but says if fans can raise $900,000, studio co-founder Brian Fargo can raise the last $100,000.

At $1.25 million, funding can “go primarily into making the world bigger, adding more maps, more divergent stories and even more music,” where as at $1.5 million, the world will get bigger.

“You’ll have more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. We’ll add more environments, story elements, and characters to make the rich world come alive even more. We will even be able to bring Wasteland 2 to OS X for Mac lovers.”

Beyond $1.5 million? ” The sky is the limit

The Kickstarter pitch video is below.

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15 Comments

  1. Sini

    that was funnier promo than Schafers. Goodluck!

    #1 2 years ago
  2. Phoenixblight

    Sorry the same studio that did Hunted: Demon forge? Yeah they couldn’t cut it with a Bathesda giving them resources what do you think they will do so with even less money?

    #2 2 years ago
  3. Sini

    different types of games, presentation and design wise. Hunted was prolly a game they had to make to keep afloat, wasteland is a game they want to make. More importantly, they have a good history making isometric turn based rpgs.

    More importantly, if this works maybe Troika will get back together and kickstart that rpg they were working on and already had engine build for. I can dream..

    #3 2 years ago
  4. Phoenixblight

    @3

    They wanted to make Hunted because they came to Bathesda trying to get the game published. Bathesda didn’t force it down their throats saying “You make this game.”

    #4 2 years ago
  5. freedoms_stain

    @2, they tried something, it didn’t work, ergo nothing they ever do will work.

    Right?

    #5 2 years ago
  6. ManuOtaku

    Well for me Hunted is not a bad game, it is ok IMHO, nothing especial i grant that, but is not one of the worsts games ever made neither.

    #6 2 years ago
  7. Phoenixblight

    @5

    More or less. Its all based on execution and implementation if you can’t do it, how can I know that they can make a game? Hunted was a horrible mess with ill conceived designs not to mention the bugged mess it was. Its like they never heard the phrase “play testing”. If they can’t do playtesting or listen to the playtesters with a publishers backing how am I supposed to know they can do a game with even less resources?

    Fool me once, shame on you. Fool me twice…

    Tim has proven he can come up with great games, Psychonauts, Costume Quest, Stacked, Monkey Island, Grim Fandango even Brutal Legend was pretty good ignoring the RTS aspect. These guys just have The bard’s Tale and Hunted.

    #7 2 years ago
  8. jacobvandy

    @4 You didn’t watch that intro video did you? Money from a big publisher comes with strings attached, ALWAYS. I promise you Bethesda influenced at least a few major gameplay elements, not to mention demanded that consoles were put as a high priority and rushed it out the door to fit their release schedule.

    Not that any of that should have any bearing on this project as it’s pretty much inXile in name only, because that’s Brian Fargo’s current company. He’s getting together a bunch of the original team from Wasteland and Fallout 1 & 2 to do this, and being strictly a computer game with the only external input coming from the fans, it will be COMPLETELY different than anything else being made these days.

    Nobody’s forcing you to put your money in, and nobody’s asking you for your ill-informed opinion. BRIAN FARGO is the force behind this, and if you’d just read the Kickstarter page, it lists his resume: “founded Interplay Productions (By Gamers, For Gamers) in 1983 where he went on to produce and finance some of the biggest RPG’s made like Bard’s Tale, Fallout 1 and 2, Stonekeep, Dragon Wars, Baldur’s Gate, Icewind Dale, and more”

    #8 2 years ago
  9. Phoenixblight

    “in 1983 where he went on to produce and finance some of the biggest RPG’s made like Bard’s Tale, Fallout 1 and 2, Stonekeep, Dragon Wars, Baldur’s Gate, Icewind Dale, and more”

    Right there. He didn’t design it. Producers are not designers, writers, artists or programmer. They don’t get any creative input into the game. The only input they get is if it is profitable and making sure the game makes a milestone or release. He is the guy in charge of the money and the people. It just like saying Bobby Kotick is the reason why COD or WOW is so awesome. I work in a studio with 50 people and I can tell you this from experience the producer has no creative input on the game not unless a certain feature is beyond the scope of the budget.

    #9 2 years ago
  10. ManuOtaku

    “It just like saying Bobby Kotick is the reason why COD or WOW is so awesome”
    I dont hink he is the reason for COD success, but i think he is the reason for having anual COD iterations, and for using the same engine over and over again, constraining the implementation of any new risky (or not) ideas on the franchise, therefore IMHO he call some of the shots regarding the development of the game.

    #10 2 years ago
  11. jacobvandy

    @9 Good job defeating your own argument. Fargo is “just CEO” of inXile, and by your logic couldn’t have had anything to do with Hunted… So what’s your beef?

    #11 2 years ago
  12. Sini

    haha you know what would be funny as hell, the top 10 or so people who back the most get statues in game according to the kickstarter page right, so it would be hysterical if you got to that area while playing and see the statues of kotick, riccitiello and the rest of the baby eaters ROFL

    #12 2 years ago
  13. Phoenixblight

    “by your logic couldn’t have had anything to do with Hunted”

    The studio is accountable for the game. Publishers do not say hey this game needs to have all these cool features. They specify and say it needs to meet this budget and it needs to meet this criteria before signing the contract nothing can be changed without the studio and the publisher drawing up another contract and agreeing upon the new rules. So if he agreed to the contract and couldn’t come on top then its his fault that he couldn’t manage the team in a way to make the game up to par.

    ” dont hink he is the reason for COD success, but i think he is the reason for having anual COD iterations, and for using the same engine over and over again, constraining the implementation of any new risky”

    I am not sure how Kotick does it but in our studio the CEO of the company comes and gives us a budget for the entire game which includes every aspect and then we have to find a way to make the game meet that budget while still pushing out a quality game. He doesn’t come and say hey the engine needs to be “this” The game needs to be all about a wolverine who eats cupcakes.” He doesn’t give us specifics and we are a relatively small studio with 4 teams who are all making different games. He leaves the details for the Technical, Creative director and CFO to fill out.

    #13 2 years ago
  14. The_Red

    Turn-based, Top-down Role Playing Game. PLEASE PLEEEEAAAAAAASE be good.

    #14 2 years ago
  15. freedoms_stain

    They’re already almost half way so it’s looking good for reaching the target.

    #15 2 years ago

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