Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Bleszinski: Gears of War "always meant to be" more thoughtful

Epic's Cliff Bleszinski has said the direction he intended the series to go in and the one many fans like best are quite different.

“If I were to pass Gears off to another studio, and they came back with a pitch of having a double-edged chainsaw, and the characters are more buff, and now you can pull off someone’s head and s**t down their neck, and they had a character that makes Cole look tame… I would look at them and say no, you’re going in the exact wrong direction," Bleszinski told The PA Report.

Apparently the franchise creator has other plans in mind for the testosterone-fuelled romp.

"Gears is always some of that, but I would want to further evolve it in more of a Christopher Nolan way," he said.

That said, Bleszinski acknowledged that Epic's treatment of the series messages an aesthetic which runs counter to his ideals - and said that's something he regrets.

"Gears was always meant to be a lot more Band of Brothers than Predator, and that’s one of the things that, in hindsight, if I could go back and change I would,” he said.

“The characters didn’t need to be huge, although it turned out to be an iconic thing. I never stood in front of the company and said I wanted to see the biggest, most macho motherf**kers you could ever see.”

The designer said "a little bit of heart got lost" in the character design process which brought about Gears of War's over the top characters and animation.

"And then it became a negative stereotype in this generation. I want to be smarter about that in the future,” he added.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Gears of War

Xbox 360, PC

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments