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Thatgamecompany: Journey destination originally a cliff with “a crack”

Thursday, 8th March 2012 11:53 GMT By Johnny Cullen

The iconic mountain that players must travel to in Journey wasn’t a mountain at all at one stage.

“It was a very iterative process,” said art director Matt Nova.

“We just tried out a whole lot of things, we drew zillions of pencil drawings before we even went to the computer. That’s where the idea of this mountain originated. Originally, it wasn’t a mountain, it was a cliff and there was a crack in the cliff.”

The revelation came in a brand new behind-the-scenes video for the game, featuring many of the studio’s main figures and Sony Santa Monica producers talking about its experiences with the game.

Watch the video below, via the EU PS Blog.

Journey is out now for all PS Plus subs and launches for all other PSN members next week.

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