Epic believes customer should have performance options on smartphones, which would provide PC-style settings and less disparity in hardware.
Speaking during his GDC lecture “Bringing AAA Graphics to Mobile Platforms”, Epic Games’s senior engine programmer Niklas Smedberg said such an option would be a better solution to performance scaling, especially since mobile “is the new PC” – in terms of GPU, CPU and memory specs, that is.
“On just iOS alone you still have a wide range of different devices and different performances to cover,” he said. “On Xbox 360 you can try and get everything out of the console, but on mobile you have to scale performance for a wide range of device. So, to be future proof, it would be nice to have PC-style settings.”
Such solutions would allow the user to change performance settings to better run their devices, much like PC.
“It would be nice to give the power to the user,” he said.