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Borderlands 2 aims for “as few cutscenes as is humanly possible”

Thursday, 8 March 2012 23:57 GMT By Brenna Hillier

Gearbox really, really doesn’t want to turn Borderlands 2 into a cut-scene heavy drama llama.

“The key is not breaking flow. A big part of that is as few cutscenes as is humanly possible,” Borderlands 2 writer Anthony Burch told GameInformer when asked about the game’s story.

“Apart from our cool splash screens that last about five seconds, there’s maybe three cutscenes in the entire game – one at the very beginning, one at the very end, and one in the middle. I’m not certain on that number, but it’s very low.”

Burch said that Gearbox wants to put gameplay first and story second.

“The story informs the gameplay and makes you feel like the things you’re doing in the gameplay are for a bigger reason. It’s never, ‘Hey, I’m going to grab you by the neck and make you watch this nine-minute cutscene about this character I really like, so deal with it,’” he said.

“It’s more about making sure the world itself has more environmental storytelling. Characters constantly tell you why you’re doing what you’re doing, cheer you on, warn you about things that are coming up.”

That said, Borderlands 2 features a weightier narrative than the first game, even just in terms of mission structure.

“The things that you’re doing in Borderlands 2 are of such a larger scope and scale that it will feel even more interesting – like the stuff we showed at Gamescom of rescuing Roland while two opposing armies fight to get him out of your grips. In the first Borderlands you just never got that scale of narrative importance on missions,” Burch noted.

The wrtiter also apparently gave away a minor plot spoiler:

“Generally any character from the first game or previous DLC is back in some form or another. Unless they’re dead. And even some of them still make it back in some ways,” he said.

Borderlands 2 releases on PC, PlayStation 3 and Xbox 360 in September.

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21 Comments

  1. LOLshock94

    GOOD because who can remember the first cutscene were you see TK bara? worst cutscene of all fucking time

    #1 3 years ago
  2. YoungZer0

    Sounds exactly like the first Borderlands … which is bad news. The # reason why is stopped playing the game was the story or lack thereof.

    #2 3 years ago
  3. DSB

    You don’t need a story, you just need a bigger gun.

    #3 3 years ago
  4. YoungZer0

    @3: Gotta disagree there. I need a better motivation in videogames than “You’ll be rich!”

    #4 3 years ago
  5. DSB

    It’s not “You’ll be rich”, it’s “You’ll get to carry a shotgun with a 12-round drum shooting fire at everything and anything that moves with pinpoint precision”. Or acid rounds, or explosive rounds, or shock rounds.

    The whole game revolves around the guns. Everything else is just random filler.

    I see your point though, it IS very simple, and it is basically doing the same thing over and over again, but the thing that kept me playing was wanting to see the next awesome gun, and the next one after that.

    It did have some awesome gimmicks thrown on top though. MIRV grenades and bouncing betties. Fuck yeah.

    #5 3 years ago
  6. TheWulf

    Sorry DSB, I don’t think you’re right. I’m with YoungZero on this through and through – a game without compulsion, without motivation, is a pretty shit game. Remember what Pat said about GTA IV? I couldn’t agree more with that. There was no compulsion in that game really other than to do well financially, and it was so entirely dull that I felt like my brain was going to drip out of my ears thanks to the narcolepsy it inflicted.

    Compare this to another gun game, like Bulletstorm. In Bulletstorm it’s a fight for survival, but also a desire to unravel the mystery surrounding that corrupt general, and you want to save Ichi. There you have motivation and compulsion. That had me stick with Bulletstorm from beginning to end.

    A game is like a person: If you’re not at least a little bit charismatic and storied then it doesn’t matter how massive your gun is, no one’s going to be interested in you.

    Really. It’s my opinion that games need to be more intelligent than that. Games need more than manly over-compensation for whatever inadequacies a person has. Really, I’m just more than a little bit tired of mindless violence in games… the more storied something is, the better.

    That’s why my gaming gold standard in recent years is, and continues to be, New Vegas.

    #6 3 years ago
  7. DSB

    Bulletstorm doesn’t have a bazillion randomly generated guns, which like I said is the driving motivational factor behind Borderlands.

    And I certainly don’t agree that there’s somehow only one standard for what a game should or could be. I quite like the fact that games can be anything they want.

    It’s Diablo with guns. Everything beyond clicking stuff, collecting stuff and making things go splat is just tacked on. But it does have a pretty neat artstyle with lots of personality, certainly more so than any Fallout or RAGE out there.

    I like stories, I like guns. I like them together, I like them individually. Needing everything to check the same boxes, or share the same emphasis is pretty discouraging. Developers can focus on what they please, and I think people appreciate having those options. I don’t think most people are looking for a narrower industry.

    #7 3 years ago
  8. freedoms_stain

    Borderlands had a story. It wasn’t always particularly obvious and perhaps wasn’t told in the best manner ever, but it was there.

    Anyone who didn’t love the story of Patricia Tannis’ gradually unravelling mind has no sense of humour.

    #8 3 years ago
  9. YoungZer0

    @7:

    I understand why so many people played and enjoyed Borderlands. I like dem guns too. The guns shoot different but to me it never really felt satisfying enough. It felt alot like grinding. I don’t enjoy that. I wasn’t motivated to finish it, at all. I don’t think every game needs a story well-told, but it would be nice to have a proper motivation.

    Diablo had me interested. I wanted to listen to what the narrator had to say. From start to finish.

    While i liked the look of the game, i wasn’t too fond of the character-design. Brick was the only one i liked.

    And Fallout’s Art-Direction is still unique. Yes it took some inspiration from Mad Max, but i think it’s just insanely amazing when you think about the concept. As if the style of the 50′s never ended, but the technology evolved anyway. That’s awesome and pretty unique. Not its fault that it spawned so many copy cats.

    @8: Dunno what story you mean? Was it delivered through text messages or dialogs you just wanted to skip because they destroyed the pacing of the gameplay?

    #9 3 years ago
  10. Christopher Jack

    @9, Borderlands begins some time after the Dahl Corporation’s abandonment of Pandora; several fortune seekers, including the player, are drawn to the planet by its legends of an unopened Eridian Vault. After arriving at the town of Fyrestone, the player sees an image of a mysterious woman, the “Guardian Angel”, who is aware they are here to seek the Vault and directs them to follow her instructions. The player meets a man named Dr. Zed and the doctor helps the player through the beginning of the game. The Angel eventually leads them to collecting one of the several artifacts needed to open the vault. This causes Patricia Tannis, an archaeologist/scientist, to contact the player and urge them to collect the other three pieces of the Vault key. Tannis reveals that the Vault opens every 200 years and the time of the next opening is approaching. At the same time, Commandant Steele of the Crimson Lance, a well-outfitted mercenary force in the employ of one of the game’s several mega-corporations, Atlas, threatens to declare martial law over the planet and demands the vault key pieces.
    While the player is able to secure the second and third Vault key pieces without incident, they find that the final piece is not where it is expected. Steele contacts the player, revealing that Tannis had betrayed them and that there are in fact only three pieces, then proceeds to cut off the planet’s ECHO network disabling further communication with the Guardian Angel. The player infiltrates the Crimson Lance’s headquarters and finds Tannis locked up; she claims she had no choice but to betray the player under force, but urges the player(s) to restart the ECHO network and to prevent Steele and the Crimson Lance from using the key. After restoring the network, the Guardian Angel urges the player to hurry and stop Steele. The player finds, as they approach the Vault, that the Crimson Lance are in combat with alien Guardians; after bypassing both forces, the player finally arrives at the Vault, too late to stop Steele from using the key. However, when the Vault opens, Steele and her guard are wiped out by a giant monster that is attempting to escape the vault. The Guardian Angel explains that the monster is called the Destroyer, imprisoned in the Vault by the alien Eridians long ago to prevent it from destroying the universe, with the Guardians present to prevent anyone from opening it. The player is able to defeat the monster, sealing the Vault for another 200 years. The player is shown that the Guardian Angel is a Hyperion satellite orbiting around Pandora communicating with the player through the ECHOnet. The game ends with the Hyperion satellite sending a signal to a claptrap robot on the planet, changing it into a “Interplanetary Ninja Assassin” (leading into the plot of the DLC “Claptrap’s New Robot Revolution”).

    #10 3 years ago
  11. Gadzooks!

    The story was there in full detail if you cared to listen to it, not shoved in your face.

    Oldskool story telling, the way it should be. Very much like Dark Souls.

    Borderlands was one of the best games this gen IMO.

    #11 3 years ago
  12. silkvg247

    People who want an engrossing story in BL are kind of forgetting it’s a hybrid, which favours the FPS side more than the RPG. It will NEVER be the game you want, it isn’t supposed to be filled with story and drama. You might as well take your peeve elsewhere and hope someone makes a hybrid more focused on the RPG side – though fallout 3 is probably that game.

    I’m with DSB, BL is about the thrill of treasure hunting for powerups and the next big gun. The fact it has RPG elements controlling damage output, skill upgrades etc just makes the game more addictive, more fun, and give you a feeling of progress everytime you kill things – As opposed to any other FPS where a dead guy is just another dead guy which means nothing, it just lets you progress to the next area.

    Also whilst subtle, the story was there. It doesn’t have to be in yuor face, but you do have to pay attention! I liked the little recording missions, they gave some interesting insight if you looked for it. I actually wanted to see what was in the vault, my curiosity was piqued. If I had any dissapointment it’s that I didn’t find out who the satellite chick was, nor hook up with her.

    #12 3 years ago
  13. YoungZer0

    @10: Thanks mate. Not that i don’t appreciate your effort but that isn’t what you’d call an interesting story or even one that might motivate you to play further.

    @11: Sorry, but i like my stories to be engaging, not boring, not told through text or dialogs with can be completely ignored and usually don’t work for the pacing the gameplay sets. Oldskool storytelling? I don’t see it.

    Where is the telling of the story?

    Same goes for Dark Souls, while the story was actually interesting, the telling of that story was horrendous.

    #13 3 years ago
  14. DSB

    @9 Yeah, it’s definitely a “hate it or love it” game. You’re either sucked in by the loot and the style or left on the sideline, wishing the game was something else.

    The original Fallout RPGs had a great artstyle, but the Zenimax Fallouts were really quite boring to look at, and sometimes downright awkward. That was a major hurdle for me. RAGE was very Mad Max with all the armored goons, but I felt like Borderlands went in a direction that was a lot more Tarantino, which in my opinion is how I always viewed the original Fallouts. Crazy and rude.

    I think a Gearbox-produced Fallout would’ve been better like that, because they dare to be silly and rude, like the original Fallouts.

    I just disagreed with TheWulf on the notion that games “need” to include specific things to be good. I can play Mario and enjoy hopping on top of goombas without having to worry about why I’m trying to save a princess or why I want to beat Bowser. Story doesn’t have to be the main thing, and games allow for that because they’re interactive, which is great in my opinion.

    #14 3 years ago
  15. YoungZer0

    @14: Agreed. Never really had been a Fan of Bethesda’s Fallout 3. Really liked Fallout NV though, especially since it dared to be crazy and rude.

    #15 3 years ago
  16. silkvg247

    Meh, I tried Fallout NV and was bored to tears in the first 5 mintues. I mean I literally didn’t make it out of town. I have no idea why either.

    #16 3 years ago
  17. DSB

    It was closer to the original, but I enabled the crazy mode, and in 30 hours, I never managed to trigger it. It was a lot better than Bethesdas Fallout, but it didn’t really hit the sweet spot for me. It was always more charming than truly demented. I did love launching the ghouls into space though.

    Supposedly the crazy mode was implemented by the original Fallout developers. I’ve heard stories that there was a bit of an argument within Obsidian, where the Obsidian guys wanted to do everything very realistically, and the more traditional Fallout people wanted to make it a lot crazier, and so crazy mode became a compromise.

    I didn’t really feel like it was that rude. The original Fallouts had a lot of really offensive stuff. I accidentally became a fluffer on a porno movie in Fallout 2. I can honestly say that’s never happened to me before or after in any game.

    #17 3 years ago
  18. YoungZer0

    @16: Missed a good game there.

    @17: “The original Fallouts had a lot of really offensive stuff. I accidentally became a fluffer on a porno movie in Fallout 2.”

    Good times. I guess you’re right. While NV was more Fallout, it wasn’t it enough.

    #18 3 years ago
  19. polygem

    videogame stories are mostly not that good. there are exceptions but very few, even the better games are, compared to movies, not that great storywise. it´s b-movielike most of the time. i can totally enjoy games without a bigger story if the gameply is great and the universe it plays in attracts me. i mean look at mario kart or other racing games. borderlands isn´t much about story so i think it makes sense to focus on the gameplay rather then trying to force a story upon the franchise. i just don´t have a good feeling about borderlands 2 anyway though. while i really enjoyed the first game i think they really must improve a lot this time around, i´m not sure if they will deliver. i´m not super excited about the artdesign. i am a fan of the cel shaded look – wind waker is one of my all time fave games – but it leaves me kind of unimpressed, i´m not feeling it-can´t say why really.

    #19 3 years ago
  20. Krono

    I don’t necessarily see this as a bad thing because if you played and enjoyed BL1 it wasn’t for an in-depth plot. On the other hand, and as it is roughly stated, I do hope for more character interaction and NPC’s voicing their opinions and such throughout the story. When thinking of this I almost feel like I’m talking about Dark Souls and Demon’s Souls with someone and how they managed to create a game with relatively little dialogue yet so much lore and facets.

    #20 3 years ago
  21. Phoenixblight

    Gearbox has been emphasizing story and said that BL2 will be rich with it. I remember when I was at GDC Online and Gearbox had said that their writing team had gone from 1-2 designers for the original to an actual team of writers. I enjoyed the original game when I was playing with friends but playing the game by yourself it was extremely dull like playing a MMO in single player. I plan on buying BL2 for just the MP but if they want to improve some of the single player aspects all the better for me.

    #21 3 years ago

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    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.