Although he’s quick to deny comparisons to other choice-driven games, BioShock: Infinite lead Ken Levine says players’ choices will affect the story.
“I don’t wanna present it as sort of a BioWare level, radical reimagining of the universe that you can do by making story choices, but there are gonna be some changes [to the story, triggered by player actions],” he told Kotaku.
Levine refused to give an example, saying he’d rather players see it in action rather than spoil the story ahead of time, but we do know that protagonist Booker DeWiit and his interactions with Elizabeth serve as a catalyst for the political fury which grips the city of Columbia.
“Here, [the player is] really coming in and they’re the ones really getting the party started this time whether they intend to or not,” Levine said.
“The world really erupts based upon them being there, not through anything they wanted to do, but as the nature of the situation. You get this feeling that you’re sort of on this inevitable path to things just getting worse and worse and you’re just trying to do the right thing.
“Not necessarily the heroic thing – you’re just trying to get out of this city, protect your own skin. Everything you do has deadly consequences.”
BioShock Infinite is due on HD formats in October.